File: Node.hpp

package info (click to toggle)
spring 106.0%2Bdfsg-4
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid, trixie
  • size: 55,316 kB
  • sloc: cpp: 543,954; ansic: 44,800; python: 12,575; java: 12,201; awk: 5,889; sh: 1,796; asm: 1,546; xml: 655; perl: 405; php: 211; objc: 194; makefile: 76; sed: 2
file content (214 lines) | stat: -rw-r--r-- 7,486 bytes parent folder | download | duplicates (3)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */

#ifndef QTPFS_NODE_HDR
#define QTPFS_NODE_HDR

#include <array>
#include <vector>
#include <fstream>
#include <cinttypes>

#include "PathEnums.hpp"
#include "PathDefines.hpp"

#include "System/float3.h"
#include "System/Rectangle.h"

#ifndef QTPFS_VIRTUAL_NODE_FUNCTIONS
#define QTNode INode
#endif

#define QTNODE_CHILD_COUNT 4

namespace QTPFS {
	struct NodeLayer;
	struct INode {
	public:
		void SetNodeNumber(unsigned int n) { nodeNumber = n; }
		void SetHeapIndex(unsigned int n) { heapIndex = n; }
		unsigned int GetNodeNumber() const { return nodeNumber; }
		unsigned int GetHeapIndex() const { return heapIndex; }
		float GetHeapPriority() const { return GetPathCost(NODE_PATH_COST_F); }

		bool operator <  (const INode* n) const { return (fCost <  n->fCost); }
		bool operator >  (const INode* n) const { return (fCost >  n->fCost); }
		bool operator == (const INode* n) const { return (fCost == n->fCost); }
		bool operator <= (const INode* n) const { return (fCost <= n->fCost); }
		bool operator >= (const INode* n) const { return (fCost >= n->fCost); }

		#ifdef QTPFS_VIRTUAL_NODE_FUNCTIONS
		virtual void Serialize(std::fstream&, NodeLayer&, unsigned int*, unsigned int, bool) = 0;
		virtual unsigned int GetNeighbors(const std::vector<INode*>&, std::vector<INode*>&) = 0;
		virtual const std::vector<INode*>& GetNeighbors(const std::vector<INode*>& v) = 0;
		virtual bool UpdateNeighborCache(const std::vector<INode*>& nodes) = 0;

		virtual void SetNeighborEdgeTransitionPoint(unsigned int ngbIdx, const float2& point) = 0;
		virtual const float2& GetNeighborEdgeTransitionPoint(unsigned int ngbIdx) const = 0;
		#endif

		unsigned int GetNeighborRelation(const INode* ngb) const;
		unsigned int GetRectangleRelation(const SRectangle& r) const;
		float GetDistance(const INode* n, unsigned int type) const;
		float2 GetNeighborEdgeTransitionPoint(const INode* ngb, const float3& pos, float alpha) const;
		SRectangle ClipRectangle(const SRectangle& r) const;

		#ifdef QTPFS_VIRTUAL_NODE_FUNCTIONS
		virtual unsigned int xmin() const = 0;
		virtual unsigned int zmin() const = 0;
		virtual unsigned int xmax() const = 0;
		virtual unsigned int zmax() const = 0;
		virtual unsigned int xmid() const = 0;
		virtual unsigned int zmid() const = 0;
		virtual unsigned int xsize() const = 0;
		virtual unsigned int zsize() const = 0;
		virtual unsigned int area() const = 0;

		virtual bool AllSquaresAccessible() const = 0;
		virtual bool AllSquaresImpassable() const = 0;

		virtual void SetMoveCost(float cost) = 0;
		virtual float GetMoveCost() const = 0;

		virtual void SetSearchState(unsigned int) = 0;
		virtual unsigned int GetSearchState() const = 0;

		virtual void SetMagicNumber(unsigned int) = 0;
		virtual unsigned int GetMagicNumber() const = 0;
		#endif

		void SetPathCosts(float g, float h) { fCost = g + h; gCost = g; hCost = h; }
		void SetPathCost(unsigned int type, float cost);
		const float* GetPathCosts() const { return &fCost; }
		float GetPathCost(unsigned int type) const;

		void SetPrevNode(INode* n) { prevNode = n; }
		INode* GetPrevNode() { return prevNode; }

	protected:
		// NOTE:
		//     storing the heap-index is an *UGLY* break of abstraction,
		//     but the only way to keep the cost of resorting acceptable
		unsigned int nodeNumber = -1u;
		unsigned int heapIndex = -1u;

		float fCost = 0.0f;
		float gCost = 0.0f;
		float hCost = 0.0f;

		// points back to previous node in path
		INode* prevNode = nullptr;

	#ifdef QTPFS_VIRTUAL_NODE_FUNCTIONS
	};
	#endif



	#ifdef QTPFS_VIRTUAL_NODE_FUNCTIONS
	struct QTNode: public INode {
	#endif
	public:
		QTNode() = default;
		QTNode(const QTNode& n) = delete;
		QTNode(QTNode&& n) = default;

		QTNode& operator = (const QTNode& n) = delete;
		QTNode& operator = (QTNode&& n) = default;

		static void InitStatic();

		void Init(
			const QTNode* parent,
			unsigned int nn,
			unsigned int x1, unsigned int z1,
			unsigned int x2, unsigned int z2
		);

		// NOTE:
		//     root-node identifier is always 0
		//     <i> is a NODE_IDX index in [0, 3]
		unsigned int GetChildID(unsigned int i) const { return (nodeNumber << 2) + (i + 1); }
		unsigned int GetParentID() const { return ((nodeNumber - 1) >> 2); }

		std::uint64_t GetMemFootPrint(const NodeLayer& nl) const;
		std::uint64_t GetCheckSum(const NodeLayer& nl) const;

		void PreTesselate(NodeLayer& nl, const SRectangle& r, SRectangle& ur, unsigned int depth);
		void Tesselate(NodeLayer& nl, const SRectangle& r, unsigned int depth);
		void Serialize(std::fstream& fStream, NodeLayer& nodeLayer, unsigned int* streamSize, unsigned int depth, bool readMode);

		bool IsLeaf() const { return (childBaseIndex == -1u); }
		bool CanSplit(unsigned int depth, bool forced) const;

		bool Split(NodeLayer& nl, unsigned int depth, bool forced);
		bool Merge(NodeLayer& nl);

		unsigned int GetMaxNumNeighbors() const;
		unsigned int GetNeighbors(const std::vector<INode*>&, std::vector<INode*>&);
		const std::vector<INode*>& GetNeighbors(const std::vector<INode*>&);
		bool UpdateNeighborCache(const std::vector<INode*>& nodes);

		void SetNeighborEdgeTransitionPoint(unsigned int ngbIdx, const float2& point) { netpoints[ngbIdx] = point; }
		const float2& GetNeighborEdgeTransitionPoint(unsigned int ngbIdx) const { return netpoints[ngbIdx]; }

		unsigned int xmin() const { return (_xminxmax  & 0xFFFF); }
		unsigned int zmin() const { return (_zminzmax  & 0xFFFF); }
		unsigned int xmax() const { return (_xminxmax >>     16); }
		unsigned int zmax() const { return (_zminzmax >>     16); }
		unsigned int xmid() const { return ((xmin() + xmax()) >> 1); }
		unsigned int zmid() const { return ((zmin() + zmax()) >> 1); }
		unsigned int xsize() const { return (xmax() - xmin()); }
		unsigned int zsize() const { return (zmax() - zmin()); }
		unsigned int area() const { return (xsize() * zsize()); }

		// true iff this node is fully open (partially open nodes have larger but non-infinite cost)
		bool AllSquaresAccessible() const { return (moveCostAvg < (QTPFS_CLOSED_NODE_COST / float(area()))); }
		bool AllSquaresImpassable() const { return (moveCostAvg == QTPFS_POSITIVE_INFINITY); }

		void SetMoveCost(float cost) { moveCostAvg = cost; }
		void SetSearchState(unsigned int state) { searchState = state; }
		void SetMagicNumber(unsigned int number) { currMagicNum = number; }

		float GetMoveCost() const { return moveCostAvg; }
		unsigned int GetSearchState() const { return searchState; }
		unsigned int GetMagicNumber() const { return currMagicNum; }
		unsigned int GetChildBaseIndex() const { return childBaseIndex; }

		static unsigned int MinSizeX() { return MIN_SIZE_X; }
		static unsigned int MinSizeZ() { return MIN_SIZE_Z; }

	private:
		bool UpdateMoveCost(
			const NodeLayer& nl,
			const SRectangle& r,
			unsigned int& numNewBinSquares,
			unsigned int& numDifBinSquares,
			unsigned int& numClosedSquares,
			bool& wantSplit,
			bool& needSplit
		);

		static unsigned int MIN_SIZE_X;
		static unsigned int MIN_SIZE_Z;
		static unsigned int MAX_DEPTH;

		unsigned int _xminxmax = 0;
		unsigned int _zminzmax = 0;

		float speedModSum =  0.0f;
		float speedModAvg =  0.0f;
		float moveCostAvg = -1.0f;

		unsigned int searchState = 0;
		unsigned int currMagicNum = 0;
		unsigned int prevMagicNum = -1u;

		unsigned int childBaseIndex = -1u;

		std::vector<INode*> neighbors;
		std::vector<float2> netpoints;
	};
}

#endif