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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#include <cassert>
#include "GroundBlockingObjectMap.h"
#include "GlobalConstants.h"
#include "Map/ReadMap.h"
#include "Sim/Path/IPathManager.h"
#include "System/ContainerUtil.h"
#include "System/Sync/HsiehHash.h"
CGroundBlockingObjectMap groundBlockingObjectMap;
CR_BIND_TEMPLATE(CGroundBlockingObjectMap::ArrCell, )
CR_REG_METADATA_TEMPLATE(CGroundBlockingObjectMap::ArrCell, (
CR_MEMBER(arr),
CR_MEMBER(numObjs),
CR_MEMBER(vecIndx)
))
CR_BIND(CGroundBlockingObjectMap, )
CR_REG_METADATA(CGroundBlockingObjectMap, (
CR_MEMBER(arrCells),
CR_MEMBER(vecCells),
CR_MEMBER(vecIndcs)
))
void CGroundBlockingObjectMap::AddGroundBlockingObject(CSolidObject* object)
{
if (object->GetBlockMap() != nullptr) {
// if object has a yardmap, add it to map selectively
// (checking the specific state of each yardmap cell)
AddGroundBlockingObject(object, YARDMAP_BLOCKED);
return;
}
object->SetPhysicalStateBit(CSolidObject::PSTATE_BIT_BLOCKING);
object->SetMapPos(object->GetMapPos());
const int bx = object->mapPos.x, sx = object->xsize;
const int bz = object->mapPos.y, sz = object->zsize;
const int xminSqr = bx, xmaxSqr = bx + sx;
const int zminSqr = bz, zmaxSqr = bz + sz;
for (int zSqr = zminSqr; zSqr < zmaxSqr; zSqr++) {
for (int xSqr = xminSqr; xSqr < xmaxSqr; xSqr++) {
CellInsertUnique(zSqr * mapDims.mapx + xSqr, object);
}
}
// FIXME: needs dependency injection (observer pattern?)
if (object->moveDef != nullptr)
return;
pathManager->TerrainChange(xminSqr, zminSqr, xmaxSqr, zmaxSqr, TERRAINCHANGE_OBJECT_INSERTED);
}
void CGroundBlockingObjectMap::AddGroundBlockingObject(CSolidObject* object, const YardMapStatus& mask)
{
object->SetPhysicalStateBit(CSolidObject::PSTATE_BIT_BLOCKING);
object->SetMapPos(object->GetMapPos());
const int bx = object->mapPos.x, sx = object->xsize;
const int bz = object->mapPos.y, sz = object->zsize;
const int xminSqr = bx, xmaxSqr = bx + sx;
const int zminSqr = bz, zmaxSqr = bz + sz;
for (int z = zminSqr; z < zmaxSqr; z++) {
for (int x = xminSqr; x < xmaxSqr; x++) {
// unit yardmaps always contain sx=UnitDef::xsize * sz=UnitDef::zsize
// cells (the unit->moveDef footprint can have different dimensions)
if ((object->GetGroundBlockingMaskAtPos({x * SQUARE_SIZE * 1.0f, 0.0f, z * SQUARE_SIZE * 1.0f}) & mask) == 0)
continue;
CellInsertUnique(z * mapDims.mapx + x, object);
}
}
// FIXME: needs dependency injection (observer pattern?)
if (object->moveDef != nullptr)
return;
pathManager->TerrainChange(xminSqr, zminSqr, xmaxSqr, zmaxSqr, TERRAINCHANGE_OBJECT_INSERTED_YM);
}
void CGroundBlockingObjectMap::RemoveGroundBlockingObject(CSolidObject* object)
{
const int bx = object->mapPos.x;
const int bz = object->mapPos.y;
const int sx = object->xsize;
const int sz = object->zsize;
object->ClearPhysicalStateBit(CSolidObject::PSTATE_BIT_BLOCKING);
for (int z = bz; z < bz + sz; ++z) {
for (int x = bx; x < bx + sx; ++x) {
CellErase(z * mapDims.mapx + x, object);
}
}
// FIXME: needs dependency injection (observer pattern?)
if (object->moveDef != nullptr)
return;
pathManager->TerrainChange(bx, bz, bx + sx, bz + sz, TERRAINCHANGE_OBJECT_DELETED);
}
CSolidObject* CGroundBlockingObjectMap::GroundBlocked(int x, int z) const {
if (static_cast<unsigned int>(x) >= mapDims.mapx || static_cast<unsigned int>(z) >= mapDims.mapy)
return nullptr;
return (GroundBlockedUnsafe(x + z * mapDims.mapx));
}
CSolidObject* CGroundBlockingObjectMap::GroundBlocked(const float3& pos) const {
const int xSqr = int(pos.x / SQUARE_SIZE);
const int zSqr = int(pos.z / SQUARE_SIZE);
return (GroundBlocked(xSqr, zSqr));
}
bool CGroundBlockingObjectMap::GroundBlocked(int x, int z, const CSolidObject* ignoreObj) const
{
if (static_cast<unsigned int>(x) >= mapDims.mapx || static_cast<unsigned int>(z) >= mapDims.mapy)
return false;
const BlockingMapCell& cell = GetCellUnsafeConst(z * mapDims.mapx + x);
if (cell.empty())
return false;
// check if the first object in <cell> is NOT the ignoree
// if so the ground is definitely blocked at this location
if (cell[0] != ignoreObj)
return true;
// otherwise the ground is considered blocked only if there
// is at least one other object in <cell> together with the
// ignoree
return (cell.size() >= 2);
}
bool CGroundBlockingObjectMap::GroundBlocked(const float3& pos, const CSolidObject* ignoreObj) const
{
const int xSqr = static_cast<unsigned>(pos.x / SQUARE_SIZE);
const int zSqr = static_cast<unsigned>(pos.z / SQUARE_SIZE);
return (GroundBlocked(xSqr, zSqr, ignoreObj));
}
CGroundBlockingObjectMap::BlockingMapCell CGroundBlockingObjectMap::GetCellUnsafeConst(const float3& pos) const
{
const int xSqr = static_cast<unsigned>(pos.x / SQUARE_SIZE);
const int zSqr = static_cast<unsigned>(pos.z / SQUARE_SIZE);
return (GetCellUnsafeConst(zSqr * mapDims.mapx + xSqr));
}
/**
* Opens up a yard in a blocked area.
* When a factory opens up, for example.
*/
void CGroundBlockingObjectMap::OpenBlockingYard(CSolidObject* object)
{
RemoveGroundBlockingObject(object);
AddGroundBlockingObject(object, YARDMAP_YARDFREE);
object->yardOpen = true;
}
////////////////////////////////////////////////////////////////////////////////////////////////
///
///
/**
* Closes a yard, blocking the area.
* When a factory closes, for example.
*/
void CGroundBlockingObjectMap::CloseBlockingYard(CSolidObject* object)
{
RemoveGroundBlockingObject(object);
AddGroundBlockingObject(object, YARDMAP_YARDBLOCKED);
object->yardOpen = false;
}
bool CGroundBlockingObjectMap::CheckYard(const CSolidObject* yardUnit, const YardMapStatus& mask) const
{
const int2 mins = yardUnit->mapPos;
const int2 maxs = mins + int2(yardUnit->xsize, yardUnit->zsize);
for (int z = mins.y; z < maxs.y; ++z) {
for (int x = mins.x; x < maxs.x; ++x) {
if ((yardUnit->GetGroundBlockingMaskAtPos(float3(x * SQUARE_SIZE, 0.0f, z * SQUARE_SIZE)) & mask) == 0)
continue;
if (GroundBlocked(x, z, yardUnit))
return false;
}
}
return true;
}
unsigned int CGroundBlockingObjectMap::CalcChecksum() const
{
unsigned int checksum = 666;
for (unsigned int i = 0; i < arrCells.size(); ++i) {
if (!arrCells[i].Empty())
checksum = HsiehHash(&i, sizeof(i), checksum);
}
return checksum;
}
bool CGroundBlockingObjectMap::CellInsertUnique(unsigned int sqr, CSolidObject* o) {
ArrCell& ac = GetArrCell(sqr);
VecCell* vc = nullptr;
if (ac.Contains(o))
return false;
if (ac.Insert(o))
return true;
// array-cell is full, spill over
if ((vc = &GetVecCell(sqr)) == &vecCells[0]) {
if (vecIndcs.empty()) {
assert(vecCells.size() > 0);
ac.SetVecIndx(vecCells.size());
vc = &spring::VectorEmplaceBack(vecCells);
} else {
ac.SetVecIndx(spring::VectorBackPop(vecIndcs));
vc = &vecCells[ac.GetVecIndx()];
}
}
return (spring::VectorInsertUnique(*vc, o, true));
}
bool CGroundBlockingObjectMap::CellErase(unsigned int sqr, CSolidObject* o) {
ArrCell& ac = GetArrCell(sqr);
VecCell* vc = nullptr;
if (ac.Erase(o)) {
if (ac.GetVecIndx() == 0)
return true;
// never allow a hole between array and vector parts
assert(!vecCells[ac.GetVecIndx()].empty());
ac.Insert(spring::VectorBackPop(*(vc = &GetVecCell(sqr))));
goto CommonExit;
}
// failed to erase, but array-cell is not filled to capacity
// this means vc must be empty and can not contain the object
if (!ac.Full())
return false;
// otherwise object must be in vc if(f) this cell contains it
// note that vc can still point to the dummy element if ac is
// full but never overflowed, which is fine since VectorErase
// will simply return false
if (!spring::VectorErase(*(vc = &GetVecCell(sqr)), o))
return false;
CommonExit:
if (vc->empty()) {
assert(ac.GetVecIndx() != 0);
vecIndcs.push_back(ac.GetVecIndx());
ac.SetVecIndx(0);
}
return true;
}
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