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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef LUA_MENU_CONTROLLER
#define LUA_MENU_CONTROLLER
#include "Game/GameController.h"
#include "System/Misc/SpringTime.h"
class CLuaMenuController : public CGameController
{
public:
CLuaMenuController(const std::string& menuName);
~CLuaMenuController();
// Reloads the archives but not LuaMenu
bool Reset();
bool Activate(const std::string& msg);
static bool ActivateInstance(const std::string& msg);
int KeyReleased(int k) override;
int KeyPressed(int k, bool isRepeat) override;
int TextInput(const std::string& utf8Text) override;
int TextEditing(const std::string& utf8, unsigned int start, unsigned int length) override;
bool Draw() override;
void ResizeEvent() override;
bool Valid() const { return !menuArchive.empty(); }
const std::string& GetMenuName() const { return menuArchive; }
private:
std::string menuArchive;
spring_time lastDrawFrameTime;
};
extern CLuaMenuController* luaMenuController;
#endif //LUA_MENU_CONTROLLER
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