File: SkyLight.h

package info (click to toggle)
spring 106.0%2Bdfsg-4
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid, trixie
  • size: 55,316 kB
  • sloc: cpp: 543,954; ansic: 44,800; python: 12,575; java: 12,201; awk: 5,889; sh: 1,796; asm: 1,546; xml: 655; perl: 405; php: 211; objc: 194; makefile: 76; sed: 2
file content (32 lines) | stat: -rw-r--r-- 639 bytes parent folder | download | duplicates (3)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */

#ifndef _SKY_LIGHT_H_
#define _SKY_LIGHT_H_

#include "System/float4.h"

struct ISkyLight {
public:
	ISkyLight();

	// no need to update the specular cubemap if this returns false, etc
	bool Update() {
		if (prvLightDir != curLightDir) {
			prvLightDir = curLightDir;
			return true;
		}
		return false;
	}

	void SetLightDir(const float4& dir) { curLightDir = dir; }

	const float4& GetLightDir() const { return curLightDir; }
	const float GetLightIntensity() const { return curLightDir.w; }

private:
	float4 curLightDir;
	float4 prvLightDir;
};

#endif