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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef PLASMAREPULSER_H
#define PLASMAREPULSER_H
#include "Weapon.h"
#include "Sim/Misc/CollisionVolume.h"
#include <vector>
class CPlasmaRepulser: public CWeapon
{
CR_DECLARE_DERIVED(CPlasmaRepulser)
public:
CPlasmaRepulser(CUnit* owner = nullptr, const WeaponDef* def = nullptr): CWeapon(owner, def) {}
~CPlasmaRepulser();
void Init() override final;
void DependentDied(CObject* o) override final;
bool HaveFreeLineOfFire(const float3 srcPos, const float3 tgtPos, const SWeaponTarget& trg) const override final { return true; }
void Update() override final;
void SlowUpdate() override final;
void SetEnabled(bool b) { isEnabled = b; }
void SetCurPower(float p) { curPower = p; }
bool IsEnabled() const { return isEnabled; }
bool IsActive() const;
bool IsRepulsing(CWeaponProjectile* p) const;
bool IgnoreInteriorHit(CWeaponProjectile* p) const;
float GetDeltaDist() const { return (deltaMuzzlePos.Length()); }
float GetCurPower() const { return curPower; }
float GetRadius() const { return radius; }
int GetHitFrames() const { return hitFrameCount; }
bool CanIntercept(unsigned interceptedType, int allyTeam) const;
bool IncomingBeam(const CWeapon* emitter, const float3& startPos, const float3& hitPos, float damageMultiplier);
bool IncomingProjectile(CWeaponProjectile* p, const float3& hitPos);
const std::vector<int>& GetQuads() const { return quads; }
void SetQuads(std::vector<int>&& q) { quads = std::move(q); }
void ClearQuads() { quads.clear(); }
static void SerializeShieldSegmentCollectionPool(creg::ISerializer* s);
private:
void FireImpl(const bool scriptCall) override final {}
private:
// these are strictly unsynced
std::vector<CWeaponProjectile*> repulsedProjectiles;
// collisions
std::vector<int> quads;
public:
CollisionVolume collisionVolume;
int tempNum = 0;
int scIndex = 0;
private:
int hitFrameCount = 0;
int rechargeDelay = 0;
float curPower = 0.0f;
float radius = 0.0f;
float sqRadius = 0.0f;
float3 lastMuzzlePos;
float3 deltaMuzzlePos;
bool isEnabled = true;
};
#endif
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