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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#include "SkirmishAILibrary.h"
#include "ExternalAI/IAILibraryManager.h"
#include "ExternalAI/SkirmishAIHandler.h"
#include "ExternalAI/AIInterfaceKey.h"
#include "Sim/Misc/GlobalConstants.h"
#include "System/Log/ILog.h"
#include <string>
CSkirmishAILibrary::CSkirmishAILibrary(const SSkirmishAILibrary& ai,
const SkirmishAIKey& key)
: sSAI(ai), key(key) {
if (sSAI.handleEvent == NULL) {
LOG_L(L_ERROR,
"Fetched AI library %s-%s has no handleEvent function"
"available. It is therefore illegal and will not be used."
"This usually indicates a problem in the used AI Interface"
"library (%s-%s).",
key.GetShortName().c_str(), key.GetVersion().c_str(),
key.GetInterface().GetShortName().c_str(),
key.GetInterface().GetVersion().c_str());
}
}
CSkirmishAILibrary::~CSkirmishAILibrary() {}
SkirmishAIKey CSkirmishAILibrary::GetKey() const {
return key;
}
LevelOfSupport CSkirmishAILibrary::GetLevelOfSupportFor(
const std::string& engineVersionString, int engineVersionNumber,
const AIInterfaceKey& interfaceKey) const {
if (sSAI.getLevelOfSupportFor != NULL) {
return sSAI.getLevelOfSupportFor(
key.GetShortName().c_str(), key.GetVersion().c_str(),
engineVersionString.c_str(), engineVersionNumber,
interfaceKey.GetShortName().c_str(), interfaceKey.GetVersion().c_str()
);
} else {
return LOS_Unknown;
}
}
bool CSkirmishAILibrary::Init(int skirmishAIId, const SSkirmishAICallback* c_callback) const
{
bool ok = true;
if (sSAI.init != NULL) {
const int error = sSAI.init(skirmishAIId, c_callback);
ok = (error == 0);
if (!ok) {
// init failed
const int teamId = skirmishAIHandler.GetSkirmishAI(skirmishAIId)->team;
LOG_L(L_ERROR,
"Failed to initialize an AI for team %d (ID: %i), error: %d",
teamId, skirmishAIId, error);
skirmishAIHandler.SetLocalSkirmishAIDieing(skirmishAIId, 5 /* = AI failed to init */);
}
}
return ok;
}
bool CSkirmishAILibrary::Release(int skirmishAIId) const
{
bool ok = true;
if (sSAI.release != NULL) {
int error = sSAI.release(skirmishAIId);
ok = (error == 0);
if (!ok) {
// release failed
const int teamId = skirmishAIHandler.GetSkirmishAI(skirmishAIId)->team;
LOG_L(L_ERROR,
"Failed to release an AI on team %d (ID: %i), error: %d",
teamId, skirmishAIId, error);
}
}
return ok;
}
int CSkirmishAILibrary::HandleEvent(int skirmishAIId, int topic, const void* data) const
{
skirmishAIHandler.SetCurrentAIID(skirmishAIId);
int ret = sSAI.handleEvent(skirmishAIId, topic, data);
skirmishAIHandler.SetCurrentAIID(MAX_AIS);
if (ret != 0) {
// event handling failed!
const int teamId = skirmishAIHandler.GetSkirmishAI(skirmishAIId)->team;
LOG_L(L_WARNING,
"AI for team %i (ID: %i) failed handling event with topic %i, error: %i",
teamId, skirmishAIId, topic, ret
);
}
return ret;
}
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