File: MetalMap.h

package info (click to toggle)
spring 88.0%2Bdfsg1-1.1
  • links: PTS, VCS
  • area: main
  • in suites: wheezy
  • size: 41,524 kB
  • sloc: cpp: 343,114; ansic: 38,414; python: 12,257; java: 12,203; awk: 5,748; sh: 1,204; xml: 997; perl: 405; objc: 192; makefile: 181; php: 134; sed: 2
file content (53 lines) | stat: -rwxr-xr-x 996 bytes parent folder | download | duplicates (3)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
#ifndef KAIK_METALMAP_HDR
#define KAIK_METALMAP_HDR

#include <vector>

struct AIClasses;

class CMetalMap {
	public:
		CMetalMap(AIClasses* ai);
		~CMetalMap();

		void Init();
		int NumSpotsFound;
		float AverageMetal;
		float3 GetNearestMetalSpot(int builderid, const UnitDef* extractor);
		std::vector<float3> VectoredSpots;

	private:
		void GetMetalPoints();
		void SaveMetalMap();
		bool LoadMetalMap();

		std::string GetCacheName() const;

		float3 BufferSpot;
		bool Stopme;
		int MaxSpots;
		int MetalMapHeight;
		int MetalMapWidth;
		int TotalCells;
		int SquareRadius;
		int DoubleSquareRadius;
		int TotalMetal;
		int MaxMetal;
		int TempMetal;
		int coordx;
		int coordy;
		int Minradius;
		int MinMetalForSpot;
		int XtractorRadius; // in metal map units
		int DoubleRadius; // in metal map units
		float XtractorRadiusOrg; // in heightmap units
		unsigned char* MexArrayA;
		unsigned char* MexArrayB;
		unsigned char* MexArrayC;
		int* TempAverage;

		AIClasses* ai;
};


#endif