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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#include "ClientSetup.h"
#include "System/TdfParser.h"
#include "System/Exceptions.h"
#include "System/Log/ILog.h"
#include "System/Config/ConfigHandler.h"
#include "System/Util.h"
#ifdef DEDICATED
#include "System/Platform/errorhandler.h"
#endif
static const unsigned int DEFAULT_HOST_PORT = 8452;
static const std::string DEFAULT_HOST_IP = ""; // -> any local address
static const std::string DEFAULT_HOST_PORT_STR = IntToString(DEFAULT_HOST_PORT);
ClientSetup::ClientSetup():
hostPort(DEFAULT_HOST_PORT),
isHost(false)
{
}
void ClientSetup::Init(const std::string& setup)
{
TdfParser file(setup.c_str(), setup.length());
if (!file.SectionExist("GAME")) {
throw content_error("GAME-section does not exist in script.txt");
}
// Technical parameters
file.GetDef(hostIP, DEFAULT_HOST_IP, "GAME\\HostIP");
if (StringToLower(hostIP) == "localhost") {
// FIXME temporary hack: we do not support (host-)names.
// "localhost" was the only name supported in the past.
// added 7. January 2011, to be removed in ~ 1 year
hostIP = "127.0.0.1";
}
file.GetDef(hostPort, DEFAULT_HOST_PORT_STR, "GAME\\HostPort");
file.GetDef(myPlayerName, "", "GAME\\MyPlayerName");
file.GetDef(myPasswd, "", "GAME\\MyPasswd");
if (!file.GetValue(isHost, "GAME\\IsHost")) {
LOG_L(L_WARNING, "script.txt is missing the IsHost-entry. Assuming this is a client.");
}
#ifdef DEDICATED
if (!isHost) {
handleerror(NULL, "Error: Dedicated server needs to be host, but the start script does not have \"IsHost=1\".", "Start script error", MBF_OK|MBF_EXCL);
}
#endif
std::string sourceport, autohostip, autohostport;
if (file.SGetValue(sourceport, "GAME\\SourcePort")) {
configHandler->SetString("SourcePort", sourceport, true);
}
if (file.SGetValue(autohostip, "GAME\\AutohostIP")) {
configHandler->SetString("AutohostIP", autohostip, true);
}
if (file.SGetValue(autohostport, "GAME\\AutohostPort")) {
configHandler->SetString("AutohostPort", autohostport, true);
}
if (file.SectionExist("OPTIONS")) {
const std::map<std::string, std::string>& options = file.GetAllValues("OPTIONS");
for (std::map<std::string,std::string>::const_iterator it = options.begin(); it != options.end(); ++it) {
configHandler->SetString(it->first, it->second, true);
}
}
}
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