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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef PATH_CONSTANTS_H
#define PATH_CONSTANTS_H
#include <limits>
#include <array>
#include "Sim/Misc/GlobalConstants.h"
static constexpr float PATHCOST_INFINITY = std::numeric_limits<float>::infinity();
// NOTE:
// PF and PE both use a PathNodeBuffer of size MAX_SEARCHED_NODES,
// thus MAX_SEARCHED_NODES_{PF, PE} MUST be <= MAX_SEARCHED_NODES
static constexpr unsigned int MAX_SEARCHED_NODES = 65536U;
static constexpr unsigned int MAX_SEARCHED_NODES_PF = MAX_SEARCHED_NODES;
static constexpr unsigned int MAX_SEARCHED_NODES_PE = MAX_SEARCHED_NODES;
// PathManager distance thresholds (to use PF or PE)
static constexpr float MAXRES_SEARCH_DISTANCE = 50.0f;
static constexpr float MEDRES_SEARCH_DISTANCE = 100.0f;
// path-refinement lookahead distances (MED to MAX and LOW to MED)
static const float MAXRES_SEARCH_DISTANCE_EXT = (MAXRES_SEARCH_DISTANCE * 0.4f) * SQUARE_SIZE;
static const float MEDRES_SEARCH_DISTANCE_EXT = (MEDRES_SEARCH_DISTANCE * 0.4f) * SQUARE_SIZE;
// how many recursive refinement attempts NextWayPoint should make
static constexpr unsigned int MAX_PATH_REFINEMENT_DEPTH = 4;
static constexpr unsigned int PATHESTIMATOR_VERSION = 100;
static constexpr unsigned int MEDRES_PE_BLOCKSIZE = 16;
static constexpr unsigned int LOWRES_PE_BLOCKSIZE = 32;
static constexpr unsigned int SQUARES_TO_UPDATE = 1000;
static constexpr unsigned int MAX_SEARCHED_NODES_ON_REFINE = 2000;
static constexpr unsigned int PATH_HEATMAP_XSCALE = 1; // wrt. mapDims.hmapx
static constexpr unsigned int PATH_HEATMAP_ZSCALE = 1; // wrt. mapDims.hmapy
static constexpr unsigned int PATH_FLOWMAP_XSCALE = 32; // wrt. mapDims.mapx
static constexpr unsigned int PATH_FLOWMAP_ZSCALE = 32; // wrt. mapDims.mapy
// PE-only flags (indices)
static constexpr unsigned int PATHDIR_LEFT = 0; // +x (LEFT *TO* RIGHT)
static constexpr unsigned int PATHDIR_LEFT_UP = 1; // +x+z
static constexpr unsigned int PATHDIR_UP = 2; // +z (UP *TO* DOWN)
static constexpr unsigned int PATHDIR_RIGHT_UP = 3; // -x+z
static constexpr unsigned int PATHDIR_RIGHT = 4; // -x (RIGHT *TO* LEFT)
static constexpr unsigned int PATHDIR_RIGHT_DOWN = 5; // -x-z
static constexpr unsigned int PATHDIR_DOWN = 6; // -z (DOWN *TO* UP)
static constexpr unsigned int PATHDIR_LEFT_DOWN = 7; // +x-z
static constexpr unsigned int PATH_DIRECTIONS = 8;
static constexpr unsigned int PATHDIR_CARDINALS[4] = {PATHDIR_LEFT, PATHDIR_RIGHT, PATHDIR_UP, PATHDIR_DOWN};
static constexpr unsigned int PATH_DIRECTION_VERTICES = PATH_DIRECTIONS >> 1;
static constexpr unsigned int PATH_NODE_SPACING = 2;
// note: because the spacing between nodes is 2 (not 1) we
// must also make sure not to skip across any intermediate
// impassable squares (!) but without reducing the spacing
// factor which would drop performance four-fold --> messy
static_assert(PATH_NODE_SPACING == 2, "");
// these give the changes in (x, z) coors
// when moving one step in given direction
//
// NOTE: the choices of +1 for LEFT and UP are *not* arbitrary
// (they are related to GetBlockVertexOffset) and also need to
// be consistent with the PATHOPT_* flags (for PathDir2PathOpt)
static constexpr int2 PE_DIRECTION_VECTORS[] = {
{+1, 0}, // PATHDIR_LEFT
{+1, +1}, // PATHDIR_LEFT_UP
{ 0, +1}, // PATHDIR_UP
{-1, +1}, // PATHDIR_RIGHT_UP
{-1, 0}, // PATHDIR_RIGHT
{-1, -1}, // PATHDIR_RIGHT_DOWN
{ 0, -1}, // PATHDIR_DOWN
{+1, -1}, // PATHDIR_LEFT_DOWN
};
//FIXME why not use PATHDIR_* consts and merge code with top one
static constexpr int2 PF_DIRECTION_VECTORS_2D[] = {
{ 0, 0 },
{+1 * int(PATH_NODE_SPACING), 0 * int(PATH_NODE_SPACING)}, // PATHOPT_LEFT
{-1 * int(PATH_NODE_SPACING), 0 * int(PATH_NODE_SPACING)}, // PATHOPT_RIGHT
{ 0, 0 }, // PATHOPT_LEFT | PATHOPT_RIGHT
{ 0 * int(PATH_NODE_SPACING), +1 * int(PATH_NODE_SPACING)}, // PATHOPT_UP
{+1 * int(PATH_NODE_SPACING), +1 * int(PATH_NODE_SPACING)}, // PATHOPT_LEFT | PATHOPT_UP
{-1 * int(PATH_NODE_SPACING), +1 * int(PATH_NODE_SPACING)}, // PATHOPT_RIGHT | PATHOPT_UP
{ 0, 0 }, // PATHOPT_LEFT | PATHOPT_RIGHT | PATHOPT_UP
{ 0 * int(PATH_NODE_SPACING), -1 * int(PATH_NODE_SPACING)}, // PATHOPT_DOWN
{+1 * int(PATH_NODE_SPACING), -1 * int(PATH_NODE_SPACING)}, // PATHOPT_LEFT | PATHOPT_DOWN
{-1 * int(PATH_NODE_SPACING), -1 * int(PATH_NODE_SPACING)}, // PATHOPT_RIGHT | PATHOPT_DOWN
{ 0, 0 },
{ 0, 0 },
{ 0, 0 },
{ 0, 0 },
{ 0, 0 },
};
// PF and PE flags (used in nodeMask[])
static constexpr unsigned int PATHOPT_LEFT = 1; // +x
static constexpr unsigned int PATHOPT_RIGHT = 2; // -x
static constexpr unsigned int PATHOPT_UP = 4; // +z
static constexpr unsigned int PATHOPT_DOWN = 8; // -z
static constexpr unsigned int PATHOPT_OPEN = 16;
static constexpr unsigned int PATHOPT_CLOSED = 32;
static constexpr unsigned int PATHOPT_BLOCKED = 64;
static constexpr unsigned int PATHOPT_OBSOLETE = 128;
static constexpr unsigned int PATHOPT_SIZE = 255; // size of PATHOPT bitmask
static constexpr unsigned int PATHOPT_CARDINALS = (PATHOPT_RIGHT | PATHOPT_LEFT | PATHOPT_UP | PATHOPT_DOWN);
static constexpr unsigned int DIR2OPT[] = {
(PATHOPT_LEFT ),
(PATHOPT_LEFT | PATHOPT_UP ),
( PATHOPT_UP ),
(PATHOPT_RIGHT | PATHOPT_UP ),
(PATHOPT_RIGHT ),
(PATHOPT_RIGHT | PATHOPT_DOWN),
(PATHOPT_DOWN ),
(PATHOPT_LEFT | PATHOPT_DOWN),
};
static constexpr unsigned int OPT2DIR[] = {
0,
PATHDIR_LEFT, // PATHOPT_LEFT
PATHDIR_RIGHT, // PATHOPT_RIGHT
0, // PATHOPT_LEFT | PATHOPT_RIGHT
PATHDIR_UP, // PATHOPT_UP
PATHDIR_LEFT_UP, // PATHOPT_LEFT | PATHOPT_UP
PATHDIR_RIGHT_UP, // PATHOPT_RIGHT | PATHOPT_UP
0, // PATHOPT_LEFT | PATHOPT_RIGHT | PATHOPT_UP
PATHDIR_DOWN, // PATHOPT_DOWN
PATHDIR_LEFT_DOWN, // PATHOPT_LEFT | PATHOPT_DOWN
PATHDIR_RIGHT_DOWN, // PATHOPT_RIGHT | PATHOPT_DOWN
0,
0,
0,
0,
0,
};
// converts a PATHDIR* index to a PATHOPT* bitmask and vice versa
static constexpr unsigned int PathDir2PathOpt(unsigned int pathDir) { return DIR2OPT[pathDir]; }
static constexpr unsigned int PathOpt2PathDir(unsigned int pathOptDir) { return OPT2DIR[pathOptDir]; }
// transition costs between vertices are bi-directional
// (cost(A-->B) == cost(A<--B)) so we only need to store
// (PATH_DIRECTIONS >> 1) values
static inline int GetBlockVertexOffset(unsigned int pathDir, unsigned int numBlocks) {
int bvo = pathDir;
switch (pathDir) {
case PATHDIR_RIGHT: { bvo = int(PATHDIR_LEFT ) - PATH_DIRECTION_VERTICES; } break;
case PATHDIR_RIGHT_DOWN: { bvo = int(PATHDIR_LEFT_UP ) - (numBlocks * PATH_DIRECTION_VERTICES) - PATH_DIRECTION_VERTICES; } break;
case PATHDIR_DOWN: { bvo = int(PATHDIR_UP ) - (numBlocks * PATH_DIRECTION_VERTICES) ; } break;
case PATHDIR_LEFT_DOWN: { bvo = int(PATHDIR_RIGHT_UP) - (numBlocks * PATH_DIRECTION_VERTICES) + PATH_DIRECTION_VERTICES; } break;
default: {} break;
}
return bvo;
}
enum {
NODE_COST_F = 0,
NODE_COST_G = 1,
NODE_COST_H = 2,
};
#endif
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