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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#include "WorldObject.h"
#include "Rendering/Models/3DModel.h"
CR_BIND_DERIVED(CWorldObject, CObject, )
CR_REG_METADATA(CWorldObject, (
CR_MEMBER(id),
CR_MEMBER(tempNum),
CR_MEMBER(radius),
CR_MEMBER(height),
CR_MEMBER(sqRadius),
CR_MEMBER(drawRadius),
// the projectile system needs to know that 'pos' and 'speed' are accessible by script
CR_MEMBER_BEGINFLAG(CM_Config),
CR_MEMBER(pos),
CR_MEMBER(speed),
CR_MEMBER(useAirLos),
CR_MEMBER(alwaysVisible),
CR_MEMBER_ENDFLAG(CM_Config),
CR_IGNORED(model) //FIXME
))
void CWorldObject::SetRadiusAndHeight(const S3DModel* mdl)
{
// initial values; can be overridden by LSC::Set*RadiusAndHeight
SetRadiusAndHeight(mdl->radius, mdl->height);
// model->radius defaults to this, but can be badly overridden
// we always want the (more reliable) auto-calculated DR value
drawRadius = mdl->CalcDrawRadius();
}
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