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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef EXP_GEN_SPAWNER_H
#define EXP_GEN_SPAWNER_H
#include "Projectile.h"
class IExplosionGenerator;
//! spawns a given explosion-generator after \<delay\> frames
class CExpGenSpawner : public CProjectile
{
CR_DECLARE_DERIVED(CExpGenSpawner)
public:
CExpGenSpawner();
~CExpGenSpawner() {}
void Serialize(creg::ISerializer* s);
virtual void Update() override;
virtual int GetProjectilesCount() const override { return 0; }
static bool GetMemberInfo(SExpGenSpawnableMemberInfo& memberInfo);
private:
int delay = 1;
float damage = 0.0f;
IExplosionGenerator* explosionGenerator = nullptr;
};
#endif // EXP_GEN_SPAWNER_H
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