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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef _LOOPBACK_CONNECTION_H
#define _LOOPBACK_CONNECTION_H
#include <deque>
#include "Connection.h"
namespace netcode {
/**
* @brief A dummy queue-like connection that bounces everything back to the sender
*/
class CLoopbackConnection : public CConnection
{
public:
void SendData(std::shared_ptr<const RawPacket> pkt) override;
bool HasIncomingData() const override { return (!pktQueue.empty()); }
std::shared_ptr<const RawPacket> Peek(unsigned ahead) const override;
std::shared_ptr<const RawPacket> GetData() override;
void DeleteBufferPacketAt(unsigned index) override;
void Flush(const bool forced) override {}
bool CheckTimeout(int seconds, bool initial) const override { return false; }
void ReconnectTo(CConnection& conn) override {}
bool CanReconnect() const override { return false; }
bool NeedsReconnect() override { return false; }
void Unmute() override {}
void Close(bool flush) override {}
void SetLossFactor(int factor) override {}
std::string Statistics() const override { return "Statistics for loopback connection: N/A"; }
std::string GetFullAddress() const override { return "Loopback"; }
private:
std::deque< std::shared_ptr<const RawPacket> > pktQueue;
};
} // namespace netcode
#endif // _LOOPBACK_CONNECTION_H
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