File: CameraController.cpp

package info (click to toggle)
spring 88.0%2Bdfsg1-1.1
  • links: PTS, VCS
  • area: main
  • in suites: wheezy
  • size: 41,524 kB
  • sloc: cpp: 343,114; ansic: 38,414; python: 12,257; java: 12,203; awk: 5,748; sh: 1,204; xml: 997; perl: 405; objc: 192; makefile: 181; php: 134; sed: 2
file content (70 lines) | stat: -rwxr-xr-x 1,830 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */

#include "System/mmgr.h"

#include "CameraController.h"
#include "Sim/Misc/GlobalConstants.h"
#include "Sim/Misc/GlobalSynced.h"
#include "System/Config/ConfigHandler.h"


CONFIG(float, UseDistToGroundForIcons).defaultValue(0.95f);


CCameraController::CCameraController()
{
	// switchVal:
	// * 1.0 = 0 degree  = overview
	// * 0.0 = 90 degree = first person
	switchVal = configHandler->GetFloat("UseDistToGroundForIcons");
	scrollSpeed = 1;
	fov = 45.0f;
	pixelSize = 1.0f;
	enabled = true;
	pos = float3(gs->mapx * 0.5f * SQUARE_SIZE, 1000.f, gs->mapy * 0.5f * SQUARE_SIZE); // center map
}



bool CCameraController::SetStateBool(const StateMap& sm,
                                     const std::string& name, bool& var)
{
	StateMap::const_iterator it = sm.find(name);
	if (it != sm.end()) {
		const float value = it->second;
		var = (value > 0.0f);
		return true;
	}
	return false;
}


bool CCameraController::SetStateFloat(const StateMap& sm,
                                      const std::string& name, float& var)
{
	StateMap::const_iterator it = sm.find(name);
	if (it != sm.end()) {
		const float value = it->second;
		var = value;
		return true;
	}
	return false;
}

// Uses distance to ground for large angles (near 90 degree),
// and distance to unit for flat angles (near 0 degree),
// when comparing the camera direction to the map surface,
// assuming the map is flat.
bool CCameraController::GetUseDistToGroundForIcons() {

	const float3& dir     = GetDir().UnsafeNormalize();
	const float dot       = std::min(1.0f, std::max(0.0f, fabs(dir.dot(UpVector))));

	if (dot < switchVal) {
		// flat angle (typical for first person camera)
		return false;
	} else {
		// steep angle (typical for overhead camera)
		return true;
	}
}