File: SkirmishAIData.h

package info (click to toggle)
spring 88.0%2Bdfsg1-1.1
  • links: PTS, VCS
  • area: main
  • in suites: wheezy
  • size: 41,524 kB
  • sloc: cpp: 343,114; ansic: 38,414; python: 12,257; java: 12,203; awk: 5,748; sh: 1,204; xml: 997; perl: 405; objc: 192; makefile: 181; php: 134; sed: 2
file content (33 lines) | stat: -rwxr-xr-x 665 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */

#ifndef SKIRMISH_AI_DATA_H
#define SKIRMISH_AI_DATA_H

#include "ExternalAI/SkirmishAIBase.h"

#include "System/creg/creg_cond.h"

#include <string>
#include <vector>
#include <map>


/**
 * Contains everything needed to initialize a Skirmish AI instance.
 * @see Game/GameSetup
 */
class SkirmishAIData : public SkirmishAIBase {
	CR_DECLARE(SkirmishAIData);

public:
	std::string shortName;
	std::string version;
	std::vector<std::string> optionKeys;
	std::map<std::string, std::string> options;

	bool isLuaAI;

	SkirmishAIStatistics currentStats;
};

#endif // SKIRMISH_AI_DATA_H