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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef WEAPON_MEMPOOL_H
#define WEAPON_MEMPOOL_H
#include "Sim/Misc/GlobalConstants.h"
#include "System/MemPoolTypes.h"
#if (defined(__x86_64) || defined(__x86_64__) || defined(__e2k__) || defined(_M_X64))
// NOTE: ~742MB, way too big for 32-bit builds
typedef StaticMemPool<MAX_UNITS * MAX_WEAPONS_PER_UNIT, 784> WeaponMemPool;
#else
typedef FixedDynMemPool<784, (MAX_UNITS * MAX_WEAPONS_PER_UNIT) / 4000, (MAX_UNITS * MAX_WEAPONS_PER_UNIT) / 256> WeaponMemPool;
#endif
extern WeaponMemPool weaponMemPool;
#endif
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