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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#include "Sound.h"
#include <cstdlib>
#include <cmath>
#include <alext.h>
#ifdef ALC_SOFT_loopback
#include <SDL.h>
#endif
#ifndef ALC_ALL_DEVICES_SPECIFIER
#define ALC_ALL_DEVICES_SPECIFIER 0x1013
// needed for ALC_ALL_DEVICES_SPECIFIER on some special *nix
// #include <alext.h>
#endif
#include <climits>
#include <cinttypes>
#include <functional>
#include "System/Sound/ISoundChannels.h"
#include "System/Sound/SoundLog.h"
#include "SoundSource.h"
#include "SoundBuffer.h"
#include "SoundItem.h"
#include "ALShared.h"
#include "EFX.h"
#include "EFXPresets.h"
#include "System/Config/ConfigHandler.h"
#include "System/Exceptions.h"
#include "System/FileSystem/FileHandler.h"
#include "Lua/LuaParser.h"
#include "Map/Ground.h"
#include "Sim/Misc/GlobalConstants.h"
#include "System/SpringMath.h"
#include "System/StringHash.h"
#include "System/StringUtil.h"
#include "System/Platform/Threading.h"
#include "System/Platform/Watchdog.h"
#include "System/Threading/SpringThreading.h"
#include "System/float3.h"
spring::recursive_mutex soundMutex;
CSound::CSound()
{
configHandler->NotifyOnChange(this, {"snd_volmaster", "snd_eaxpreset", "snd_filter", "UseEFX", "snd_volgeneral", "snd_volunitreply", "snd_volbattle", "snd_volui", "snd_volmusic", "PitchAdjust"});
}
CSound::~CSound()
{
configHandler->RemoveObserver(this);
}
void CSound::Init()
{
std::lock_guard<spring::recursive_mutex> lck(soundMutex);
{
curDevice = nullptr;
curContext = nullptr;
sdlDeviceID = 0;
masterVolume = configHandler->GetInt("snd_volmaster") * 0.01f;
pitchAdjustMode = configHandler->GetInt("PitchAdjust");
frameSize = -1;
mute = false;
appIsIconified = false;
updateListener = false;
soundThreadQuit = false;
canLoadDefs = false;
}
{
Channels::General->SetVolume(configHandler->GetInt("snd_volgeneral") * 0.01f);
Channels::UnitReply->SetVolume(configHandler->GetInt("snd_volunitreply") * 0.01f);
Channels::UnitReply->SetMaxConcurrent(1);
Channels::UnitReply->SetMaxEmits(1);
Channels::Battle->SetVolume(configHandler->GetInt("snd_volbattle") * 0.01f);
Channels::UserInterface->SetVolume(configHandler->GetInt("snd_volui") * 0.01f);
Channels::BGMusic->SetVolume(configHandler->GetInt("snd_volmusic") * 0.01f);
}
{
SoundBuffer::Initialise();
soundMap.clear();
soundMap.reserve(256);
preloadSet.clear();
preloadSet.reserve(16);
failureSet.clear();
defaultItemNameMap.clear();
soundItemDefsMap.clear();
// sources are cleared and reserved by GenSources
soundItems.clear();
soundItems.reserve(1024);
soundItems.emplace_back();
}
soundThread = std::move(Threading::CreateNewThread(std::bind(&CSound::UpdateThread, this, configHandler->GetInt("MaxSounds"))));
}
void CSound::Kill()
{
LOG("[Sound::%s] soundThread.joinable()=%d", __func__, soundThread.joinable());
{
soundThreadQuit = true;
if (soundThread.joinable())
soundThread.join();
}
SoundBuffer::Deinitialise();
}
void CSound::Cleanup() {
if (curContext != nullptr) {
LOG("[Sound::%s][alcDestroyContext(%p)]", __func__, curContext);
alcMakeContextCurrent(nullptr);
alcDestroyContext(curContext);
curContext = nullptr;
}
if (curDevice != nullptr) {
LOG("[Sound::%s][alcCloseDevice(%p)]", __func__, curDevice);
alcCloseDevice(curDevice);
curDevice = nullptr;
}
#ifdef ALC_SOFT_loopback
if (sdlDeviceID != 0) {
LOG("[Sound::%s][SDL_CloseAudioDevice(%d)]", __func__, sdlDeviceID);
SDL_CloseAudioDevice(sdlDeviceID);
SDL_CloseAudio();
SDL_QuitSubSystem(SDL_INIT_AUDIO);
sdlDeviceID = 0;
}
#endif
}
bool CSound::HasSoundItem(const std::string& name) const
{
// soundMap can be concurrently touched by GetSoundId if preloading
std::lock_guard<spring::recursive_mutex> lck(soundMutex);
if (soundMap.find(name) != soundMap.end())
return true;
return (soundItemDefsMap.find(StringToLower(name)) != soundItemDefsMap.end());
}
bool CSound::PreloadSoundItem(const std::string& name)
{
#if 0
ThreadPool::Enqueue([name]() { sound->GetSoundId(name); });
#else
std::lock_guard<spring::recursive_mutex> lck(soundMutex);
return ((preloadSet.insert(name)).second);
#endif
}
size_t CSound::GetDefSoundId(const std::string& name)
{
// only attempt to load if sounds.lua has an entry for this sound
if (!HasSoundItem(name))
return 0;
return (GetSoundId(name));
}
size_t CSound::GetSoundId(const std::string& name)
{
std::lock_guard<spring::recursive_mutex> lck(soundMutex);
// do not preload-loop forever, erase even if the sound fails to load
// note: this breaks the name reference, has to be done when returning
// regular GetSoundId calls will pre-empt any preload items
if (soundSources.empty())
return (preloadSet.erase(name), 0);
const auto soundMapIt = soundMap.find(name);
if (soundMapIt != soundMap.end())
return (preloadSet.erase(name), soundMapIt->second);
const auto itemDefIt = soundItemDefsMap.find(StringToLower(name));
if (itemDefIt != soundItemDefsMap.end())
return (preloadSet.erase(name), MakeItemFromDef(itemDefIt->second));
// name does not match any sounds.lua item, interpret as raw file reference
if (LoadSoundBuffer(name) > 0) {
SoundItemNameMap itemMap = defaultItemNameMap;
itemMap.erase("file");
itemMap.insert("file", name);
return (preloadSet.erase(name), MakeItemFromDef(itemMap));
}
LOG_L(L_ERROR, "[Sound::%s] could not find sound \"%s\"", __func__, name.c_str());
return (preloadSet.erase(name), 0);
}
SoundItem* CSound::GetSoundItem(size_t id) {
// id==0 is a special id and invalid
if (id == 0 || id >= soundItems.size())
return nullptr;
// WARNING: may not be leaked, soundItems vector grows on-demand via GetSoundId -> MakeItemFromDef
return &soundItems[id];
}
CSoundSource* CSound::GetNextBestSource(bool lock)
{
std::unique_lock<spring::recursive_mutex> lck(soundMutex, std::defer_lock);
if (lock)
lck.lock();
if (soundSources.empty())
return nullptr;
// find a free source; pointer remains valid until thread exits
const auto pred = [](const CSoundSource& src) { return (!src.IsPlaying(false)); };
const auto iter = std::find_if(soundSources.begin(), soundSources.end(), pred);
if (iter != soundSources.end())
return &(*iter);
// check the next best free source
CSoundSource* bestSrc = nullptr;
int bestPriority = INT_MAX;
for (CSoundSource& src: soundSources) {
#if 0
if (!src.IsPlaying(true))
return &src;
#endif
if (src.GetCurrentPriority() > bestPriority)
continue;
bestSrc = &src;
bestPriority = src.GetCurrentPriority();
}
return bestSrc;
}
void CSound::PitchAdjust(const float newPitch)
{
std::lock_guard<spring::recursive_mutex> lck(soundMutex);
switch (pitchAdjustMode) {
case 1: { CSoundSource::SetPitch(std::sqrt(newPitch)); } break;
case 2: { CSoundSource::SetPitch( newPitch ); } break;
default: { } break;
}
}
void CSound::ConfigNotify(const std::string& key, const std::string& value)
{
std::lock_guard<spring::recursive_mutex> lck(soundMutex);
switch (hashString(key.c_str())) {
case hashString("snd_volmaster"): {
masterVolume = std::atoi(value.c_str()) * 0.01f;
if (!mute && !appIsIconified)
alListenerf(AL_GAIN, masterVolume);
} break;
case hashString("snd_eaxpreset"): {
efx.SetPreset(value);
} break;
case hashString("snd_filter"): {
float gainlf = 1.0f;
float gainhf = 1.0f;
sscanf(value.c_str(), "%f %f", &gainlf, &gainhf);
efx.sfxProperties.filter_props_f[AL_LOWPASS_GAIN ] = gainlf;
efx.sfxProperties.filter_props_f[AL_LOWPASS_GAINHF] = gainhf;
efx.CommitEffects();
} break;
case hashString("UseEFX"): {
if (std::atoi(value.c_str()) != 0) {
efx.Enable();
} else {
efx.Disable();
}
} break;
case hashString("snd_volgeneral"): {
Channels::General->SetVolume(std::atoi(value.c_str()) * 0.01f);
} break;
case hashString("snd_volunitreply"): {
Channels::UnitReply->SetVolume(std::atoi(value.c_str()) * 0.01f);
} break;
case hashString("snd_volbattle"): {
Channels::Battle->SetVolume(std::atoi(value.c_str()) * 0.01f);
} break;
case hashString("snd_volui"): {
Channels::UserInterface->SetVolume(std::atoi(value.c_str()) * 0.01f);
} break;
case hashString("snd_volmusic"): {
Channels::BGMusic->SetVolume(std::atoi(value.c_str()) * 0.01f);
} break;
case hashString("PitchAdjust"): {
const int tempPitchAdjustMode = std::atoi(value.c_str());
// reset adjustment factor if disabling
if (tempPitchAdjustMode == 0)
PitchAdjust(1.0f);
pitchAdjustMode = tempPitchAdjustMode;
} break;
default: {
} break;
}
}
bool CSound::Mute()
{
std::lock_guard<spring::recursive_mutex> lck(soundMutex);
if ((mute = !mute))
alListenerf(AL_GAIN, 0.0f);
else
alListenerf(AL_GAIN, masterVolume);
return mute;
}
void CSound::Iconified(bool state)
{
std::lock_guard<spring::recursive_mutex> lck(soundMutex);
if (appIsIconified != state && !mute) {
if (!state)
alListenerf(AL_GAIN, masterVolume);
else
alListenerf(AL_GAIN, 0.0);
}
appIsIconified = state;
}
void CSound::OpenOpenALDevice(const std::string& deviceName)
{
assert(curDevice == nullptr);
if (!deviceName.empty()) {
LOG("[Sound::%s] opening configured device \"%s\"", __func__, deviceName.c_str());
curDevice = alcOpenDevice(deviceName.c_str());
}
if (curDevice == nullptr) {
LOG("[Sound::%s] opening default device \"%s\"", __func__, alcGetString(nullptr, ALC_DEFAULT_DEVICE_SPECIFIER));
curDevice = alcOpenDevice(nullptr);
}
if (curDevice == nullptr) {
LOG_L(L_ERROR, "[%s][2] failed to open device", __func__);
// fall back to NullSound
Cleanup();
soundThreadQuit = true;
return;
}
curContext = alcCreateContext(curDevice, nullptr);
LOG("[Sound::%s] device=%p context=%p", __func__, curDevice, curContext);
}
#ifdef ALC_SOFT_loopback
static LPALCLOOPBACKOPENDEVICESOFT alcLoopbackOpenDeviceSOFT;
static LPALCISRENDERFORMATSUPPORTEDSOFT alcIsRenderFormatSupportedSOFT;
static LPALCRENDERSAMPLESSOFT alcRenderSamplesSOFT;
static void SDLCALL RenderSDLSamples(void* userdata, Uint8* stream, int len)
{
CSound* snd = reinterpret_cast<CSound*>(userdata);
ALCdevice* dev = snd->GetCurrentDevice();
assert(snd->GetFrameSize() > 0);
alcRenderSamplesSOFT(dev, stream, len / snd->GetFrameSize());
}
static const char* ChannelsName(ALCenum chans)
{
switch (chans) {
case ALC_MONO_SOFT: return "Mono";
case ALC_STEREO_SOFT: return "Stereo";
case ALC_QUAD_SOFT: return "Quadraphonic";
case ALC_5POINT1_SOFT: return "5.1 Surround";
case ALC_6POINT1_SOFT: return "6.1 Surround";
case ALC_7POINT1_SOFT: return "7.1 Surround";
}
return "Unknown Channels";
}
static const char* TypeName(ALCenum type)
{
switch (type) {
case ALC_BYTE_SOFT: return "S8";
case ALC_UNSIGNED_BYTE_SOFT: return "U8";
case ALC_SHORT_SOFT: return "S16";
case ALC_UNSIGNED_SHORT_SOFT: return "U16";
case ALC_INT_SOFT: return "S32";
case ALC_UNSIGNED_INT_SOFT: return "U32";
case ALC_FLOAT_SOFT: return "Float32";
}
return "Unknown Type";
}
#endif
void CSound::OpenLoopbackDevice(const std::string& deviceName)
{
assert(curDevice == nullptr);
#ifdef ALC_SOFT_loopback
#define LOAD_PROC(x) ((x) = (decltype(x)) alcGetProcAddress(nullptr, #x))
LOAD_PROC(alcLoopbackOpenDeviceSOFT);
LOAD_PROC(alcIsRenderFormatSupportedSOFT);
LOAD_PROC(alcRenderSamplesSOFT);
#undef LOAD_PROC
if (!configHandler->GetBool("UseSDLAudio"))
return;
if (SDL_InitSubSystem(SDL_INIT_AUDIO) != 0) {
LOG("[Sound::%s] failed to initialize SDL audio, error: \"%s\"", __func__, SDL_GetError());
return;
}
SDL_AudioSpec desiredSpec;
SDL_AudioSpec obtainedSpec;
desiredSpec.channels = 2;
desiredSpec.format = AUDIO_S16SYS;
desiredSpec.freq = 44100;
desiredSpec.padding = 0;
desiredSpec.samples = 4096;
desiredSpec.callback = RenderSDLSamples;
desiredSpec.userdata = this;
sdlDeviceID = 0;
if (!deviceName.empty()) {
LOG("[Sound::%s] opening configured device \"%s\"", __func__, deviceName.c_str());
sdlDeviceID = SDL_OpenAudioDevice(deviceName.c_str(), 0, &desiredSpec, &obtainedSpec, SDL_AUDIO_ALLOW_ANY_CHANGE);
}
if (sdlDeviceID == 0) {
LOG("[Sound::%s] opening default device", __func__);
sdlDeviceID = SDL_OpenAudioDevice(nullptr, 0, &desiredSpec, &obtainedSpec, SDL_AUDIO_ALLOW_ANY_CHANGE);
}
if (sdlDeviceID == 0) {
LOG("[Sound::%s] failed to open SDL audio, error: \"%s\"", __func__, SDL_GetError());
SDL_QuitSubSystem(SDL_INIT_AUDIO);
return;
}
// needs to be at least 1 or the callback will divide by 0
if ((frameSize = obtainedSpec.channels * SDL_AUDIO_BITSIZE(obtainedSpec.format) / 8) <= 0) {
LOG("[Sound::%s] failed to obtain valid SDL spec: numChannels=%d formatBits=%d", __func__, obtainedSpec.channels, SDL_AUDIO_BITSIZE(obtainedSpec.format));
Cleanup();
return;
}
ALCint attrs[16];
// set up our OpenAL attributes based on what we got from SDL
attrs[0] = ALC_FORMAT_CHANNELS_SOFT;
switch (obtainedSpec.channels) {
case 1: { attrs[1] = ALC_MONO_SOFT ; } break;
case 2: { attrs[1] = ALC_STEREO_SOFT; } break;
default: {
LOG("[Sound::%s] unhandled SDL channel count: %d", __func__, obtainedSpec.channels);
Cleanup();
return;
} break;
}
attrs[2] = ALC_FORMAT_TYPE_SOFT;
switch (obtainedSpec.format) {
case AUDIO_U8 : { attrs[3] = ALC_UNSIGNED_BYTE_SOFT ; } break;
case AUDIO_S8 : { attrs[3] = ALC_BYTE_SOFT ; } break;
case AUDIO_U16SYS: { attrs[3] = ALC_UNSIGNED_SHORT_SOFT; } break;
case AUDIO_S16SYS: { attrs[3] = ALC_SHORT_SOFT ; } break;
default: {
LOG("[Sound::%s] unhandled SDL format: 0x%04x", __func__, obtainedSpec.format);
Cleanup();
return;
} break;
}
attrs[4] = ALC_FREQUENCY;
attrs[5] = obtainedSpec.freq;
attrs[6] = 0; // end of list
LOG("[Sound::%s] opening loopback device", __func__);
// initialize OpenAL loopback device, using our format attributes
if ((curDevice = alcLoopbackOpenDeviceSOFT(nullptr)) == nullptr) {
LOG("[Sound::%s] failed to create loopback device", __func__);
Cleanup();
return;
}
// make sure the format is supported before setting them on the device
if (alcIsRenderFormatSupportedSOFT(curDevice, attrs[5], attrs[1], attrs[3]) == ALC_FALSE) {
LOG("[Sound::%s] render format not supported: %s, %s, %dhz\n", __func__, ChannelsName(attrs[1]), TypeName(attrs[3]), attrs[5]);
Cleanup();
return;
}
if ((curContext = alcCreateContext(curDevice, attrs)) == nullptr) {
LOG_L(L_ERROR, "[Sound::%s] failed to create loopback context", __func__);
Cleanup();
return;
}
LOG("[Sound::%s] device=%p context=%p numChannels=%d frameSize=%d", __func__, curDevice, curContext, obtainedSpec.channels, frameSize);
#endif
}
void CSound::InitThread(int cfgMaxSounds)
{
assert(cfgMaxSounds > 0);
{
std::lock_guard<spring::recursive_mutex> lck(soundMutex);
// if empty, open default device
std::string configDeviceName;
LOG("[Sound::%s][1]", __func__);
// call IsSet; we do not want to create a default for snd_device
if (configHandler->IsSet("snd_device"))
configDeviceName = configHandler->GetString("snd_device");
assert(curDevice == nullptr);
assert(curContext == nullptr);
OpenLoopbackDevice(configDeviceName);
if (curContext == nullptr)
OpenOpenALDevice(configDeviceName);
if (curContext == nullptr) {
LOG_L(L_ERROR, "[Sound::%s][3] failed to create context", __func__);
Cleanup();
soundThreadQuit = true;
return;
}
if (!alcMakeContextCurrent(curContext)) {
LOG_L(L_ERROR, "[Sound::%s][3] failed to set current context", __func__);
Cleanup();
soundThreadQuit = true;
return;
}
CheckError("[Sound::Init::MakeContextCurrent]");
{
LOG("[Sound::%s][4][OpenAL API Info]", __func__);
LOG(" Vendor: %s", (const char*) alGetString(AL_VENDOR));
LOG(" Version: %s", (const char*) alGetString(AL_VERSION));
LOG(" Renderer: %s", (const char*) alGetString(AL_RENDERER));
LOG(" AL Extensions: %s", (const char*) alGetString(AL_EXTENSIONS));
LOG(" ALC Extensions: %s", (const char*) alcGetString(curDevice, ALC_EXTENSIONS));
// same as renderer
// LOG(" Implementation: %s", (const char*) alcGetString(curDevice, ALC_DEVICE_SPECIFIER));
LOG(" Devices:");
const bool hasAllEnumExt = alcIsExtensionPresent(nullptr, "ALC_ENUMERATE_ALL_EXT");
const bool hasDefEnumExt = alcIsExtensionPresent(nullptr, "ALC_ENUMERATION_EXT");
if (hasAllEnumExt || hasDefEnumExt) {
const char* deviceSpecStr = alcGetString(nullptr, hasAllEnumExt? ALC_ALL_DEVICES_SPECIFIER: ALC_DEVICE_SPECIFIER);
while (*deviceSpecStr != '\0') {
LOG(" [%s]", deviceSpecStr);
while (*deviceSpecStr++ != '\0');
}
} else {
LOG(" [N/A]");
}
}
// generate sound sources; after this <soundSources> never changes size
GenSources(GetMaxMonoSources(curDevice, cfgMaxSounds));
{
// set distance model (sound attenuation)
alDistanceModel(AL_INVERSE_DISTANCE_CLAMPED);
alDopplerFactor(0.2f);
alListenerf(AL_GAIN, masterVolume);
CheckError("[Sound::Init]");
}
efx.ResetState();
efx.Init(curDevice);
CheckError("[Sound::Init::EFX]");
}
canLoadDefs = true;
#ifdef ALC_SOFT_loopback
if (sdlDeviceID != 0)
SDL_PauseAudioDevice(sdlDeviceID, 0);
#endif
}
__FORCE_ALIGN_STACK__
void CSound::UpdateThread(int cfgMaxSounds)
{
{
LOG("[Sound::%s][1] cfgMaxSounds=%d", __func__, cfgMaxSounds);
Threading::SetAudioThread();
// InitThread can hang, pre-register
Watchdog::RegisterThread(WDT_AUDIO);
// OpenAL will create its own thread and copy the current's name
Threading::SetThreadName("openal");
InitThread(cfgMaxSounds);
Threading::SetThreadName("audio");
LOG("[Sound::%s][2]", __func__);
}
while (!soundThreadQuit) {
// update at roughly 30Hz
spring::this_thread::sleep_for(std::chrono::milliseconds(1000 / GAME_SPEED));
Watchdog::ClearTimer(WDT_AUDIO);
Update();
}
{
Watchdog::DeregisterThread(WDT_AUDIO);
LOG("[Sound::%s][3] #sources=%u #items=%u", __func__, uint32_t(soundSources.size()), uint32_t(soundItems.size()));
// destruct items before context cleanup
soundSources.clear();
soundItems.clear();
LOG("[Sound::%s][4] ctx=%p dev=%p", __func__, curContext, curDevice);
// must happen after sources and before context
efx.Kill();
efx.ResetState();
LOG("[Sound::%s][5] ctx=%p dev=%p", __func__, curContext, curDevice);
Cleanup();
LOG("[Sound::%s][6]", __func__);
}
}
void CSound::Update()
{
std::lock_guard<spring::recursive_mutex> lck(soundMutex);
// limit consumption-rate to prevent source starvation
// lock is held, size can not be changed except by loop
for (size_t i = 0, n = std::min(size_t(4), preloadSet.size()); i < n; i++) {
GetSoundId(*preloadSet.begin());
}
for (CSoundSource& source: soundSources) {
source.Update();
}
CheckError("[Sound::Update]");
UpdateListenerReal();
}
size_t CSound::MakeItemFromDef(const SoundItemNameMap& itemDef)
{
// only callers are LoadSoundDefs{Impl} and GetSoundId which both grab this
// std::lock_guard<spring::recursive_mutex> lck(soundMutex);
const auto defIt = itemDef.find("file");
if (defIt == itemDef.end())
return 0;
const size_t bufferID = LoadSoundBuffer(defIt->second);
const size_t itemID = soundItems.size();
if (bufferID == 0)
return 0;
soundItems.emplace_back(itemID, bufferID, itemDef);
soundMap[ soundItems[itemID].Name() ] = itemID;
return itemID;
}
void CSound::UpdateListenerReal()
{
// call from sound thread, cause OpenAL calls tend to cause L2 misses and so are slow (no reason to call them from mainthread)
if (!updateListener)
return;
updateListener = false;
const float3 myPosInMeters = myPos * ELMOS_TO_METERS;
alListener3f(AL_POSITION, myPosInMeters.x, myPosInMeters.y, myPosInMeters.z);
// reduce the rolloff when the camera is high above the ground (so we still hear something in tab mode or far zoom)
// for altitudes up to and including 600 elmos, the rolloff is always clamped to 1
const float camHeight = std::max(1.0f, myPos.y - CGround::GetHeightAboveWater(myPos.x, myPos.z));
const float rolloffMod = std::min(600.0f / camHeight, 1.0f);
CSoundSource::SetHeightRolloffModifer(rolloffMod);
efx.SetHeightRolloffModifer(rolloffMod);
// Result were bad with listener related doppler effects.
// The user experiences the camera/listener not as a world-interacting object.
// So changing sounds on camera movements were irritating, esp. because zooming with the mouse wheel
// often is faster than the speed of sound, causing very high frequencies.
// Note: soundsource related doppler effects are not deactivated by this! Flying cannon shoots still change their frequencies.
// Note2: by not updating the listener velocity soundsource related velocities are calculated wrong,
// so even if the camera is moving with a cannon shoot the frequency gets changed.
/*
const float3 velocity = (myPos - prevPos) / (lastFrameTime);
float3 velocityAvg = velocity * 0.6f + prevVelocity * 0.4f;
prevVelocity = velocityAvg;
velocityAvg *= ELMOS_TO_METERS;
velocityAvg.y *= 0.001f; //! scale vertical axis separatly (zoom with mousewheel is faster than speed of sound!)
velocityAvg *= 0.15f;
alListener3f(AL_VELOCITY, velocityAvg.x, velocityAvg.y, velocityAvg.z);
*/
ALfloat ListenerOri[] = {camDir.x, camDir.y, camDir.z, camUp.x, camUp.y, camUp.z};
alListenerfv(AL_ORIENTATION, ListenerOri);
CheckError("[Sound::UpdateListener]");
}
void CSound::PrintDebugInfo()
{
std::lock_guard<spring::recursive_mutex> lck(soundMutex);
LOG_L(L_DEBUG, "OpenAL Sound System:");
LOG_L(L_DEBUG, "# SoundSources: %i", (int)soundSources.size());
LOG_L(L_DEBUG, "# SoundBuffers: %i", (int)SoundBuffer::Count());
LOG_L(L_DEBUG, "# reserved for buffers: %i kB", (int)(SoundBuffer::AllocedSize() / 1024));
LOG_L(L_DEBUG, "# PlayRequests for empty sound: %i", numEmptyPlayRequests);
LOG_L(L_DEBUG, "# Samples disrupted: %i", numAbortedPlays);
LOG_L(L_DEBUG, "# SoundItems: %i", (int)soundItems.size());
}
bool CSound::LoadSoundDefsImpl(LuaParser* defsParser)
{
// can be called from LuaUnsyncedCtrl too
std::lock_guard<spring::recursive_mutex> lck(soundMutex);
defsParser->Execute();
const std::string& fileName = defsParser->fileName;
const std::string& errorLog = defsParser->GetErrorLog();
if (!defsParser->IsValid()) {
LOG_L(L_WARNING, "[%s] could not load %s: %s", __func__, fileName.c_str(), errorLog.c_str());
return false;
}
{
const LuaTable& soundRoot = defsParser->GetRoot();
const LuaTable& soundItemTable = soundRoot.SubTable("SoundItems");
if (!soundItemTable.IsValid()) {
LOG_L(L_WARNING, "[%s] could not parse SoundItems table in %s", __func__, fileName.c_str());
return false;
}
{
std::vector<std::string> keys;
soundItemTable.GetKeys(keys);
for (const std::string& name: keys) {
SoundItemNameMap bufmap;
const LuaTable buf(soundItemTable.SubTable(name));
buf.GetMap(bufmap);
bufmap["name"] = name;
if (name == "default") {
defaultItemNameMap = std::move(bufmap);
defaultItemNameMap.erase("name"); // must be empty for default item
defaultItemNameMap.erase("file");
continue;
}
if (soundItemDefsMap.find(name) != soundItemDefsMap.end())
LOG_L(L_WARNING, "[%s] sound %s overwrites %s", __func__, fileName.c_str(), name.c_str());
if (!buf.KeyExists("file")) {
// no file, drop
LOG_L(L_WARNING, "[%s] sound %s is missing file tag (ignoring)", __func__, name.c_str());
continue;
}
soundItemDefsMap[name] = std::move(bufmap);
if (!buf.KeyExists("preload"))
continue;
MakeItemFromDef(soundItemDefsMap[name]);
}
LOG("[%s] parsed %i sounds from %s", __func__, (int)keys.size(), fileName.c_str());
}
}
for (auto& pair: soundItemDefsMap) {
SoundItemNameMap& snddef = pair.second;
if (snddef.find("name") != snddef.end())
continue;
// uses defaultItemNameMap! update it!
const std::string file = snddef["file"];
//FIXME why do sounds w/o an own soundItemDef create (!=pointer) a new one from the defaultItemNameMap?
snddef = defaultItemNameMap;
snddef["file"] = file;
}
return true;
}
// only used internally, locked in caller's scope
size_t CSound::LoadSoundBuffer(const std::string& path)
{
const size_t id = SoundBuffer::GetId(path);
if (id > 0)
return id; // file is loaded already
// do not keep generating AL buffers for files that previously failed to load, etc
if (failureSet.find(path) != failureSet.end())
return 0;
CFileHandler file("", "");
loadBuffer.clear();
loadBuffer.reserve(1024 * 1024);
file.GetBuffer() = std::move(loadBuffer);
file.Open(path, SPRING_VFS_RAW_FIRST);
// steal back
loadBuffer = std::move(file.GetBuffer());
if (!file.FileExists()) {
LOG_L(L_ERROR, "[%s] unable to open audio file \"%s\"", __func__, path.c_str());
failureSet.insert(path);
return 0;
}
if (loadBuffer.empty()) {
// copy file into buffer manually if not in VFS
loadBuffer.resize(file.FileSize());
file.Read(loadBuffer.data(), loadBuffer.size());
}
SoundBuffer soundBuf;
const std::string& soundExt = file.GetFileExt();
switch (soundExt[0]) {
case 'w': { soundBuf.LoadWAV (path, loadBuffer); } break; // wav
case 'o': { soundBuf.LoadVorbis(path, loadBuffer); } break; // ogg
default : {
LOG_L(L_WARNING, "[%s] unknown audio format \"%s\"", __func__, soundExt.c_str());
} break;
}
CheckError("[Sound::LoadSoundBuffer]");
if (soundBuf.GetLength() <= 0.0f) {
LOG_L(L_WARNING, "[%s] failed to load file \"%s\"", __func__, path.c_str());
failureSet.insert(path);
return 0;
}
return (SoundBuffer::Insert(std::move(soundBuf)));
}
void CSound::NewFrame()
{
Channels::General->UpdateFrame();
Channels::Battle->UpdateFrame();
Channels::UnitReply->UpdateFrame();
Channels::UserInterface->UpdateFrame();
}
// try to get the maximum number of supported sounds; feeds into GenSources
int CSound::GetMaxMonoSources(ALCdevice* device, int cfgMaxSounds)
{
ALCint size;
ALCint attrs[1024 + 1];
constexpr size_t maxSize = sizeof(attrs) / sizeof(ALCint);
memset(attrs, 0, sizeof(attrs));
alcGetIntegerv(device, ALC_ATTRIBUTES_SIZE, 1, &size);
// size of the array required to hold the key/value pairs plus 0
// (a size of 13 implies there are six attribute key/value pairs)
LOG("[Sound::%s] #attribs=%d", __func__, size);
// must have at least one attribute pair
if (size < 3)
return cfgMaxSounds;
alcGetIntegerv(device, ALC_ALL_ATTRIBUTES, size = std::min(size_t(size), maxSize), &attrs[0]);
for (size_t i = 0, s = (size - 1) >> 1; i < s; ++i) {
const ALCint key = attrs[i * 2 + 0];
const ALCint val = attrs[i * 2 + 1];
if (key != ALC_MONO_SOURCES)
continue;
LOG("[Sound::%s] {cfg,alc}MaxSounds={%d,%d}", __func__, cfgMaxSounds, val);
return (std::min(cfgMaxSounds, val));
}
return cfgMaxSounds;
}
void CSound::GenSources(int alMaxSounds)
{
soundSources.clear();
soundSources.reserve(alMaxSounds);
for (int i = 0; i < alMaxSounds; i++) {
soundSources.emplace_back();
if (soundSources[i].IsValid())
continue;
soundSources.pop_back();
// should be unreachable
LOG_L(L_WARNING, "[Sound::%s] alMaxSounds=%d but numSources=%d", __func__, alMaxSounds, int(soundSources.size()));
break;
}
}
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