File: SmoothHeightMesh.h

package info (click to toggle)
spring 106.0%2Bdfsg-4
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid, trixie
  • size: 55,316 kB
  • sloc: cpp: 543,954; ansic: 44,800; python: 12,575; java: 12,201; awk: 5,889; sh: 1,796; asm: 1,546; xml: 655; perl: 405; php: 211; objc: 194; makefile: 76; sed: 2
file content (53 lines) | stat: -rw-r--r-- 1,222 bytes parent folder | download | duplicates (3)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */

#ifndef SMOOTH_HEIGHT_MESH_H
#define SMOOTH_HEIGHT_MESH_H

#include <vector>

class CGround;

/**
 * Provides a GetHeight(x, y) of its own that smooths the mesh.
 */
class SmoothHeightMesh
{
public:
	void Init(float mx, float my, float res, float smoothRad);
	void Kill();

	float GetHeight(float x, float y);
	float GetHeightAboveWater(float x, float y);
	float SetHeight(int index, float h);
	float AddHeight(int index, float h);
	float SetMaxHeight(int index, float h);

	int GetMaxX() const { return maxx; }
	int GetMaxY() const { return maxy; }
	float GetFMaxX() const { return fmaxx; }
	float GetFMaxY() const { return fmaxy; }
	float GetResolution() const { return resolution; }

	const float* GetMeshData() const { return &mesh[0]; }
	const float* GetOriginalMeshData() const { return &origMesh[0]; }

private:
	void MakeSmoothMesh();

	int maxx = 0;
	int maxy = 0;
	float fmaxx = 0.0f;
	float fmaxy = 0.0f;
	float resolution = 0.0f;
	float smoothRadius = 0.0f;

	std::vector<float> mesh;
	std::vector<float> origMesh;

	std::vector<float> colsMaxima;
	std::vector<int> maximaRows;
};

extern SmoothHeightMesh smoothGround;

#endif