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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef _FIRE_BALL_PROJECTILE_H
#define _FIRE_BALL_PROJECTILE_H
#include "WeaponProjectile.h"
class CFireBallProjectile : public CWeaponProjectile
{
CR_DECLARE_DERIVED(CFireBallProjectile)
CR_DECLARE_SUB(Spark)
public:
// creg only
CFireBallProjectile() { }
CFireBallProjectile(const ProjectileParams& params);
void Draw(GL::RenderDataBufferTC* va) const override;
void Update() override;
void Collision() override;
int GetProjectilesCount() const override {
return (numSparks + std::min(10u, numSparks));
}
private:
void EmitSpark();
void TickSparks();
private:
struct Spark {
CR_DECLARE_STRUCT(Spark)
float3 pos;
float3 speed;
float size = 0.0f;
int ttl = 0;
};
// one spark emitted per (checkCol) Update, each lives N frames
Spark sparks[12];
unsigned int numSparks = 0;
};
#endif // _FIRE_BALL_PROJECTILE_H
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