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/* This file is part of the Springlobby (GPL v2 or later), see COPYING */
#include <boost/signals2.hpp>
#include <boost/function.hpp>
#include <iostream>
namespace LSL
{
boost::signals2::signal<void()> battleSig;
struct User
{
User(const std::string& id, const std::string& nick,
const std::string& country, const int cpu)
{
battleSig.connect(*this);
}
void operator()() const
{
std::cout << "I was called" << std::endl;
}
};
struct Battle
{
void update()
{
battleSig();
}
};
}
int main(int, char**)
{
using namespace LSL;
Battle battle;
battle.update();
}
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