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#!/usr/bin/awk -f
#
# This awk script creates the C++ wrapper classes for the C event structs in:
# rts/ExternalAI/Interface/AISEvents.h
#
# This script uses functions from the following files:
# * common.awk
# * commonDoc.awk
# Variables that can be set on th ecommand-line (with -v):
# * GENERATED_SOURCE_DIR: will contain the generated sources
#
# usage:
# awk -f thisScript.awk -f common.awk -f commonDoc.awk
# awk -f thisScript.awk -f common.awk -f commonDoc.awk -v 'GENERATED_SOURCE_DIR=/tmp/build/AI/Interfaces/Java/generated-java-src'
#
BEGIN {
# initialize things
# define the field splitter(-regex)
FS = "[ \t]+";
# These vars can be assigned externally, see file header.
# Set the default values if they were not supplied on the command line.
if (!GENERATED_SOURCE_DIR) {
GENERATED_SOURCE_DIR = "../src-generated/main/native";
}
mySrc = GENERATED_SOURCE_DIR;
myNameSpace = "springai";
myAIClass = "AI";
myAbstractAIClass = "AbstractAI";
myAIFactoryClass = "AIFactory";
myAIFile_h = mySrc "/" myAIClass ".h";
#myAIFile_cpp = mySrc "/" myAIClass ".cpp";
myAbstractAIFile_h = mySrc "/" myAbstractAIClass ".h";
#myAbstractAIFile_cpp = mySrc "/" myAbstractAIClass ".cpp";
myAIFactoryFile_h = mySrc "/" myAIFactoryClass ".h";
#myAIFactoryFile_cpp = mySrc "/" myAIFactoryClass ".cpp";
printAIHeader(myAIFile_h, myAIClass);
printAIHeader(myAbstractAIFile_h, myAbstractAIClass);
printAIFactoryHeader(myAIFactoryFile_h);
ind_evtTopics = 0;
ind_evtStructs = 0;
insideEvtStruct = 0;
}
# Checks if a field is available and is no comment
function isFieldUsable(f) {
valid = 0;
if (f && !match(f, /.*\/\/.*/)) {
valid = 1;
}
return valid;
}
function printAIHeader(outFile, clsName) {
printGeneratedWarningHeader(outFile);
print("") >> outFile;
printGPLHeader(outFile);
print("") >> outFile;
if (clsName == myAbstractAIClass) {
print("#include \"" myAIClass ".h\"") >> outFile;
print("") >> outFile;
} else {
print("#include \"AICallback.h\"") >> outFile;
print("#include \"Unit.h\"") >> outFile;
print("#include \"WeaponDef.h\"") >> outFile;
print("#include \"ExternalAI/Interface/AISCommands.h\"") >> outFile;
print("#include \"ExternalAI/Interface/AISCommands.h\"") >> outFile;
print("") >> outFile;
print("#include <string>") >> outFile;
print("#include <vector>") >> outFile;
print("#include <map>") >> outFile;
}
print("") >> outFile;
print("/**") >> outFile;
print(" *") >> outFile;
print(" *") >> outFile;
print(" * @author hoijui") >> outFile;
print(" * @version GENERATED") >> outFile;
print(" */") >> outFile;
print("namespace " myNameSpace " {") >> outFile;
if (clsName == myAbstractAIClass) {
print("class " clsName " : public " myAIClass " {") >> outFile;
} else {
print("class " clsName " {") >> outFile;
}
print("") >> outFile;
print("public:") >> outFile;
print("") >> outFile;
if (clsName == myAIClass) {
print(" typedef std::map<std::string, std::string> Properties;") >> outFile;
print("") >> outFile;
}
}
function printAIEnd(outFile) {
print("}; // end of class") >> outFile;
print("} // end of namespace") >> outFile;
print("") >> outFile;
}
function printAIFactoryHeader(outFile) {
printGeneratedWarningHeader(outFile);
print("") >> outFile;
printGPLHeader(outFile);
print("") >> outFile;
print("#include \"ExternalAI/Interface/AISCommands.h\"") >> outFile;
print("") >> outFile;
print("#include <string>") >> outFile;
print("#include <map>") >> outFile;
print("") >> outFile;
print("/**") >> outFile;
print(" * TODO: Add description here") >> outFile;
print(" *") >> outFile;
print(" * @author hoijui") >> outFile;
print(" * @version GENERATED") >> outFile;
print(" */") >> outFile;
print("namespace " myNameSpace " {") >> outFile;
print("class " myAIFactoryClass " : public AI {") >> outFile;
print("") >> outFile;
print("private:") >> outFile;
print("") >> outFile;
print(" std::map<int, AI*> ais;") >> outFile;
print(" std::map<int, AICallback*> clbs;") >> outFile;
print("") >> outFile;
print(" AI* GetAI(int skirmishAIId, bool remove = false) {") >> outFile;
print("") >> outFile;
print(" AI* ai = NULL;") >> outFile;
print("") >> outFile;
print(" std::map<int, AI*>::iterator ai_it;") >> outFile;
print(" ai_it = ais.find(skirmishAIId);") >> outFile;
print(" if (ai_it != ais.end()) {") >> outFile;
print(" ai = *ai_it;") >> outFile;
print(" }") >> outFile;
print(" if (remove && ai != NULL) {") >> outFile;
print(" ais.remove(ai_it);") >> outFile;
print(" }") >> outFile;
print("") >> outFile;
print(" AICallback* GetAICallback(int skirmishAIId, bool remove = false) {") >> outFile;
print("") >> outFile;
print(" AICallback* ai = NULL;") >> outFile;
print("") >> outFile;
print(" std::map<int, AICallback*>::iterator ai_it;") >> outFile;
print(" clb_it = clbs.find(skirmishAIId);") >> outFile;
print(" if (clb_it != ais.end()) {") >> outFile;
print(" clb = *clb_it;") >> outFile;
print(" }") >> outFile;
print(" if (remove && clb != NULL) {") >> outFile;
print(" clbs.remove(clb_it);") >> outFile;
print(" }") >> outFile;
print("") >> outFile;
print(" return clb;") >> outFile;
print(" }") >> outFile;
print("") >> outFile;
print("public:") >> outFile;
print("") >> outFile;
print(" typedef std::map<std::string, std::string> Properties;") >> outFile;
print("") >> outFile;
print(" int Init(int skirmishAIId, Properties info, Properties options) {") >> outFile;
print("") >> outFile;
print(" AI* ai = CreateAI(skirmishAIId, info, options);") >> outFile;
print(" if (ai != NULL) {") >> outFile;
print(" ais[skirmishAIId] = ai);") >> outFile;
print(" }") >> outFile;
print(" return (ai == NULL) ? -1 : 0;") >> outFile;
print(" }") >> outFile;
print("") >> outFile;
print(" int Release(int skirmishAIId) {") >> outFile;
print("") >> outFile;
print(" AI* ai = GetAI(skirmishAIId, true);") >> outFile;
print(" AICallback* clb = GetAICallback(skirmishAIId, true);") >> outFile;
print(" int ret = (ai == NULL) ? -1 : 0;") >> outFile;
print(" delete ai;") >> outFile;
print(" delete clb;") >> outFile;
print(" return ret;") >> outFile;
print(" }") >> outFile;
print("") >> outFile;
print(" int HandleEvent(int skirmishAIId, int topic, const void* event) {") >> outFile;
print("") >> outFile;
print(" int internal_ret = -1;") >> outFile;
print("") >> outFile;
print(" AI* ai = GetAI(skirmishAIId);") >> outFile;
print(" AICallback* clb = GetAICallback(skirmishAIId);") >> outFile;
print("") >> outFile;
print(" if (ai != NULL) {") >> outFile;
print(" try {") >> outFile;
print(" switch (topic) {") >> outFile;
print("") >> outFile;
}
function printAIFactoryEnd(outFile) {
print(" default: {") >> outFile;
print(" internal_ret = 1;") >> outFile;
print(" }") >> outFile;
print(" }") >> outFile;
print(" } catch (Throwable t) { // TODO: this works?") >> outFile;
print(" internal_ret = 2;") >> outFile;
print(" }") >> outFile;
print(" }") >> outFile;
print("") >> outFile;
print(" return internal_ret;") >> outFile;
print(" }") >> outFile;
print("") >> outFile;
print(" virtual AI* CreateAI(int skirmishAIId, Properties info, Properties options) = 0;") >> outFile;
print("}; // end of class") >> outFile;
print("} // end of namespace") >> outFile;
print("") >> outFile;
}
function printEventOO(evtIndex) {
topicName = evtsTopicName[evtIndex];
topicValue = evtsTopicNameValue[topicName];
eName = evtsName[evtIndex];
eNameLowerized = lowerize(eName);
eCls = eName "AIEvent";
paramsTypes = "";
paramsEvt = "";
for (m=0; m < evtsNumMembers[evtIndex]; m++) {
name = evtsMembers_name[evtIndex, m];
type_c = evtsMembers_type_c[evtIndex, m];
type_jna = convertCToJNAType(type_c);
paramsTypes = paramsTypes ", " type_jna " " name;
paramsEvt = paramsEvt ", evt." name;
}
sub(/^\, /, "", paramsTypes);
sub(/^\, /, "", paramsEvt);
sub(/int unit(Id)?/, "Unit unit", paramsTypes);
sub(/int builder(Id)?/, "Unit builder", paramsTypes);
sub(/int attacker(Id)?/, "Unit attacker", paramsTypes);
sub(/int enemy(Id)?/, "Unit enemy", paramsTypes);
sub(/int weaponDef(Id)?/, "WeaponDef weaponDef", paramsTypes);
unitRepls = sub(/evt.unitId/, "Unit.getInstance(ooClb, evt.unitId)", paramsEvt);
if (unitRepls == 0) {
sub(/evt.unit/, "Unit.getInstance(ooClb, evt.unit)", paramsEvt);
}
sub(/evt.builder/, "Unit.getInstance(ooClb, evt.builder)", paramsEvt);
sub(/evt.attacker/, "Unit.getInstance(ooClb, evt.attacker)", paramsEvt);
sub(/evt.enemy/, "Unit.getInstance(ooClb, evt.enemy)", paramsEvt);
sub(/evt.weaponDefId/, "WeaponDef.getInstance(ooClb, evt.weaponDefId)", paramsEvt);
if (eName == "Init") {
paramsTypes = "int skirmishAIId, OOAICallback callback";
paramsEvt = "evt.skirmishAIId, ooClb";
} else if (eNameLowerized == "playerCommand") {
paramsTypes = "std::vector<Unit> units, AICommand command, int playerId";
paramsEvt = "units, command, evt.playerId";
}
print("") >> myAIFile_h;
printFunctionComment_Common(myAIFile_h, evtsDocComment, evtIndex, "\t");
print(" virtual int " eName "(" paramsTypes ") = 0;") >> myAIFile_h;
print("") >> myAbstractAIFile_h;
print(" virtual int " eName "(" paramsTypes ") {") >> myAbstractAIFile_h;
print(" return 0; // signaling: OK") >> myAbstractAIFile_h;
print(" }") >> myAbstractAIFile_h;
print("\t\t\t\t\t" "case " eCls ": {") >> myAIFactoryFile_h;
print("\t\t\t\t\t\t" eCls " evt = (" eCls ") event;") >> myAIFactoryFile_h;
if (eName == "Init") {
print("\t\t\t\t\t\t" "clb = AICallback.getInstance(evt.callback, evt.skirmishAIId);") >> myAIFactoryFile_h;
print("\t\t\t\t\t\t" "clbs.put(skirmishAIId, clb);") >> myAIFactoryFile_h;
} else if (eName == "PlayerCommand") {
print("\t\t\t\t\t\t" "std::vector<Unit> units;") >> myAIFactoryFile_h;
print("\t\t\t\t\t\t" "for (int i=0; i < evt.numUnitIds; i++) {") >> myAIFactoryFile_h;
print("\t\t\t\t\t\t\t" "units.push_back(Unit.getInstance(clb, evt.unitIds[i]));") >> myAIFactoryFile_h;
print("\t\t\t\t\t\t" "}") >> myAIFactoryFile_h;
print("\t\t\t\t\t\t" "AICommand command = AICommandWrapper.wrapp(evt.commandTopic, evt.commandData);") >> myAIFactoryFile_h;
}
print("\t\t\t\t\t\t" "internal_ret = ai." eName "(" paramsEvt ");") >> myAIFactoryFile_h;
print("\t\t\t\t\t\t" "break;") >> myAIFactoryFile_h;
print("\t\t\t\t\t" "}") >> myAIFactoryFile_h;
}
function printEventOOAIFactory(evtIndex) {
topicName = evtsTopicName[evtIndex];
topicValue = evtsTopicNameValue[topicName];
eName = evtsName[evtIndex];
}
function saveMember(ind_mem_s, member_s) {
name_s = extractParamName(member_s);
type_c_s = extractCType(member_s);
evtsMembers_name[ind_evtStructs, ind_mem_s] = name_s;
evtsMembers_type_c[ind_evtStructs, ind_mem_s] = type_c_s;
}
# aggare te los event defines in order
/^[ \t]*EVENT_.*$/ {
doWrapp = !match(($0), /.*EVENT_NULL.*/) && !match(($0), /.*EVENT_TO_ID_ENGINE.*/);
if (doWrapp) {
sub(",", "", $4);
evtsTopicNameValue[$2] = $4;
}
}
# This function has to return true (1) if a doc comment (eg: /** foo bar */)
# can be deleted.
# If there is no special condition you want to apply,
# it should always return true (1),
# cause there are additional mechanism to prevent accidential deleting.
# see: commonDoc.awk
function canDeleteDocumentation() {
return isInsideEvtStruct != 1;
}
################################################################################
### BEGINN: parsing and saving the event structs
# end of struct S*Event
/^}; \/\/ EVENT_.*$/ {
evtsNumMembers[ind_evtStructs] = ind_evtMember;
evtsTopicName[ind_evtStructs] = $3;
storeDocLines(evtsDocComment, ind_evtStructs);
printEventOO(ind_evtStructs);
ind_evtStructs++;
isInsideEvtStruct = 0;
}
# inside of struct S*Event
{
if (isInsideEvtStruct == 1) {
size_tmpMembers = split($0, tmpMembers, ";");
for (i=1; i<=size_tmpMembers; i++) {
tmpMembers[i] = trim(tmpMembers[i]);
if (tmpMembers[i] == "" || match(tmpMembers[i], /^\/\//)) {
break;
}
saveMember(ind_evtMember++, tmpMembers[i]);
}
}
}
# beginn of struct S*Event
/^struct S.*Event( \{)?/ {
isInsideEvtStruct = 1;
ind_evtMember = 0;
eventName = $2;
sub(/^S/, "", eventName);
sub(/Event$/, "", eventName);
evtsName[ind_evtStructs] = eventName;
}
### END: parsing and saving the event structs
################################################################################
END {
# finalize things
printAIEnd(myAIFile_h);
printAIEnd(myAbstractAIFile_h);
printAIFactoryEnd(myAIFactoryFile_h);
close(myAIFile_h);
close(myAbstractAIFile_h);
close(myAIFactoryFile_h);
}
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