1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202
|
/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef PATHMANAGER_H
#define PATHMANAGER_H
#include <cinttypes>
#include "Sim/Path/IPathManager.h"
#include "IPath.h"
#include "PathFinderDef.h"
#include "System/UnorderedMap.hpp"
class CSolidObject;
class CPathFinder;
class CPathEstimator;
class PathFlowMap;
class PathHeatMap;
class CPathFinderDef;
struct MoveDef;
class CPathManager: public IPathManager {
public:
struct MultiPath {
MultiPath(): moveDef(nullptr), caller(nullptr) {}
MultiPath(const MoveDef* moveDef, const float3& startPos, const float3& goalPos, float goalRadius)
: searchResult(IPath::Error)
, start(startPos)
, peDef(startPos, goalPos, goalRadius, 3.0f, 2000)
, moveDef(moveDef)
, caller(nullptr)
{}
MultiPath(const MultiPath& mp) = delete;
MultiPath(MultiPath&& mp) { *this = std::move(mp); }
MultiPath& operator = (const MultiPath& mp) = delete;
MultiPath& operator = (MultiPath&& mp) {
lowResPath = std::move(mp.lowResPath);
medResPath = std::move(mp.medResPath);
maxResPath = std::move(mp.maxResPath);
searchResult = mp.searchResult;
start = mp.start;
finalGoal = mp.finalGoal;
peDef = mp.peDef;
moveDef = mp.moveDef;
caller = mp.caller;
mp.moveDef = nullptr;
mp.caller = nullptr;
return *this;
}
// paths
IPath::Path lowResPath;
IPath::Path medResPath;
IPath::Path maxResPath;
IPath::SearchResult searchResult;
// request definition; start is const after ctor
float3 start;
float3 finalGoal;
CCircularSearchConstraint peDef;
const MoveDef* moveDef;
// additional information
CSolidObject* caller;
};
public:
CPathManager();
~CPathManager();
std::int32_t GetPathFinderType() const override { return HAPFS_TYPE; }
std::uint32_t GetPathCheckSum() const override;
std::int64_t Finalize() override;
void RemoveCacheFiles() override;
void Update() override;
void UpdatePath(const CSolidObject*, unsigned int) override;
void DeletePath(unsigned int pathID) override {
if (pathID == 0)
return;
const auto pi = pathMap.find(pathID);
if (pi == pathMap.end())
return;
pathMap.erase(pi);
}
float3 NextWayPoint(
const CSolidObject* owner,
unsigned int pathID,
unsigned int numRetries,
float3 callerPos,
float radius,
bool synced
) override;
unsigned int RequestPath(
CSolidObject* caller,
const MoveDef* moveDef,
float3 startPos,
float3 goalPos,
float goalRadius,
bool synced
) override;
/**
* Returns waypoints of the max-resolution path segments.
* @param pathID
* The path-id returned by RequestPath.
* @param points
* The list of detail waypoints.
*/
void GetDetailedPath(unsigned pathID, std::vector<float3>& points) const;
/**
* Returns waypoints of the max-resolution path segments as a square list.
*
* @param pathID
* The path-id returned by RequestPath.
* @param points
* The list of detail waypoints.
*/
void GetDetailedPathSquares(unsigned pathID, std::vector<int2>& points) const;
void GetPathWayPoints(unsigned int pathID, std::vector<float3>& points, std::vector<int>& starts) const override;
void TerrainChange(unsigned int x1, unsigned int z1, unsigned int x2, unsigned int z2, unsigned int type) override;
bool SetNodeExtraCost(unsigned int, unsigned int, float, bool) override;
bool SetNodeExtraCosts(const float*, unsigned int, unsigned int, bool) override;
float GetNodeExtraCost(unsigned int, unsigned int, bool) const override;
const float* GetNodeExtraCosts(bool) const override;
int2 GetNumQueuedUpdates() const override;
const CPathFinder* GetMaxResPF() const { return maxResPF; }
const CPathEstimator* GetMedResPE() const { return medResPE; }
const CPathEstimator* GetLowResPE() const { return lowResPE; }
const PathFlowMap* GetPathFlowMap() const { return pathFlowMap; }
const PathHeatMap* GetPathHeatMap() const { return pathHeatMap; }
const spring::unordered_map<unsigned int, MultiPath>& GetPathMap() const { return pathMap; }
private:
IPath::SearchResult ArrangePath(
MultiPath* newPath,
const MoveDef* moveDef,
const float3& startPos,
const float3& goalPos,
CSolidObject* caller
) const;
MultiPath* GetMultiPath(int pathID) { return (const_cast<MultiPath*>(GetMultiPathConst(pathID))); }
const MultiPath* GetMultiPathConst(int pathID) const {
const auto pi = pathMap.find(pathID);
if (pi == pathMap.end())
return nullptr;
return &(pi->second);
}
unsigned int Store(MultiPath& path) {
pathMap[++nextPathID] = std::move(path);
return nextPathID;
}
static void FinalizePath(MultiPath* path, const float3 startPos, const float3 goalPos, const bool cantGetCloser);
void LowRes2MedRes(MultiPath& path, const float3& startPos, const CSolidObject* owner, bool synced) const;
void MedRes2MaxRes(MultiPath& path, const float3& startPos, const CSolidObject* owner, bool synced) const;
bool IsFinalized() const { return (maxResPF != nullptr); }
private:
CPathFinder* maxResPF;
CPathEstimator* medResPE;
CPathEstimator* lowResPE;
PathFlowMap* pathFlowMap;
PathHeatMap* pathHeatMap;
spring::unordered_map<unsigned int, MultiPath> pathMap;
unsigned int nextPathID;
};
#endif
|