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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef WEAPON_LOADER_H
#define WEAPON_LOADER_H
class CUnit;
class CWeapon;
struct UnitDefWeapon;
struct WeaponDef;
class CWeaponLoader {
public:
static void InitStatic();
static void KillStatic();
static void LoadWeapons(CUnit* unit);
static void InitWeapons(CUnit* unit);
static void FreeWeapons(CUnit* unit);
private:
static CWeapon* LoadWeapon(CUnit* owner, const WeaponDef* weaponDef);
static void InitWeapon(CUnit* owner, CWeapon* weapon, const UnitDefWeapon* defWeapon);
};
#endif
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