1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130
|
/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#include <algorithm>
#include <functional>
#include <cassert>
#include <cctype>
#include <SDL_keyboard.h>
#include <SDL_keycode.h>
#include <SDL_events.h>
#include <SDL_stdinc.h>
#include "KeyInput.h"
#include "System/Log/ILog.h"
/**
* @brief keys
*
* Array of possible keys, and which are being pressed
*/
namespace KeyInput {
static std::vector<Key> keyVec;
static const std::function<bool(const Key&, const Key&)> keyCmp = [](const Key& a, const Key& b) { return (a.first < b.first); };
static SDL_Keymod keyMods;
bool IsKeyPressed(int keyCode) {
const auto& pred = keyCmp;
const auto iter = std::lower_bound(keyVec.begin(), keyVec.end(), Key{keyCode, false}, pred);
return (iter != keyVec.end() && iter->first == keyCode && iter->second);
}
void SetKeyPressed(int keyCode, bool isPressed) {
const auto& pred = keyCmp;
const auto iter = std::lower_bound(keyVec.begin(), keyVec.end(), Key{keyCode, false}, pred);
// not reachable for default modifiers
if (iter == keyVec.end())
return;
iter->second = isPressed;
}
void SetKeyModState(int mod, bool isPressed) {
if (isPressed) {
keyMods = SDL_Keymod(keyMods | mod);
} else {
keyMods = SDL_Keymod(keyMods & ~mod);
}
}
bool GetKeyModState(int mod) {
return (keyMods & mod);
}
/**
* Tests SDL keystates and sets values in key array
*/
void Update(int currKeycode, int fakeMetaKey)
{
int numKeys = 0;
const uint8_t* kbState = SDL_GetKeyboardState(&numKeys);
keyMods = SDL_GetModState();
keyVec.clear();
keyVec.reserve(numKeys);
for (int i = 0; i < numKeys; ++i) {
const auto scanCode = (SDL_Scancode)i;
const auto keyCode = SDL_GetKeyFromScancode(scanCode);
keyVec.emplace_back(keyCode, kbState[scanCode] != 0);
}
std::sort(keyVec.begin(), keyVec.end(), keyCmp);
SetKeyModState(KMOD_GUI, IsKeyPressed(fakeMetaKey));
SetKeyPressed(SDLK_LALT , GetKeyModState(KMOD_ALT ));
SetKeyPressed(SDLK_LCTRL , GetKeyModState(KMOD_CTRL ));
SetKeyPressed(SDLK_LGUI , GetKeyModState(KMOD_GUI ));
SetKeyPressed(SDLK_LSHIFT, GetKeyModState(KMOD_SHIFT));
}
const std::vector<Key>& GetPressedKeys()
{
return keyVec;
}
int GetNormalizedKeySymbol(int sym)
{
if (sym <= SDLK_DELETE)
return (tolower(sym));
switch (sym) {
case SDLK_RSHIFT: { return SDLK_LSHIFT; } break;
case SDLK_RCTRL : { return SDLK_LCTRL ; } break;
case SDLK_RGUI : { return SDLK_LGUI ; } break;
case SDLK_RALT : { return SDLK_LALT ; } break;
default : { } break;
}
return sym;
}
void ReleaseAllKeys()
{
for (const auto& key: keyVec) {
auto keycode = (SDL_Keycode)key.first;
auto scancode = SDL_GetScancodeFromKey(keycode);
if (keycode == SDLK_NUMLOCKCLEAR || keycode == SDLK_CAPSLOCK || keycode == SDLK_SCROLLLOCK)
continue;
if (!KeyInput::IsKeyPressed(keycode))
continue;
SDL_Event event;
event.type = event.key.type = SDL_KEYUP;
event.key.state = SDL_RELEASED;
event.key.keysym.sym = keycode;
event.key.keysym.mod = 0;
event.key.keysym.scancode = scancode;
SDL_PushEvent(&event);
}
}
} // namespace KeyInput
|