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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef CR_LUA_TYPES_H
#define CR_LUA_TYPES_H
#include "creg_cond.h"
#include "LuaInclude.h"
namespace creg {
void SerializeLuaState(creg::ISerializer* s, lua_State** L);
void SerializeLuaThread(creg::ISerializer* s, lua_State** L);
void RegisterCFunction(const char* name, lua_CFunction f);
void AutoRegisterCFunctions(const std::string& handle, lua_State* L);
void CopyLuaContext(lua_State* L);
}
#endif //CR_BASIC_TYPES_H
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