File: EmgCannon.cpp

package info (click to toggle)
spring 106.0%2Bdfsg-4
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid, trixie
  • size: 55,316 kB
  • sloc: cpp: 543,954; ansic: 44,800; python: 12,575; java: 12,201; awk: 5,889; sh: 1,796; asm: 1,546; xml: 655; perl: 405; php: 211; objc: 194; makefile: 76; sed: 2
file content (36 lines) | stat: -rw-r--r-- 1,154 bytes parent folder | download | duplicates (3)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */

#include "EmgCannon.h"

#include "WeaponDef.h"
#include "Map/Ground.h"
#include "Sim/Misc/GlobalSynced.h"
#include "Sim/Misc/Team.h"
#include "Sim/Projectiles/WeaponProjectiles/WeaponProjectileFactory.h"
#include "Sim/Units/Unit.h"
#include "Sim/Units/UnitDef.h"
#include "System/SpringMath.h"

CR_BIND_DERIVED(CEmgCannon, CWeapon, )
CR_REG_METADATA(CEmgCannon, )


void CEmgCannon::FireImpl(const bool scriptCall)
{
	float3 dir = currentTargetPos - weaponMuzzlePos;
	const float dist = dir.LengthNormalize();

	// [?] StrafeAirMoveType cannot align itself properly, change back when that is fixed
	if (onlyForward && owner->unitDef->IsStrafingAirUnit())
		dir = owner->frontdir;

	dir += (gsRNG.NextVector() * SprayAngleExperience() + SalvoErrorExperience());
	dir.Normalize();

	ProjectileParams params = GetProjectileParams();
	params.pos = weaponMuzzlePos;
	params.speed = dir * projectileSpeed;
	params.ttl = weaponDef->flighttime > 0 ? weaponDef->flighttime : math::ceil(std::max(dist, range) / projectileSpeed);

	WeaponProjectileFactory::LoadProjectile(params);
}