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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef MESSAGES_H
#define MESSAGES_H
#include <map>
#include <string>
#include <vector>
/**
* Singleton object to read and store team-death-messages.
* It essentially behaves like a one-to-many translator:
* You pass a message to it, and according to the content
* of messages.lua, it picks a random 'translation' and returns that.
* In the future this could be extended to support proper internationalisation
* too.
* Currently, this is only used for team-death-messages, eg: "team1 is no more"
*/
class CMessages
{
private:
typedef std::vector<std::string> message_list_t;
typedef std::map<std::string, message_list_t> message_map_t;
message_map_t tr;
bool loaded;
private:
CMessages();
static CMessages* GetInstance();
void Load();
std::string Translate(const std::string& msg) const;
std::string Pick(const message_list_t& vec) const;
public:
static inline std::string Tr(const std::string& msg) {
CMessages* inst = GetInstance();
if (!inst->loaded) {
inst->Load();
}
return inst->Translate(msg);
}
};
#endif // MESSAGES_H
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