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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef _EFX_PRESETS_H_
#define _EFX_PRESETS_H_
#include <string>
#include <al.h>
#include <efx.h>
#include "System/float3.h"
#include "System/UnorderedMap.hpp"
struct EAXSfxProps {
EAXSfxProps() {}
EAXSfxProps(
ALfloat _density,
ALfloat _diffusion,
ALfloat _gain,
ALfloat _gainHF,
ALfloat _gainLF,
ALfloat _decayTime,
ALfloat _decayHFRatio,
ALfloat _decayLFRatio,
ALfloat _reflectionGain,
ALfloat _reflectionDelay,
float3 _reflectionPan,
ALfloat _lateReverbGain,
ALfloat _lateReverbDelay,
float3 _lateReverbPan,
ALfloat _echoTime,
ALfloat _echoDepth,
ALfloat _modTime,
ALfloat _modDepth,
ALfloat _airAbsorptionGainHF,
ALfloat _hfReference,
ALfloat _lfReference,
ALfloat _roomRollOffFactor,
ALboolean _decayHFLimit
) {
reverb_props_f[AL_EAXREVERB_DENSITY] = _density;
reverb_props_f[AL_EAXREVERB_DIFFUSION] = _diffusion;
reverb_props_f[AL_EAXREVERB_GAIN] = _gain;
reverb_props_f[AL_EAXREVERB_GAINHF] = _gainHF;
reverb_props_f[AL_EAXREVERB_GAINLF] = _gainLF;
reverb_props_f[AL_EAXREVERB_DECAY_TIME] = _decayTime;
reverb_props_i[AL_EAXREVERB_DECAY_HFLIMIT] = _decayHFLimit;
reverb_props_f[AL_EAXREVERB_DECAY_HFRATIO] = _decayHFRatio;
reverb_props_f[AL_EAXREVERB_DECAY_LFRATIO] = _decayLFRatio;
reverb_props_f[AL_EAXREVERB_REFLECTIONS_GAIN] = _reflectionGain;
reverb_props_f[AL_EAXREVERB_REFLECTIONS_DELAY] = _reflectionDelay;
reverb_props_v[AL_EAXREVERB_REFLECTIONS_PAN] = _reflectionPan;
reverb_props_f[AL_EAXREVERB_LATE_REVERB_GAIN] = _lateReverbGain;
reverb_props_f[AL_EAXREVERB_LATE_REVERB_DELAY] = _lateReverbDelay;
reverb_props_v[AL_EAXREVERB_LATE_REVERB_PAN] = _lateReverbPan;
reverb_props_f[AL_EAXREVERB_ECHO_TIME] = _echoTime;
reverb_props_f[AL_EAXREVERB_ECHO_DEPTH] = _echoDepth;
reverb_props_f[AL_EAXREVERB_MODULATION_TIME] = _modTime;
reverb_props_f[AL_EAXREVERB_MODULATION_DEPTH] = _modDepth;
reverb_props_f[AL_EAXREVERB_AIR_ABSORPTION_GAINHF] = _airAbsorptionGainHF;
reverb_props_f[AL_EAXREVERB_HFREFERENCE] = _hfReference;
reverb_props_f[AL_EAXREVERB_LFREFERENCE] = _lfReference;
reverb_props_f[AL_EAXREVERB_ROOM_ROLLOFF_FACTOR] = _roomRollOffFactor;
filter_props_f[AL_LOWPASS_GAIN] = 1.0f;
filter_props_f[AL_LOWPASS_GAINHF] = 1.0f;
}
spring::unsynced_map<ALuint, ALfloat> reverb_props_f;
spring::unsynced_map<ALuint, ALint> reverb_props_i;
spring::unsynced_map<ALuint, float3> reverb_props_v;
spring::unsynced_map<ALuint, ALfloat> filter_props_f;
};
namespace EFXParamTypes {
enum {
FLOAT,
VECTOR,
BOOL
};
}
extern spring::unsynced_map<std::string, EAXSfxProps> eaxPresets;
extern spring::unsynced_map<ALuint, unsigned> alParamType;
extern spring::unsynced_map<std::string, ALuint> nameToALParam;
extern spring::unsynced_map<ALuint, std::string> alParamToName;
extern spring::unsynced_map<std::string, ALuint> nameToALFilterParam;
extern spring::unsynced_map<ALuint, std::string> alFilterParamToName;
#endif // _EFX_PRESETS_H_
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