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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#include "SelectMenu.h"
#ifndef HEADLESS
#include <SDL_keycode.h>
#include <functional>
#include <sstream>
#include <stack>
#include "SelectionWidget.h"
#include "System/AIScriptHandler.h"
#include "Game/ClientSetup.h"
#include "Game/GameVersion.h"
#include "Game/GlobalUnsynced.h"
#include "Game/PreGame.h"
#include "Rendering/GL/myGL.h"
#include "System/Config/ConfigHandler.h"
#include "System/Exceptions.h"
#include "System/Log/ILog.h"
#include "System/StringUtil.h"
#include "System/Input/InputHandler.h"
#include "System/FileSystem/ArchiveScanner.h"
#include "System/FileSystem/FileHandler.h"
#include "System/FileSystem/VFSHandler.h"
#include "System/FileSystem/FileSystem.h"
#include "System/MsgStrings.h"
#include "System/StartScriptGen.h"
#include "aGui/Gui.h"
#include "aGui/VerticalLayout.h"
#include "aGui/HorizontalLayout.h"
#include "aGui/Button.h"
#include "aGui/LineEdit.h"
#include "aGui/TextElement.h"
#include "aGui/Window.h"
#include "aGui/Picture.h"
#include "aGui/List.h"
#include "alphanum.hpp"
using std::string;
using agui::Button;
using agui::HorizontalLayout;
CONFIG(std::string, address).defaultValue("").description("Last Ip/hostname used as direct connect in the menu.");
CONFIG(std::string, LastSelectedSetting).defaultValue("").description("Stores the previously selected setting, when editing settings within the Spring main menu.");
CONFIG(std::string, MenuArchive).defaultValue("Spring Bitmaps").description("Archive name for the default Menu.");
class ConnectWindow : public agui::Window {
public:
ConnectWindow() : agui::Window("Connect to server") {
agui::gui->AddElement(this);
SetPos(0.5, 0.5);
SetSize(0.4, 0.2);
agui::VerticalLayout* wndLayout = new agui::VerticalLayout(this);
HorizontalLayout* input = new HorizontalLayout(wndLayout);
/*agui::TextElement* label = */new agui::TextElement("Address:", input); // will be deleted in input
address = new agui::LineEdit(input);
address->DefaultAction.connect(std::bind(&ConnectWindow::Finish, this, true));
address->SetFocus(true);
address->SetContent(configHandler->GetString("address"));
HorizontalLayout* buttons = new HorizontalLayout(wndLayout);
Button* connect = new Button("Connect", buttons);
connect->Clicked.connect(std::bind(&ConnectWindow::Finish, this, true));
Button* close = new Button("Close", buttons);
close->Clicked.connect(std::bind(&ConnectWindow::Finish, this, false));
GeometryChange();
}
slimsig::signal<void (std::string)> Connect;
agui::LineEdit* address;
private:
void Finish(bool connect) {
if (connect)
Connect.emit(address->GetContent());
else
WantClose.emit();
};
};
class SettingsWindow : public agui::Window {
public:
SettingsWindow(std::string &name) : agui::Window(name) {
agui::gui->AddElement(this);
SetPos(0.5, 0.5);
SetSize(0.4, 0.2);
agui::VerticalLayout* wndLayout = new agui::VerticalLayout(this);
HorizontalLayout* input = new HorizontalLayout(wndLayout);
/*agui::TextElement* value_label = */new agui::TextElement("Value:", input); // will be deleted in input
value = new agui::LineEdit(input);
value->DefaultAction.connect(std::bind(&SettingsWindow::Finish, this, true));
value->SetFocus(true);
if (configHandler->IsSet(name))
value->SetContent(configHandler->GetString(name));
HorizontalLayout* buttons = new HorizontalLayout(wndLayout);
Button* ok = new Button("OK", buttons);
ok->Clicked.connect(std::bind(&SettingsWindow::Finish, this, true));
Button* close = new Button("Cancel", buttons);
close->Clicked.connect(std::bind(&SettingsWindow::Finish, this, false));
GeometryChange();
}
slimsig::signal<void (std::string)> OK;
agui::LineEdit* value;
private:
void Finish(bool set) {
if (set)
OK.emit(title + " = " + value->GetContent());
else
WantClose.emit();
};
};
SelectMenu::SelectMenu(std::shared_ptr<ClientSetup> setup)
: GuiElement(nullptr)
, clientSetup(setup)
, conWindow(nullptr)
, settingsWindow(nullptr)
, curSelect(nullptr)
{
SetPos(0, 0);
SetSize(1, 1);
agui::gui->AddElement(this, true);
{ // GUI stuff
agui::Picture* background = new agui::Picture(this);
{
// can not conflict with LuaMenu archive, just keep in VFS if it was not already
vfsHandler->SetName("SelMenuVFS");
vfsHandler->AddArchiveIf(configHandler->GetString("MenuArchive"), false);
vfsHandler->SetName("SpringVFS");
//TODO: select by resolution / aspect ratio with fallback image
const std::vector<std::string> files = CFileHandler::FindFiles("bitmaps/ui/background/", "*");
if (!files.empty())
background->Load(files[ guRNG.NextInt(files.size()) ]);
}
selw = new SelectionWidget(this);
agui::VerticalLayout* menu = new agui::VerticalLayout(this);
menu->SetPos(0.1, 0.5);
menu->SetSize(0.4, 0.4);
menu->SetBorder(true);
/*agui::TextElement* title = */new agui::TextElement("Spring " + SpringVersion::GetFull(), menu); // will be deleted in menu
Button* testGame = new Button("Test Game", menu);
testGame->Clicked.connect(std::bind(&SelectMenu::Single, this));
Button* playDemo = new Button("Play Demo", menu);
playDemo->Clicked.connect(std::bind(&SelectMenu::Demo, this));
userSetting = configHandler->GetString("LastSelectedSetting");
Button* editsettings = new Button("Edit Settings", menu);
editsettings->Clicked.connect(std::bind(&SelectMenu::ShowSettingsList, this));
Button* directConnect = new Button("Direct Connect", menu);
directConnect->Clicked.connect(std::bind(&SelectMenu::ShowConnectWindow, this, true));
Button* quit = new Button("Quit", menu);
quit->Clicked.connect(std::bind(&SelectMenu::Quit, this));
background->GeometryChange();
}
ShowConnectWindow(!clientSetup->isHost);
}
SelectMenu::~SelectMenu()
{
ShowConnectWindow(false);
ShowSettingsWindow(false, "");
CleanWindow();
}
bool SelectMenu::Draw()
{
spring_msecs(10).sleep(true);
ClearScreen();
agui::gui->Draw();
return true;
}
void SelectMenu::Demo()
{
const std::function<void(const std::string&)> demoSelectedCB = [&](const std::string& userDemo) {
if (pregame != nullptr)
return;
clientSetup->isHost = true;
clientSetup->myPlayerName += " (spec)";
clientSetup->demoFile = userDemo;
pregame = new CPreGame(clientSetup);
pregame->LoadDemoFile(clientSetup->demoFile);
return (agui::gui->RmElement(this));
};
if (selw->userDemo == SelectionWidget::NoDemoSelect) {
selw->ShowDemoList(demoSelectedCB);
return;
}
}
void SelectMenu::Single()
{
if (selw->userMod == SelectionWidget::NoModSelect) {
selw->ShowModList();
return;
}
if (selw->userMap == SelectionWidget::NoMapSelect) {
selw->ShowMapList();
return;
}
if (selw->userScript == SelectionWidget::NoScriptSelect) {
selw->ShowScriptList();
return;
}
if (pregame == nullptr) {
// in case of double-click
if (selw->userScript == SelectionWidget::SandboxAI)
selw->userScript.clear();
pregame = new CPreGame(clientSetup);
pregame->LoadSetupScript(StartScriptGen::CreateDefaultSetup(selw->userMap, selw->userMod, selw->userScript, clientSetup->myPlayerName));
return (agui::gui->RmElement(this));
}
}
void SelectMenu::Quit()
{
gu->globalQuit = true;
return (agui::gui->RmElement(this));
}
void SelectMenu::ShowConnectWindow(bool show)
{
if (show && !conWindow)
{
conWindow = new ConnectWindow();
conWindow->Connect.connect(std::bind(&SelectMenu::DirectConnect, this, std::placeholders::_1));
conWindow->WantClose.connect(std::bind(&SelectMenu::ShowConnectWindow, this, false));
}
else if (!show && conWindow)
{
agui::gui->RmElement(conWindow);
conWindow = nullptr;
}
}
void SelectMenu::ShowSettingsWindow(bool show, std::string name)
{
if (show) {
if (settingsWindow) {
agui::gui->RmElement(settingsWindow);
settingsWindow = nullptr;
}
settingsWindow = new SettingsWindow(name);
settingsWindow->OK.connect(std::bind(&SelectMenu::ShowSettingsWindow, this, false, std::placeholders::_1));
settingsWindow->WantClose.connect(std::bind(&SelectMenu::ShowSettingsWindow, this, false, ""));
}
else if (!show && settingsWindow) {
agui::gui->RmElement(settingsWindow);
settingsWindow = nullptr;
const size_t p = name.find(" = ");
if (p != std::string::npos) {
configHandler->SetString(name.substr(0, p), name.substr(p + 3));
ShowSettingsList();
}
if (curSelect != nullptr)
curSelect->list->SetFocus(true);
}
}
void SelectMenu::ShowSettingsList()
{
if (curSelect == nullptr) {
curSelect = new ListSelectWnd("Select setting");
curSelect->Selected.connect(std::bind(&SelectMenu::SelectSetting, this, std::placeholders::_1));
curSelect->WantClose.connect(std::bind(&SelectMenu::CleanWindow, this));
}
curSelect->list->RemoveAllItems();
typedef std::map<std::string, std::string, doj::alphanum_less<std::string> > DataSorted;
const std::map<std::string, std::string>& data = configHandler->GetData();
const DataSorted dataSorted(data.begin(), data.end());
for (const auto& item: dataSorted)
curSelect->list->AddItem(item.first + " = " + item.second, "");
if (data.find(userSetting) != data.end())
curSelect->list->SetCurrentItem(userSetting + " = " + configHandler->GetString(userSetting));
curSelect->list->RefreshQuery();
}
void SelectMenu::SelectSetting(std::string setting) {
size_t p = setting.find(" = ");
if(p != std::string::npos)
setting = setting.substr(0, p);
userSetting = setting;
configHandler->SetString("LastSelectedSetting", userSetting);
ShowSettingsWindow(true, userSetting);
}
void SelectMenu::CleanWindow() {
if (curSelect) {
ShowSettingsWindow(false, "");
agui::gui->RmElement(curSelect);
curSelect = nullptr;
}
}
void SelectMenu::DirectConnect(const std::string& addr)
{
configHandler->SetString("address", addr);
clientSetup->hostIP = addr;
clientSetup->isHost = false;
pregame = new CPreGame(clientSetup);
return (agui::gui->RmElement(this));
}
bool SelectMenu::HandleEventSelf(const SDL_Event& ev)
{
switch (ev.type) {
case SDL_KEYDOWN: {
if (ev.key.keysym.sym == SDLK_ESCAPE) {
LOG("[SelectMenu] user exited");
Quit();
} else if (ev.key.keysym.sym == SDLK_RETURN) {
Single();
return true;
}
break;
}
}
return false;
}
#endif
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