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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#include <cstring>
#include <ostream>
#include "PathFinder.h"
#include "PathFinderDef.h"
#include "PathFlowMap.hpp"
#include "PathHeatMap.hpp"
#include "PathLog.h"
#include "PathMemPool.h"
#include "Map/Ground.h"
#include "Map/ReadMap.h"
#include "Sim/MoveTypes/MoveDefHandler.h"
#include "Sim/Misc/ModInfo.h"
#include "Sim/Misc/GeometricObjects.h"
#include "System/MathConstants.h"
#define ENABLE_PATH_DEBUG 0
#define ENABLE_DIAG_TESTS 1
using namespace Bitwise;
using MMBT = CMoveMath::BlockTypes;
PFMemPool pfMemPool;
static constexpr uint32_t squareMobileBlockBits =
uint32_t(MMBT::BLOCK_MOBILE_BUSY) |
uint32_t(MMBT::BLOCK_MOBILE ) |
uint32_t(MMBT::BLOCK_MOVING );
static constexpr CPathFinder::BlockCheckFunc blockCheckFuncs[2] = {
CMoveMath::IsBlockedNoSpeedModCheckThreadUnsafe, // alias for RangeIsBlocked
CMoveMath::IsBlockedNoSpeedModCheck // same as RangeIsBlocked without tempNum test
};
// both indexed by PATHOPT* bitmasks
static constexpr float PF_DIRECTION_COSTS[] = {
0.0f ,
1.0f , // PATHOPT_LEFT
1.0f , // PATHOPT_RIGHT
0.0f , // PATHOPT_LEFT | PATHOPT_RIGHT
1.0f , // PATHOPT_UP
math::SQRT2, // PATHOPT_LEFT | PATHOPT_UP
math::SQRT2, // PATHOPT_RIGHT | PATHOPT_UP
0.0f , // PATHOPT_LEFT | PATHOPT_RIGHT | PATHOPT_UP
1.0f , // PATHOPT_DOWN
math::SQRT2, // PATHOPT_LEFT | PATHOPT_DOWN
math::SQRT2, // PATHOPT_RIGHT | PATHOPT_DOWN
0.0f ,
0.0f ,
0.0f ,
0.0f ,
0.0f ,
};
//FIXME why not use PATHDIR_* consts and merge code with top one
static constexpr float3 PF_DIRECTION_VECTORS_3D[] = {
{ 0, 0, 0},
{+1, 0, 0}, // PATHOPT_LEFT
{-1, 0, 0}, // PATHOPT_RIGHT
{ 0, 0, 0}, // PATHOPT_LEFT | PATHOPT_RIGHT
{ 0, 0, +1}, // PATHOPT_UP
{+math::HALFSQRT2, 0, +math::HALFSQRT2}, // PATHOPT_LEFT | PATHOPT_UP
{-math::HALFSQRT2, 0, +math::HALFSQRT2}, // PATHOPT_RIGHT | PATHOPT_UP
{ 0, 0, 0}, // PATHOPT_LEFT | PATHOPT_RIGHT | PATHOPT_UP
{ 0, 0, -1}, // PATHOPT_DOWN
{+math::HALFSQRT2, 0, -math::HALFSQRT2}, // PATHOPT_LEFT | PATHOPT_DOWN
{-math::HALFSQRT2, 0, -math::HALFSQRT2}, // PATHOPT_RIGHT | PATHOPT_DOWN
{ 0, 0, 0},
{ 0, 0, 0},
{ 0, 0, 0},
{ 0, 0, 0},
{ 0, 0, 0}
};
void CPathFinder::InitStatic() {
static_assert(PF_DIRECTION_COSTS[PATHOPT_LEFT ] == 1.0f, "");
static_assert(PF_DIRECTION_COSTS[PATHOPT_RIGHT ] == 1.0f, "");
static_assert(PF_DIRECTION_COSTS[PATHOPT_UP ] == 1.0f, "");
static_assert(PF_DIRECTION_COSTS[PATHOPT_DOWN ] == 1.0f, "");
static_assert(PF_DIRECTION_COSTS[PATHOPT_LEFT | PATHOPT_UP ] == math::SQRT2, "");
static_assert(PF_DIRECTION_COSTS[PATHOPT_RIGHT | PATHOPT_UP ] == math::SQRT2, "");
static_assert(PF_DIRECTION_COSTS[PATHOPT_RIGHT | PATHOPT_DOWN] == math::SQRT2, "");
static_assert(PF_DIRECTION_COSTS[PATHOPT_LEFT | PATHOPT_DOWN] == math::SQRT2, "");
static_assert(PathDir2PathOpt(PATHDIR_LEFT ) == PATHOPT_LEFT , "");
static_assert(PathDir2PathOpt(PATHDIR_RIGHT ) == PATHOPT_RIGHT, "");
static_assert(PathDir2PathOpt(PATHDIR_UP ) == PATHOPT_UP , "");
static_assert(PathDir2PathOpt(PATHDIR_DOWN ) == PATHOPT_DOWN , "");
static_assert(PathDir2PathOpt(PATHDIR_LEFT_UP ) == (PATHOPT_LEFT | PATHOPT_UP ), "");
static_assert(PathDir2PathOpt(PATHDIR_RIGHT_UP ) == (PATHOPT_RIGHT | PATHOPT_UP ), "");
static_assert(PathDir2PathOpt(PATHDIR_RIGHT_DOWN) == (PATHOPT_RIGHT | PATHOPT_DOWN), "");
static_assert(PathDir2PathOpt(PATHDIR_LEFT_DOWN ) == (PATHOPT_LEFT | PATHOPT_DOWN), "");
static_assert(PATHDIR_LEFT == PathOpt2PathDir( PATHOPT_LEFT ), "");
static_assert(PATHDIR_RIGHT == PathOpt2PathDir( PATHOPT_RIGHT), "");
static_assert(PATHDIR_UP == PathOpt2PathDir( PATHOPT_UP ), "");
static_assert(PATHDIR_DOWN == PathOpt2PathDir( PATHOPT_DOWN ), "");
static_assert(PATHDIR_LEFT_UP == PathOpt2PathDir((PATHOPT_LEFT | PATHOPT_UP )), "");
static_assert(PATHDIR_RIGHT_UP == PathOpt2PathDir((PATHOPT_RIGHT | PATHOPT_UP )), "");
static_assert(PATHDIR_RIGHT_DOWN == PathOpt2PathDir((PATHOPT_RIGHT | PATHOPT_DOWN)), "");
static_assert(PATHDIR_LEFT_DOWN == PathOpt2PathDir((PATHOPT_LEFT | PATHOPT_DOWN)), "");
static_assert(DIR2OPT[PATHDIR_LEFT] == PATHOPT_LEFT, "");
static_assert(DIR2OPT[PATHDIR_LEFT] == PATHOPT_LEFT, "");
// initialize direction-vectors table
for (int i = 0; i < (PATH_DIRECTIONS << 1); ++i) {
float3 temp(PF_DIRECTION_VECTORS_2D[i].x, 0.0f, PF_DIRECTION_VECTORS_2D[i].y);
temp.SafeNormalize();
assert(temp == PF_DIRECTION_VECTORS_3D[i]);
}
}
void CPathFinder::Init(bool threadSafe)
{
IPathFinder::Init(1);
blockCheckFunc = blockCheckFuncs[threadSafe];
dummyCacheItem = CPathCache::CacheItem{IPath::Error, {}, {-1, -1}, {-1, -1}, -1.0f, -1};
}
IPath::SearchResult CPathFinder::DoRawSearch(
const MoveDef& moveDef,
const CPathFinderDef& pfDef,
const CSolidObject* owner
) {
if (!moveDef.allowRawMovement)
return IPath::Error;
const int2 strtBlk = BlockIdxToPos(mStartBlockIdx);
const int2 goalBlk = {int(pfDef.goalSquareX), int(pfDef.goalSquareZ)};
const int2 diffBlk = {std::abs(goalBlk.x - strtBlk.x), std::abs(goalBlk.y - strtBlk.y)};
// has not been set yet, DoSearch is called after us
// const int2 goalBlk = BlockIdxToPos(mGoalBlockIdx);
if ((Square(diffBlk.x) + Square(diffBlk.y)) > Square(pfDef.maxRawPathLen))
return IPath::Error;
const/*expr*/ auto StepFunc = [](const int2& dir, const int2& dif, int2& pos, int2& err) {
pos.x += (dir.x * (err.y >= 0));
pos.y += (dir.y * (err.y <= 0));
err.x -= (dif.y * (err.y >= 0));
err.x += (dif.x * (err.y <= 0));
};
const int2 fwdStepDir = int2{(goalBlk.x > strtBlk.x), (goalBlk.y > strtBlk.y)} * 2 - int2{1, 1};
const int2 revStepDir = int2{(strtBlk.x > goalBlk.x), (strtBlk.y > goalBlk.y)} * 2 - int2{1, 1};
int2 blkStepCtr = {diffBlk.x + diffBlk.y, diffBlk.x + diffBlk.y};
int2 fwdStepErr = {diffBlk.x - diffBlk.y, diffBlk.x - diffBlk.y};
int2 revStepErr = fwdStepErr;
int2 fwdTestBlk = strtBlk;
int2 revTestBlk = goalBlk;
// test bidirectionally so bad goal-squares cause early exits
// NOTE:
// no need for integration with backtracking in FinishSearch
// the final "path" only contains startPos which is consumed
// immediately, after which NextWayPoint keeps returning the
// goal until owner reaches it
for (blkStepCtr += int2{1, 1}; (blkStepCtr.x > 0 && blkStepCtr.y > 0); blkStepCtr -= int2{1, 1}) {
{
if ((blockCheckFunc(moveDef, fwdTestBlk.x, fwdTestBlk.y, owner) & MMBT::BLOCK_STRUCTURE) != 0)
return IPath::Error;
if (CMoveMath::GetPosSpeedMod(moveDef, fwdTestBlk.x, fwdTestBlk.y) <= pfDef.minRawSpeedMod)
return IPath::Error;
}
{
if ((blockCheckFunc(moveDef, revTestBlk.x, revTestBlk.y, owner) & MMBT::BLOCK_STRUCTURE) != 0)
return IPath::Error;
if (CMoveMath::GetPosSpeedMod(moveDef, revTestBlk.x, revTestBlk.y) <= pfDef.minRawSpeedMod)
return IPath::Error;
}
// NOTE: for odd-length paths, center square is tested twice
if ((std::abs(fwdTestBlk.x - revTestBlk.x) <= 1) && (std::abs(fwdTestBlk.y - revTestBlk.y) <= 1))
break;
StepFunc(fwdStepDir, diffBlk * 2, fwdTestBlk, fwdStepErr);
StepFunc(revStepDir, diffBlk * 2, revTestBlk, revStepErr);
// skip if exactly crossing a vertex (in either direction)
blkStepCtr.x -= (fwdStepErr.y == 0);
blkStepCtr.y -= (revStepErr.y == 0);
fwdStepErr.y = fwdStepErr.x;
revStepErr.y = revStepErr.x;
}
return IPath::Ok;
}
IPath::SearchResult CPathFinder::DoSearch(
const MoveDef& moveDef,
const CPathFinderDef& pfDef,
const CSolidObject* owner
) {
bool foundGoal = false;
while (!openBlocks.empty() && (openBlockBuffer.GetSize() < maxBlocksToBeSearched)) {
// get the open square with lowest expected path-cost
const PathNode* openSquare = openBlocks.top();
openBlocks.pop();
// check if this PathNode has become obsolete
if (blockStates.fCost[openSquare->nodeNum] != openSquare->fCost)
continue;
// check if the goal has been reached
if (pfDef.IsGoal(openSquare->nodePos.x, openSquare->nodePos.y)) {
mGoalBlockIdx = openSquare->nodeNum;
mGoalHeuristic = 0.0f;
foundGoal = true;
break;
}
if (!pfDef.WithinConstraints(openSquare->nodePos.x, openSquare->nodePos.y)) {
blockStates.nodeMask[openSquare->nodeNum] |= PATHOPT_CLOSED;
dirtyBlocks.push_back(openSquare->nodeNum);
continue;
}
TestNeighborSquares(moveDef, pfDef, openSquare, owner);
}
if (foundGoal)
return IPath::Ok;
// could not reach goal within <maxBlocksToBeSearched> exploration limit
if (openBlockBuffer.GetSize() >= maxBlocksToBeSearched)
return IPath::GoalOutOfRange;
// could not reach goal from this starting position if nothing to left to explore
if (openBlocks.empty())
return IPath::GoalOutOfRange;
// should be unreachable
return IPath::Error;
}
void CPathFinder::TestNeighborSquares(
const MoveDef& moveDef,
const CPathFinderDef& pfDef,
const PathNode* square,
const CSolidObject* owner
) {
struct SquareState {
CMoveMath::BlockType blockMask = MMBT::BLOCK_IMPASSABLE;
float speedMod = 0.0f;
bool insideMap = true;
bool insideDef = false;
};
SquareState ngbStates[PATH_DIRECTIONS];
const int2 squarePos = square->nodePos;
const bool startSquareExpanded = (openBlocks.empty() && testedBlocks < 8);
const bool startSquareBlocked = (startSquareExpanded && (blockCheckFunc(moveDef, squarePos.x, squarePos.y, owner) & MMBT::BLOCK_STRUCTURE) != 0);
// precompute structure-blocked state and speedmod for all neighbors
for (SquareState& sqState: ngbStates) {
const unsigned int dirIdx = &sqState - &ngbStates[0];
const unsigned int optDir = PathDir2PathOpt(dirIdx);
const int2 ngbSquareCoors = squarePos + PF_DIRECTION_VECTORS_2D[optDir];
const unsigned int ngbSquareIdx = BlockPosToIdx(ngbSquareCoors);
sqState.insideMap &= (static_cast<unsigned int>(ngbSquareCoors.x) < nbrOfBlocks.x);
sqState.insideMap &= (static_cast<unsigned int>(ngbSquareCoors.y) < nbrOfBlocks.y);
if (!sqState.insideMap)
continue;
if (blockStates.nodeMask[ngbSquareIdx] & (PATHOPT_CLOSED | PATHOPT_BLOCKED)) //FIXME
continue;
// IsBlockedNoSpeedModCheck; very expensive call but with a ~20% (?) chance of early-out
if ((sqState.blockMask = blockCheckFunc(moveDef, ngbSquareCoors.x, ngbSquareCoors.y, owner)) & MMBT::BLOCK_STRUCTURE) {
blockStates.nodeMask[ngbSquareIdx] |= PATHOPT_CLOSED;
dirtyBlocks.push_back(ngbSquareIdx);
continue;
}
if (!pfDef.dirIndependent) {
sqState.speedMod = CMoveMath::GetPosSpeedMod(moveDef, ngbSquareCoors.x, ngbSquareCoors.y, PF_DIRECTION_VECTORS_3D[optDir]);
} else {
// PE search; use positional speed-mods since PE assumes path-costs
// are bidirectionally symmetric between parent and child vertices
// no gain placing this in front of the above code, only has a ~2%
// chance (heavily depending on the map) to early-out
//
// only close node if search is directionally independent, since it
// might still be entered from another (better) direction otherwise
if ((sqState.speedMod = CMoveMath::GetPosSpeedMod(moveDef, ngbSquareCoors.x, ngbSquareCoors.y)) == 0.0f) {
blockStates.nodeMask[ngbSquareIdx] |= PATHOPT_CLOSED;
dirtyBlocks.push_back(ngbSquareIdx);
}
}
// LHS is only here to save some cycles
sqState.insideDef = (sqState.speedMod != 0.0f && pfDef.WithinConstraints(ngbSquareCoors.x, ngbSquareCoors.y));
}
const auto CanTestSquareSM = [&](const int dir) { return (ngbStates[dir].speedMod != 0.0f); };
const auto CanTestSquareIS = [&](const int dir) { return (ngbStates[dir].insideDef ); };
#if ENABLE_DIAG_TESTS
const auto TestDiagSquare = [&](const int dirX, const int dirY, const int dirXY) {
if (!CanTestSquareSM(dirXY) || (!startSquareBlocked && (!CanTestSquareSM(dirX) || !CanTestSquareSM(dirY))))
return;
if (!CanTestSquareIS(dirXY) && ( !CanTestSquareIS(dirX) || !CanTestSquareIS(dirY)))
return;
TestBlock(moveDef, pfDef, square, owner, PathDir2PathOpt(dirXY), ngbStates[dirXY].blockMask, ngbStates[dirXY].speedMod);
};
#endif
// first test squares along the cardinal directions
for (unsigned int dir: PATHDIR_CARDINALS) {
if (!CanTestSquareSM(dir))
continue;
TestBlock(moveDef, pfDef, square, owner, PathDir2PathOpt(dir), ngbStates[dir].blockMask, ngbStates[dir].speedMod);
}
#if ENABLE_DIAG_TESTS
// next test the diagonal squares
//
// don't search diagonally if there is a blocking object
// (or blocking terrain!) in one of the two side squares
// e.g. do not consider the edge (p, q) passable if X is
// blocked here:
//
// +---+---+
// | X | q |
// +---+---+
// | p | X |
// +---+---+
//
// *** IMPORTANT ***
//
// if either side-square is merely outside the constrained
// area but the diagonal square is not, we do consider the
// edge passable since we still need to be able to jump to
// diagonally adjacent PE-blocks!
//
// make another exception if the starting square is inside
// a concave corner s.t. all non-diagonal ngbs are blocked
// (according to blockCheckFunc) and the MoveDef footprint
// overlaps at least one impassable square, which would be
// the case for a 5x5 footprint centered on S below
//
// [.][.][.][.][X][X]
// [.][.][.][.][X][X]
// [.][.][S][.][.][ ]
// [.][.][.][.][.][ ]
// [X][X][.][.][X][X]
// [X][X][ ][ ][X][X]
//
TestDiagSquare(PATHDIR_LEFT, PATHDIR_UP, PATHDIR_LEFT_UP );
TestDiagSquare(PATHDIR_RIGHT, PATHDIR_UP, PATHDIR_RIGHT_UP );
TestDiagSquare(PATHDIR_LEFT, PATHDIR_DOWN, PATHDIR_LEFT_DOWN );
TestDiagSquare(PATHDIR_RIGHT, PATHDIR_DOWN, PATHDIR_RIGHT_DOWN);
#endif
// mark this square as closed
blockStates.nodeMask[square->nodeNum] |= PATHOPT_CLOSED;
dirtyBlocks.push_back(square->nodeNum);
}
bool CPathFinder::TestBlock(
const MoveDef& moveDef,
const CPathFinderDef& pfDef,
const PathNode* parentSquare,
const CSolidObject* owner,
const unsigned int pathOptDir,
const unsigned int blockStatus,
float speedMod
) {
testedBlocks++;
// initial calculations of the new block
const int2 square = parentSquare->nodePos + PF_DIRECTION_VECTORS_2D[pathOptDir];
const unsigned int sqrIdx = BlockPosToIdx(square);
// bounds-check
assert(static_cast<unsigned>(square.x) < nbrOfBlocks.x);
assert(static_cast<unsigned>(square.y) < nbrOfBlocks.y);
assert((blockStates.nodeMask[sqrIdx] & (PATHOPT_CLOSED | PATHOPT_BLOCKED)) == 0);
assert((blockStatus & MMBT::BLOCK_STRUCTURE) == 0);
assert(speedMod != 0.0f);
if (pfDef.testMobile && moveDef.avoidMobilesOnPath) {
switch (blockStatus & squareMobileBlockBits) {
case (uint32_t(MMBT::BLOCK_MOBILE_BUSY) | uint32_t(MMBT::BLOCK_MOBILE) | uint32_t(MMBT::BLOCK_MOVING)): // 111
case (uint32_t(MMBT::BLOCK_MOBILE_BUSY) | uint32_t(MMBT::BLOCK_MOBILE) | uint32_t(MMBT::BLOCK_NONE )): // 110
case (uint32_t(MMBT::BLOCK_MOBILE_BUSY) | uint32_t(MMBT::BLOCK_NONE ) | uint32_t(MMBT::BLOCK_MOVING)): // 101
case (uint32_t(MMBT::BLOCK_MOBILE_BUSY) | uint32_t(MMBT::BLOCK_NONE ) | uint32_t(MMBT::BLOCK_NONE )): { // 100
speedMod *= moveDef.speedModMults[MoveDef::SPEEDMOD_MOBILE_BUSY_MULT];
} break;
case (uint32_t(MMBT::BLOCK_NONE ) | uint32_t(MMBT::BLOCK_MOBILE) | uint32_t(MMBT::BLOCK_MOVING)): // 011
case (uint32_t(MMBT::BLOCK_NONE ) | uint32_t(MMBT::BLOCK_MOBILE) | uint32_t(MMBT::BLOCK_NONE )): { // 010
speedMod *= moveDef.speedModMults[MoveDef::SPEEDMOD_MOBILE_IDLE_MULT];
} break;
case (uint32_t(MMBT::BLOCK_NONE ) | uint32_t(MMBT::BLOCK_NONE ) | uint32_t(MMBT::BLOCK_MOVING)): { // 001
speedMod *= moveDef.speedModMults[MoveDef::SPEEDMOD_MOBILE_MOVE_MULT];
} break;
default: {
} break;
}
}
const float heatCost = (pfDef.testMobile) ? (PathHeatMap::GetInstance())->GetHeatCost(square.x, square.y, moveDef, ((owner != nullptr)? owner->id: -1U)) : 0.0f;
//const float flowCost = (pfDef.testMobile) ? (PathFlowMap::GetInstance())->GetFlowCost(square.x, square.y, moveDef, pathOptDir) : 0.0f;
const float extraCost = blockStates.GetNodeExtraCost(square.x, square.y, pfDef.synced);
const float dirMoveCost = (1.0f + heatCost) * PF_DIRECTION_COSTS[pathOptDir];
const float nodeCost = (dirMoveCost / speedMod) + extraCost;
const float gCost = parentSquare->gCost + nodeCost; // g
const float hCost = pfDef.Heuristic(square.x, square.y, BLOCK_SIZE); // h
const float fCost = gCost + hCost; // f
if (blockStates.nodeMask[sqrIdx] & PATHOPT_OPEN) {
// already in the open set, look for a cost-improvement
if (blockStates.fCost[sqrIdx] <= fCost)
return true;
blockStates.nodeMask[sqrIdx] &= ~PATHOPT_CARDINALS;
}
// if heuristic says this node is closer to goal than previous h-estimate, keep it
if (!pfDef.exactPath && hCost < mGoalHeuristic) {
mGoalBlockIdx = sqrIdx;
mGoalHeuristic = hCost;
}
// store and mark this square as open (expanded, but not yet pulled from pqueue)
openBlockBuffer.SetSize(openBlockBuffer.GetSize() + 1);
assert(openBlockBuffer.GetSize() < MAX_SEARCHED_NODES_PF);
PathNode* os = openBlockBuffer.GetNode(openBlockBuffer.GetSize());
os->fCost = fCost;
os->gCost = gCost;
os->nodePos = square;
os->nodeNum = sqrIdx;
openBlocks.push(os);
blockStates.SetMaxCost(NODE_COST_F, std::max(blockStates.GetMaxCost(NODE_COST_F), fCost));
blockStates.SetMaxCost(NODE_COST_G, std::max(blockStates.GetMaxCost(NODE_COST_G), gCost));
blockStates.fCost[sqrIdx] = os->fCost;
blockStates.gCost[sqrIdx] = os->gCost;
blockStates.nodeMask[sqrIdx] |= (PATHOPT_OPEN | pathOptDir);
dirtyBlocks.push_back(sqrIdx);
return true;
}
void CPathFinder::FinishSearch(const MoveDef& moveDef, const CPathFinderDef& pfDef, IPath::Path& foundPath) const
{
if (pfDef.needPath) {
// backtrack
int2 square = BlockIdxToPos(mGoalBlockIdx);
unsigned int blockIdx = mGoalBlockIdx;
unsigned int numNodes = 0;
{
while (blockIdx != mStartBlockIdx) {
assert(PF_DIRECTION_VECTORS_2D[blockStates.nodeMask[blockIdx] & PATHOPT_CARDINALS] != int2(0, 0));
square -= PF_DIRECTION_VECTORS_2D[blockStates.nodeMask[blockIdx] & PATHOPT_CARDINALS];
blockIdx = BlockPosToIdx(square);
numNodes += 1;
}
// note: <squares> is only used for heatmapping (via PathManager::GetDetailedPathSquares)
foundPath.squares.reserve(numNodes);
foundPath.path.reserve(numNodes);
// reset
square = BlockIdxToPos(blockIdx = mGoalBlockIdx);
}
// for path adjustment (cutting corners)
// make sure we don't match anything
int2 prvSquares[2] = {square, square};
while (true) {
foundPath.squares.push_back(square);
foundPath.path.emplace_back(square.x * SQUARE_SIZE, CMoveMath::yLevel(moveDef, square.x, square.y), square.y * SQUARE_SIZE);
// try to cut corners
AdjustFoundPath(moveDef, foundPath, prvSquares[0], prvSquares[1], square);
prvSquares[0] = prvSquares[1];
prvSquares[1] = square;
if (blockIdx == mStartBlockIdx)
break;
square -= PF_DIRECTION_VECTORS_2D[blockStates.nodeMask[blockIdx] & PATHOPT_CARDINALS];
blockIdx = BlockPosToIdx(square);
}
if (!foundPath.path.empty())
foundPath.pathGoal = foundPath.path[0];
}
foundPath.pathCost = blockStates.fCost[mGoalBlockIdx];
}
/** Helper function for SmoothMidWaypoint */
static inline void FixupPath3Pts(const MoveDef& moveDef, const float3 p1, float3& p2, const float3 p3)
{
#if ENABLE_PATH_DEBUG
float3 old = p2;
#endif
p2.x = 0.5f * (p1.x + p3.x);
p2.z = 0.5f * (p1.z + p3.z);
p2.y = CMoveMath::yLevel(moveDef, p2);
#if ENABLE_PATH_DEBUG
geometricObjects->AddLine(old + UpVector * 10.0f, p2 + UpVector * 10.0f, 5, 10, 600, 0);
#endif
}
void CPathFinder::SmoothMidWaypoint(
const int2 testSqr,
const int2 prevSqr,
const MoveDef& moveDef,
IPath::Path& foundPath
) const {
constexpr float COSTMOD = 1.39f; // (math::sqrt(2) + 1) / math::sqrt(3)
const int tstSqrIdx = BlockPosToIdx(testSqr);
const int prvSqrIdx = BlockPosToIdx(prevSqr);
if ((blockStates.nodeMask[tstSqrIdx] & PATHOPT_BLOCKED) != 0)
return;
if (blockStates.fCost[tstSqrIdx] > (COSTMOD * blockStates.fCost[prvSqrIdx]))
return;
const float3& p2 = foundPath.path[foundPath.path.size() - 3];
float3& p1 = foundPath.path[foundPath.path.size() - 2];
const float3& p0 = foundPath.path[foundPath.path.size() - 1];
FixupPath3Pts(moveDef, p0, p1, p2);
}
/*
* This function takes the current and previous two waypoints and detects when they form a
* "soft" (45 degrees, i.e. north-then-northwest) curve. If so, it then smooths the middle
* waypoint to decrease the angle between p1-p2 and p2-p0. Hard turns like north-then-west
* can and will not be smoothed.
*/
void CPathFinder::AdjustFoundPath(
const MoveDef& moveDef,
IPath::Path& foundPath,
const int2& p1, // two squares before p0 (current)
const int2& p2, // one square before p0 (current)
const int2& p0
) const {
int2 curDir = (p2 - p0);
int2 prvDir = (p1 - p0) - curDir; // FIXME?
assert((curDir.x % PATH_NODE_SPACING) == 0);
assert((curDir.y % PATH_NODE_SPACING) == 0);
assert((prvDir.x % PATH_NODE_SPACING) == 0);
assert((prvDir.y % PATH_NODE_SPACING) == 0);
curDir /= PATH_NODE_SPACING;
prvDir /= PATH_NODE_SPACING;
if (foundPath.path.size() < 3)
return;
for (unsigned pathDir = PATHDIR_LEFT; pathDir < PATH_DIRECTIONS; ++pathDir) {
// find the pathDir matching the p2-p0 segment
if (curDir != PE_DIRECTION_VECTORS[pathDir])
continue;
const bool lhTurn = (prvDir == PE_DIRECTION_VECTORS[(pathDir + PATH_DIRECTIONS - 1) % PATH_DIRECTIONS]);
const bool rhTurn = (prvDir == PE_DIRECTION_VECTORS[(pathDir + 1) % PATH_DIRECTIONS]);
if (rhTurn || lhTurn)
SmoothMidWaypoint(p0 + (prvDir * PATH_NODE_SPACING), p2, moveDef, foundPath);
break;
}
}
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