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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef SKIRMISH_AI_KEY_H
#define SKIRMISH_AI_KEY_H
// this is needed when compiling with MinGW,
// cause it has interface defined somewhere in its base files
// it is not needed on GCC eg.
#ifdef interface
#undef interface
#endif
#include "AIInterfaceKey.h"
#include "System/creg/creg_cond.h"
#include <string>
/**
* Used to uniquely identify a Skirmish AI within the engine.
*/
class SkirmishAIKey {
CR_DECLARE_STRUCT(SkirmishAIKey);
public:
SkirmishAIKey(
const std::string& shortName = "",
const std::string& version = "",
const AIInterfaceKey& interface = AIInterfaceKey());
SkirmishAIKey(const SkirmishAIKey& base, const AIInterfaceKey& interface);
SkirmishAIKey(const SkirmishAIKey& toCopy);
~SkirmishAIKey();
const std::string& GetShortName() const;
const std::string& GetVersion() const;
const AIInterfaceKey& GetInterface() const;
bool IsUnspecified() const;
bool IsFullySpecified() const;
std::string ToString() const;
bool operator==(const SkirmishAIKey& otherKey) const;
bool operator!=(const SkirmishAIKey& otherKey) const;
bool operator<(const SkirmishAIKey& otherKey) const;
bool operator>(const SkirmishAIKey& otherKey) const;
bool operator<=(const SkirmishAIKey& otherKey) const;
bool operator>=(const SkirmishAIKey& otherKey) const;
private:
bool isEqual(const SkirmishAIKey& otherKey) const;
bool isLessThen(const SkirmishAIKey& otherKey) const;
std::string shortName;
std::string version;
AIInterfaceKey interface;
};
#endif // SKIRMISH_AI_KEY_H
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