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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef REPULSE_GFX_H
#define REPULSE_GFX_H
#include "Sim/Projectiles/Projectile.h"
class CUnit;
class CRepulseGfx : public CProjectile
{
CR_DECLARE_DERIVED(CRepulseGfx)
public:
CRepulseGfx() { }
CRepulseGfx(
CUnit* owner,
CProjectile* repulsee,
float maxOwnerDist,
const float4& gfxColor
);
void Draw(GL::RenderDataBufferTC* va) const override;
void Update() override;
int GetProjectilesCount() const override { return 20; }
void DependentDied(CObject* o) override;
private:
CProjectile* repulsed;
int age;
float sqMaxOwnerDist;
float vertexDists[25];
float4 color;
};
#endif // REPULSE_GFX_H
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