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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef _GAME_CONTROLLER_H_
#define _GAME_CONTROLLER_H_
#include <string>
class CGameController
{
public:
CGameController();
virtual ~CGameController();
virtual bool Draw();
virtual bool Update();
virtual int KeyPressed(unsigned short key, bool isRepeat);
virtual int KeyReleased(unsigned short key);
virtual void ResizeEvent() {}
/// true if user is writing
bool userWriting;
/// current writing position
int writingPos;
bool ignoreNextChar;
char ignoreChar;
std::string userInput;
std::string userPrompt;
void PasteClipboard();
};
extern CGameController* activeController;
#endif // _GAME_CONTROLLER_H_
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