File: CE323AI.h

package info (click to toggle)
spring 88.0%2Bdfsg1-1.1
  • links: PTS, VCS
  • area: main
  • in suites: wheezy
  • size: 41,524 kB
  • sloc: cpp: 343,114; ansic: 38,414; python: 12,257; java: 12,203; awk: 5,748; sh: 1,204; xml: 997; perl: 405; objc: 192; makefile: 181; php: 134; sed: 2
file content (48 lines) | stat: -rwxr-xr-x 1,097 bytes parent folder | download | duplicates (4)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
#ifndef GLOBALAI_H
#define GLOBALAI_H

#include "headers/HEngine.h"
#include "headers/HAIInterface.h"

class AIClasses;

class CE323AI: public IGlobalAI {

public:
	CE323AI();

	void InitAI(IGlobalAICallback* callback, int team);
	void ReleaseAI();

	void UnitCreated(int unit, int builder);
	void UnitFinished(int unit);
	void UnitDestroyed(int unit, int attacker);
	void UnitIdle(int unit);
	void UnitDamaged(int damaged, int attacker, float damage, float3 dir);
	void EnemyDamaged(int damaged, int attacker, float damage, float3 dir);
	void UnitMoveFailed(int unit);

	void EnemyEnterLOS(int enemy);
	void EnemyLeaveLOS(int enemy);
	void EnemyEnterRadar(int enemy);
	void EnemyLeaveRadar(int enemy);
	void EnemyCreated(int enemy);
	void EnemyDestroyed(int enemy, int attacker);

	void GotChatMsg(const char* msg, int player);
	int HandleEvent(int msg, const void* data);

	void Update();

protected:
	AIClasses* ai;
		// shared structure among other AI modules

private:
	bool isRunning;
		// AI is fully initialized and running
	int attachedAtFrame;
		// frame when AI was attached
};

#endif