File: AICheats.cpp

package info (click to toggle)
spring 88.0%2Bdfsg1-1.1
  • links: PTS, VCS
  • area: main
  • in suites: wheezy
  • size: 41,524 kB
  • sloc: cpp: 343,114; ansic: 38,414; python: 12,257; java: 12,203; awk: 5,748; sh: 1,204; xml: 997; perl: 405; objc: 192; makefile: 181; php: 134; sed: 2
file content (486 lines) | stat: -rwxr-xr-x 9,878 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */

#include "AICheats.h"

#include "ExternalAI/SkirmishAIWrapper.h"
#include "Game/TraceRay.h"
#include "Sim/Units/Unit.h"
#include "Sim/Units/CommandAI/CommandAI.h"
#include "Sim/Misc/QuadField.h"
#include "Sim/Misc/GlobalConstants.h" // needed for MAX_UNITS
#include "Sim/Units/UnitHandler.h"
#include "Sim/Units/UnitLoader.h"
#include "Sim/Features/Feature.h"
#include "Sim/Misc/GlobalSynced.h"
#include "Sim/Misc/TeamHandler.h"
#include "Game/GameServer.h"
#include "Game/GameSetup.h"
#include "System/mmgr.h"

#include <vector>
#include <list>

#define CHECK_UNITID(id) ((unsigned)(id) < (unsigned)uh->MaxUnits())
#define CHECK_GROUPID(id) ((unsigned)(id) < (unsigned)gh->groups.size())

CUnit* CAICheats::GetUnit(int unitId) const {

	CUnit* unit = NULL;

	if (CHECK_UNITID(unitId)) {
		unit = uh->units[unitId];
	}

	return unit;
}


CAICheats::CAICheats(CSkirmishAIWrapper* ai): ai(ai)
{
}

CAICheats::~CAICheats()
{}



bool CAICheats::OnlyPassiveCheats()
{
	// returns whether cheats will desync (this is
	// always the case unless we are both the host
	// and the only client) if used by an AI
	if (!gameServer) {
		return true;
	} else if (gameSetup && (gameSetup->playerStartingData.size() == 1)) {
		// assumes AI's dont count toward numPlayers
		return false;
	} else {
		// disable it in case we are not sure
		return true;
	}
}

void CAICheats::EnableCheatEvents(bool enable)
{
	// enable sending of EnemyCreated, etc. events
	ai->SetCheatEventsEnabled(enable);
}



void CAICheats::SetMyIncomeMultiplier(float incomeMultiplier)
{
	if (!OnlyPassiveCheats()) {
		teamHandler->Team(ai->GetTeamId())->SetIncomeMultiplier(incomeMultiplier);
	}
}

void CAICheats::GiveMeMetal(float amount)
{
	if (!OnlyPassiveCheats())
		teamHandler->Team(ai->GetTeamId())->metal += amount;
}

void CAICheats::GiveMeEnergy(float amount)
{
	if (!OnlyPassiveCheats())
		teamHandler->Team(ai->GetTeamId())->energy += amount;
}

int CAICheats::CreateUnit(const char* name, const float3& pos)
{
	int unitId = 0;

	if (!OnlyPassiveCheats()) {
		CUnit* unit = unitLoader->LoadUnit(name, pos, ai->GetTeamId(), false, 0, NULL);
		if (unit) {
			unitId = unit->id;
		}
	}

	return unitId;
}

const UnitDef* CAICheats::GetUnitDef(int unitId) const
{
	const UnitDef* unitDef = NULL;

	const CUnit* unit = GetUnit(unitId);
	if (unit) {
		unitDef = unit->unitDef;
	}

	return unitDef;
}



float3 CAICheats::GetUnitPos(int unitId) const
{
	const CUnit* unit = GetUnit(unitId);
	if (unit) {
		return unit->pos;
	}

	return ZeroVector;
}

float3 CAICheats::GetUnitVelocity(int unitId) const
{
	const CUnit* unit = GetUnit(unitId);
	if (unit) {
		return unit->speed;
	}

	return ZeroVector;
}


static int FilterUnitsVector(const std::vector<CUnit*>& units, int* unitIds, int unitIds_max, bool (*includeUnit)(CUnit*) = NULL)
{
	int a = 0;

	if (unitIds_max < 0) {
		unitIds = NULL;
		unitIds_max = MAX_UNITS;
	}

	std::vector<CUnit*>::const_iterator ui;
	for (ui = units.begin(); (ui != units.end()) && (a < unitIds_max); ++ui) {
		CUnit* u = *ui;

		if ((includeUnit == NULL) || (*includeUnit)(u)) {
			if (unitIds != NULL) {
				unitIds[a] = u->id;
			}
			a++;
		}
	}

	return a;
}
static int FilterUnitsList(const std::list<CUnit*>& units, int* unitIds, int unitIds_max, bool (*includeUnit)(CUnit*) = NULL)
{
	int a = 0;

	if (unitIds_max < 0) {
		unitIds = NULL;
		unitIds_max = MAX_UNITS;
	}

	std::list<CUnit*>::const_iterator ui;
	for (ui = units.begin(); (ui != units.end()) && (a < unitIds_max); ++ui) {
		CUnit* u = *ui;

		if ((includeUnit == NULL) || (*includeUnit)(u)) {
			if (unitIds != NULL) {
				unitIds[a] = u->id;
			}
			a++;
		}
	}

	return a;
}

static inline bool unit_IsNeutral(CUnit* unit) {
	return unit->IsNeutral();
}

static int myAllyTeamId = -1;

/// You have to set myAllyTeamId before callign this function. NOT thread safe!
static inline bool unit_IsEnemy(CUnit* unit) {
	return (!teamHandler->Ally(unit->allyteam, myAllyTeamId)
			&& !unit_IsNeutral(unit));
}


int CAICheats::GetEnemyUnits(int* unitIds, int unitIds_max)
{
	myAllyTeamId = teamHandler->AllyTeam(ai->GetTeamId());
	return FilterUnitsList(uh->activeUnits, unitIds, unitIds_max, &unit_IsEnemy);
}

int CAICheats::GetEnemyUnits(int* unitIds, const float3& pos, float radius, int unitIds_max)
{
	const std::vector<CUnit*>& units = qf->GetUnitsExact(pos, radius);
	myAllyTeamId = teamHandler->AllyTeam(ai->GetTeamId());
	return FilterUnitsVector(units, unitIds, unitIds_max, &unit_IsEnemy);
}

int CAICheats::GetNeutralUnits(int* unitIds, int unitIds_max)
{
	return FilterUnitsList(uh->activeUnits, unitIds, unitIds_max, &unit_IsNeutral);
}

int CAICheats::GetNeutralUnits(int* unitIds, const float3& pos, float radius, int unitIds_max)
{
	const std::vector<CUnit*>& units = qf->GetUnitsExact(pos, radius);
	return FilterUnitsVector(units, unitIds, unitIds_max, &unit_IsNeutral);
}

int CAICheats::GetFeatures(int* features, int max) const {
	// this method is never called anyway, see SSkirmishAICallbackImpl.cpp
	return 0;
}
int CAICheats::GetFeatures(int* features, int max, const float3& pos,
			float radius) const {
	// this method is never called anyway, see SSkirmishAICallbackImpl.cpp
	return 0;
}



int CAICheats::GetUnitTeam(int unitId) const
{
	int unitTeamId = 0;

	const CUnit* unit = GetUnit(unitId);
	if (unit) {
		unitTeamId = unit->team;
	}

	return unitTeamId;
}

int CAICheats::GetUnitAllyTeam(int unitId) const
{
	int unitAllyTeamId = 0;

	const CUnit* unit = GetUnit(unitId);
	if (unit) {
		unitAllyTeamId = unit->allyteam;
	}

	return unitAllyTeamId;
}

float CAICheats::GetUnitHealth(int unitId) const
{
	float health = 0.0f;

	const CUnit* unit = GetUnit(unitId);
	if (unit) {
		health = unit->health;
	}

	return health;
}

float CAICheats::GetUnitMaxHealth(int unitId) const
{
	float maxHealth = 0.0f;

	const CUnit* unit = GetUnit(unitId);
	if (unit) {
		maxHealth = unit->maxHealth;
	}

	return maxHealth;
}

float CAICheats::GetUnitPower(int unitId) const
{
	float power = 0.0f;

	const CUnit* unit = GetUnit(unitId);
	if (unit) {
		power = unit->power;
	}

	return power;
}

float CAICheats::GetUnitExperience(int unitId) const
{
	float experience = 0.0f;

	const CUnit* unit = GetUnit(unitId);
	if (unit) {
		experience = unit->experience;
	}

	return experience;
}

bool CAICheats::IsUnitActivated(int unitId) const
{
	bool activated = false;

	const CUnit* unit = GetUnit(unitId);
	if (unit) {
		activated = unit->activated;
	}

	return activated;
}

bool CAICheats::UnitBeingBuilt(int unitId) const
{
	bool beingBuilt = false;

	const CUnit* unit = GetUnit(unitId);
	if (unit) {
		beingBuilt = unit->beingBuilt;
	}

	return beingBuilt;
}

bool CAICheats::GetUnitResourceInfo(int unitId, UnitResourceInfo* unitResInf) const
{
	bool fetchOk = false;

	const CUnit* unit = GetUnit(unitId);
	if (unit) {
		unitResInf->energyMake = unit->energyMake;
		unitResInf->energyUse  = unit->energyUse;
		unitResInf->metalMake  = unit->metalMake;
		unitResInf->metalUse   = unit->metalUse;
		fetchOk = true;
	}

	return fetchOk;
}

const CCommandQueue* CAICheats::GetCurrentUnitCommands(int unitId) const
{
	const CCommandQueue* currentUnitCommands = NULL;

	const CUnit* unit = GetUnit(unitId);
	if (unit) {
		currentUnitCommands = &unit->commandAI->commandQue;
	}

	return currentUnitCommands;
}

int CAICheats::GetBuildingFacing(int unitId) const
{
	int buildFacing = 0;

	const CUnit* unit = GetUnit(unitId);
	if (unit) {
		buildFacing = unit->buildFacing;
	}

	return buildFacing;
}

bool CAICheats::IsUnitCloaked(int unitId) const
{
	bool isCloaked = false;

	const CUnit* unit = GetUnit(unitId);
	if (unit) {
		isCloaked = unit->isCloaked;
	}

	return isCloaked;
}

bool CAICheats::IsUnitParalyzed(int unitId) const
{
	bool stunned = false;

	const CUnit* unit = GetUnit(unitId);
	if (unit) {
		stunned = unit->stunned;
	}

	return stunned;
}


bool CAICheats::IsUnitNeutral(int unitId) const
{
	bool isNeutral = false;

	const CUnit* unit = GetUnit(unitId);
	if (unit) {
		isNeutral = unit->IsNeutral();
	}

	return isNeutral;
}


bool CAICheats::GetProperty(int id, int property, void *data) const
{
	bool fetchOk = false;

	switch (property) {
		case AIVAL_UNITDEF: {
			const CUnit* unit = GetUnit(id);
			if (unit) {
				(*(const UnitDef**) data) = unit->unitDef;
				fetchOk = true;
			}
			break;
		}
		default: {
			fetchOk = false;
		}
	}

	return fetchOk;
}

bool CAICheats::GetValue(int id, void* data) const
{
	return false;
}

int CAICheats::HandleCommand(int commandId, void* data)
{
	int ret = 0; // handling failed

	switch (commandId) {
		case AIHCQuerySubVersionId: {
			ret = 1; // current version of Handle Command interface
		} break;

		case AIHCTraceRayId: {
			AIHCTraceRay* cmdData = (AIHCTraceRay*) data;

			if (CHECK_UNITID(cmdData->srcUID)) {
				const CUnit* srcUnit = uh->units[cmdData->srcUID];
				CUnit* hitUnit = NULL;
				CFeature* hitFeature = NULL;

				if (srcUnit != NULL) {
					//FIXME ignore features?
					cmdData->rayLen = TraceRay::TraceRay(cmdData->rayPos, cmdData->rayDir, cmdData->rayLen, cmdData->flags, srcUnit, hitUnit, hitFeature);
					cmdData->hitUID = (hitUnit != NULL)? hitUnit->id: -1;
				}
			}

			ret = 1;
		} break;

		case AIHCFeatureTraceRayId: {
			AIHCFeatureTraceRay* cmdData = (AIHCFeatureTraceRay*) data;

			if (CHECK_UNITID(cmdData->srcUID)) {
				const CUnit* srcUnit = uh->units[cmdData->srcUID];
				CUnit* hitUnit = NULL;
				CFeature* hitFeature = NULL;

				if (srcUnit != NULL) {
					//FIXME ignore units?
					cmdData->rayLen = TraceRay::TraceRay(cmdData->rayPos, cmdData->rayDir, cmdData->rayLen, cmdData->flags, srcUnit, hitUnit, hitFeature);
					cmdData->hitFID = (hitFeature != NULL)? hitFeature->id: -1;
				}
			}

			ret = 1;
		} break;

		default: {
			ret = 0; // handling failed
		}
	}

	return ret;
}