File: WeaponTarget.h

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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */

#ifndef WEAPONTARGET_H
#define WEAPONTARGET_H

#include "System/float3.h"
#include "System/creg/creg_cond.h"


class CUnit;
class CWeaponProjectile;


enum TargetType {
	Target_None,
	Target_Unit,
	Target_Pos,
	Target_Intercept
};


struct SWeaponTarget {
	CR_DECLARE_STRUCT(SWeaponTarget)
	SWeaponTarget();

	// explicit ctors
	SWeaponTarget(const CUnit* unit, bool userTarget = false, bool autoTarget = false);
	SWeaponTarget(float3 groundPos, bool userTarget = false, bool autoTarget = false);
	SWeaponTarget(CWeaponProjectile* intercept, bool userTarget = false, bool autoTarget = false);

	// conditional ctors
	SWeaponTarget(const CUnit* unit, float3 groundPos, bool userTarget = false, bool autoTarget = false);

	// operators
	bool operator!=(const SWeaponTarget& other) const;
	bool operator==(const SWeaponTarget& other) const { return !(*this != other); }

public:
	TargetType type;    // indicates if we have a target and what type

	bool isUserTarget = false;
	bool isAutoTarget = false;
	bool isManualFire = false;

	CUnit* unit;                  // if targettype=unit: the targeted unit
	CWeaponProjectile* intercept; // if targettype=intercept: projectile that we currently target for interception

	float3 groundPos;             // if targettype=ground: the ground position
};

#endif // WEAPONTARGET_H