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# Place executables and shared libs under "build-dir/",
# instead of under "build-dir/my/sub/dir/"
# This way, we have the build-dir structure more like the install-dir one,
# which makes testing spring in the builddir easier, eg. like this:
# cd build-dir
# SPRING_DATADIR=$(pwd) ./spring
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}")
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_LIBRARY_OUTPUT_DIRECTORY}")
set(ENGINE_SRC_ROOT_DIR "${CMAKE_SOURCE_DIR}/rts")
include_directories(${ENGINE_SRC_ROOT_DIR})
include_directories(${CMAKE_BINARY_DIR}/src-generated/engine)
include_directories(${gflags_BINARY_DIR}/include)
add_definitions(-DTOOLS)
set(demoToolSpringSources
${ENGINE_SRC_ROOT_DIR}/Game/GameVersion.cpp
${ENGINE_SRC_ROOT_DIR}/Game/Players/PlayerStatistics.cpp
${ENGINE_SRC_ROOT_DIR}/Sim/Misc/TeamStatistics.cpp
${ENGINE_SRC_ROOT_DIR}/System/FileSystem/FileHandler.cpp
${ENGINE_SRC_ROOT_DIR}/System/FileSystem/FileSystem.cpp
${ENGINE_SRC_ROOT_DIR}/System/FileSystem/FileSystemAbstraction.cpp
${ENGINE_SRC_ROOT_DIR}/System/FileSystem/GZFileHandler.cpp
${ENGINE_SRC_ROOT_DIR}/System/StringUtil.cpp
${ENGINE_SRC_ROOT_DIR}/System/Net/RawPacket.cpp
${ENGINE_SRC_ROOT_DIR}/System/LoadSave/DemoReader.cpp
${ENGINE_SRC_ROOT_DIR}/System/LoadSave/Demo.cpp
${ENGINE_SRC_ROOT_DIR}/System/Log/Backend.cpp
${ENGINE_SRC_ROOT_DIR}/System/Log/DefaultFilter.cpp
${ENGINE_SRC_ROOT_DIR}/System/Log/DefaultFormatter.cpp
${ENGINE_SRC_ROOT_DIR}/System/Log/FramePrefixer.cpp
${ENGINE_SRC_ROOT_DIR}/System/Log/LogSinkHandler.cpp
${ENGINE_SRC_ROOT_DIR}/System/Log/LogUtil.c
${ENGINE_SRC_ROOT_DIR}/System/Log/ConsoleSink.cpp
${ENGINE_SRC_ROOT_DIR}/System/SafeCStrings.c
)
add_executable(demotool EXCLUDE_FROM_ALL DemoTool.cpp ${demoToolSpringSources})
if (MINGW)
# To enable console output/force a console window to open
set_target_properties(demotool PROPERTIES LINK_FLAGS "-Wl,-subsystem,console")
endif ()
add_definitions(-DNOT_USING_CREG)
target_link_libraries(demotool
${SPRING_MINIZIP_LIBRARY}
gflags
)
add_dependencies(demotool generateVersionFiles)
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