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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef LUA_AI_IMPL_HANDLER_H
#define LUA_AI_IMPL_HANDLER_H
#include "System/Info.h"
//#include "System/creg/creg_cond.h"
#include <vector>
#include <string>
struct Info;
/**
* Handles all Lua AI implementation relevant stuff.
*/
class CLuaAIImplHandler
{
// CR_DECLARE(CLuaAIImplHandler);
CLuaAIImplHandler();
~CLuaAIImplHandler();
public:
/**
* Fetcher for the singleton.
*/
static CLuaAIImplHandler& GetInstance();
std::vector< std::vector<InfoItem> > LoadInfos();
};
#define luaAIImplHandler CLuaAIImplHandler::GetInstance()
#endif // LUA_AI_IMPL_HANDLER_H
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