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#include "Build.h"
#include "../CUnit.h"
#include "../CGroup.h"
#include "../CUnitTable.h"
#include "../CPathfinder.h"
#include "../CEconomy.h"
#include "../CTaskHandler.h"
std::map<buildType, std::string> BuildTask::buildStr;
BuildTask::BuildTask(AIClasses *_ai, buildType build, UnitType *toBuild, CGroup &group, float3 &pos): ATask(_ai) {
if (buildStr.empty()) {
buildStr[BUILD_MPROVIDER] = std::string("MPROVIDER");
buildStr[BUILD_EPROVIDER] = std::string("EPROVIDER");
buildStr[BUILD_AA_DEFENSE] = std::string("AA_DEFENSE");
buildStr[BUILD_AG_DEFENSE] = std::string("AG_DEFENSE");
buildStr[BUILD_UW_DEFENSE] = std::string("UW_DEFENSE");
buildStr[BUILD_FACTORY] = std::string("FACTORY");
buildStr[BUILD_MSTORAGE] = std::string("MSTORAGE");
buildStr[BUILD_ESTORAGE] = std::string("ESTORAGE");
buildStr[BUILD_MISC_DEFENSE] = std::string("MISC_DEFENSE");
buildStr[BUILD_IMP_DEFENSE] = std::string("IMPORTANT_DEFENSE");
}
this->t = TASK_BUILD;
this->pos = pos;
this->bt = build;
this->toBuild = toBuild;
float eta = ai->pathfinder->getETA(group, pos);
if (eta == std::numeric_limits<float>::max())
this->eta = 0;
else
this->eta = int((eta + 100.0f) * 1.2f);
this->building = false;
addGroup(group);
}
bool BuildTask::onValidate() {
if (isMoving) {
// decline task if metal spot is occupied by firendly unit
if ((toBuild->cats&MEXTRACTOR).any()) {
int numUnits = ai->cb->GetFriendlyUnits(&ai->unitIDs[0], pos, 1.1f * ai->cb->GetExtractorRadius());
for (int i = 0; i < numUnits; i++) {
const int uid = ai->unitIDs[i];
const UnitDef *ud = ai->cb->GetUnitDef(uid);
if ((UC(ud->id)&MEXTRACTOR).any()) {
return false;
}
}
}
}
else {
CGroup *group = firstGroup();
if (ai->economy->hasFinishedBuilding(*group))
return false;
if (lifeFrames() > eta && !ai->economy->hasBegunBuilding(*group)) {
LOG_WW("BuildTask::update assuming buildpos blocked for group " << (*group))
return false;
}
}
return true;
}
void BuildTask::onUpdate() {
CGroup *group = firstGroup();
if (group->isMicroing()) {
if (group->isIdle()) {
CUnit* unit = group->firstUnit();
group->micro(false); // if idle, our micro is done
eta += unit->microingFrames;
unit->microingFrames = 0; // reset
}
else
return; // if microing, break
}
if (!building) {
if (isMoving) {
if (!resourceScan()) {
const float3 gpos = group->pos();
if (gpos.distance2D(pos) <= group->buildRange) {
isMoving = false;
ai->pathfinder->remove(*group);
}
else
repairScan();
}
}
if (!isMoving && !group->isMicroing()) {
if (group->build(pos, toBuild)) {
building = true;
group->micro(true);
}
}
}
if (group->isIdle()) {
// make builder react faster when job is finished
if (!onValidate())
remove();
}
}
bool BuildTask::assistable(CGroup &assister, float &travelTime) const {
if (!toBuild->def->canBeAssisted)
return false;
if (isMoving)
return false;
if (assisters.size() > 1 && (bt == BUILD_AG_DEFENSE || bt == BUILD_AA_DEFENSE || bt == BUILD_MISC_DEFENSE))
return false;
CGroup *group = firstGroup();
float buildSpeed = group->buildSpeed;
std::list<ATask*>::const_iterator it;
for (it = assisters.begin(); it != assisters.end(); ++it)
buildSpeed += (*it)->firstGroup()->buildSpeed;
// NOTE: we should calculate distance to group position instead of target
// position because build place can be reachable within build range only
float3 gpos = group->pos();
float buildTime = (toBuild->def->buildTime / buildSpeed) * 32.0f;
/* travelTime + 5 seconds to make it worth the trip */
travelTime = ai->pathfinder->getETA(assister, gpos) + 150.0f;
return (buildTime > travelTime);
}
void BuildTask::onUnitDestroyed(int uid, int attacker) {
if (ai->cb->UnitBeingBuilt(uid)) {
CUnit* unit = ai->unittable->getUnit(uid);
if (unit && unit->builtBy == firstGroup()->firstUnit()->key)
remove();
}
}
void BuildTask::toStream(std::ostream& out) const {
out << "BuildTask(" << key << ") " << buildStr[bt];
out << "(" << toBuild->def->humanName << ") ETA(" << eta << ")";
out << " lifetime(" << lifeFrames() << ") ";
CGroup *group = firstGroup();
if (group)
out << (*group);
}
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