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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#include "Rendering/GL/myGL.h"
#include <map>
#include <SDL_keysym.h>
#include <SDL_timer.h>
#include <set>
#include <cfloat>
#include "System/mmgr.h"
#include "PreGame.h"
#include "ClientSetup.h"
#include "System/Sync/FPUCheck.h"
#include "Game.h"
#include "GameData.h"
#include "GameServer.h"
#include "GameSetup.h"
#include "GameVersion.h"
#include "GlobalUnsynced.h"
#include "LoadScreen.h"
#include "Player.h"
#include "PlayerHandler.h"
#include "System/TimeProfiler.h"
#include "UI/InfoConsole.h"
#include "aGui/Gui.h"
#include "ExternalAI/SkirmishAIHandler.h"
#include "Rendering/glFont.h"
#include "Sim/Misc/GlobalSynced.h"
#include "Sim/Misc/GlobalConstants.h"
#include "Sim/Misc/TeamHandler.h"
#include "System/Config/ConfigHandler.h"
#include "System/Exceptions.h"
#include "System/NetProtocol.h"
#include "System/TdfParser.h"
#include "System/Input/KeyInput.h"
#include "System/FileSystem/ArchiveScanner.h"
#include "System/FileSystem/FileHandler.h"
#include "System/FileSystem/FileSystem.h"
#include "System/FileSystem/VFSHandler.h"
#include "System/LoadSave/DemoRecorder.h"
#include "System/LoadSave/DemoReader.h"
#include "System/LoadSave/LoadSaveHandler.h"
#include "System/Log/ILog.h"
#include "System/Net/RawPacket.h"
#include "System/Net/UnpackPacket.h"
#include "System/Platform/errorhandler.h"
using netcode::RawPacket;
using std::string;
CONFIG(bool, DemoFromDemo).defaultValue(false);
CPreGame* pregame = NULL;
CPreGame::CPreGame(const ClientSetup* setup) :
settings(setup),
savefile(NULL),
timer(0),
wantDemo(true)
{
net = new CNetProtocol();
activeController = this;
if (!settings->isHost) {
net->InitClient(settings->hostIP.c_str(), settings->hostPort, settings->myPlayerName, settings->myPasswd, SpringVersion::GetFull());
timer = SDL_GetTicks();
} else {
net->InitLocalClient();
}
}
CPreGame::~CPreGame()
{
// don't delete infoconsole, its beeing reused by CGame
agui::gui->Draw(); // delete leftover gui elements (remove once the gui is drawn ingame)
pregame = NULL;
}
void CPreGame::LoadSetupscript(const std::string& script)
{
assert(settings->isHost);
StartServer(script);
}
void CPreGame::LoadDemo(const std::string& demo)
{
assert(settings->isHost);
if (!configHandler->GetBool("DemoFromDemo"))
wantDemo = false;
ReadDataFromDemo(demo);
}
void CPreGame::LoadSavefile(const std::string& save)
{
assert(settings->isHost);
savefile = ILoadSaveHandler::Create();
savefile->LoadGameStartInfo(save.c_str());
StartServer(savefile->scriptText);
}
int CPreGame::KeyPressed(unsigned short k,bool isRepeat)
{
if (k == SDLK_ESCAPE) {
if (keyInput->IsKeyPressed(SDLK_LSHIFT)) {
LOG("User exited");
gu->globalQuit = true;
} else {
LOG("Use shift-esc to quit");
}
}
return 0;
}
bool CPreGame::Draw()
{
SDL_Delay(10); // milliseconds
ClearScreen();
agui::gui->Draw();
font->Begin();
if (!net->Connected())
{
if (settings->isHost)
font->glFormat(0.5f, 0.48f, 2.0f, FONT_CENTER | FONT_SCALE | FONT_NORM, "Waiting for server to start");
else
{
font->glFormat(0.5f, 0.48f, 2.0f, FONT_CENTER | FONT_SCALE | FONT_NORM, "Connecting to server (%d s)", (SDL_GetTicks()-timer)/1000);
}
}
else
{
font->glPrint(0.5f, 0.48f, 2.0f, FONT_CENTER | FONT_SCALE | FONT_NORM, "Waiting for server response");
}
font->glFormat(0.60f, 0.40f, 1.0f, FONT_SCALE | FONT_NORM, "Connecting to: %s", net->ConnectionStr().c_str());
font->glFormat(0.60f, 0.35f, 1.0f, FONT_SCALE | FONT_NORM, "User name: %s", settings->myPlayerName.c_str());
font->glFormat(0.5f,0.25f,0.8f,FONT_CENTER | FONT_SCALE | FONT_NORM, "Press SHIFT + ESC to quit");
// credits
font->glFormat(0.5f,0.06f,1.0f,FONT_CENTER | FONT_SCALE | FONT_NORM, "Spring %s", SpringVersion::GetFull().c_str());
font->glPrint(0.5f,0.02f,0.6f,FONT_CENTER | FONT_SCALE | FONT_NORM, "This program is distributed under the GNU General Public License, see license.html for more info");
font->End();
return true;
}
bool CPreGame::Update()
{
ENTER_SYNCED_CODE();
good_fpu_control_registers("CPreGame::Update");
net->Update();
UpdateClientNet();
LEAVE_SYNCED_CODE();
return true;
}
void CPreGame::StartServer(const std::string& setupscript)
{
assert(!gameServer);
ScopedOnceTimer startserver("PreGame::StartServer");
GameData* startupData = new GameData();
CGameSetup* setup = new CGameSetup();
setup->Init(setupscript);
startupData->SetRandomSeed(static_cast<unsigned>(gu->usRandInt()));
if (setup->mapName.empty()) {
throw content_error("No map selected in startscript");
}
// We must map the map into VFS this early, because server needs the start positions.
// Take care that MapInfo isn't loaded here, as map options aren't available to it yet.
vfsHandler->AddArchiveWithDeps(setup->mapName, false);
// Loading the start positions executes the map's Lua.
// This means start positions can NOT be influenced by map options.
// (Which is OK, since unitsync does not have map options available either.)
setup->LoadStartPositions();
const std::string& modArchive = archiveScanner->ArchiveFromName(setup->modName);
const std::string& mapArchive = archiveScanner->ArchiveFromName(setup->mapName);
startupData->SetModChecksum(archiveScanner->GetArchiveCompleteChecksum(modArchive));
startupData->SetMapChecksum(archiveScanner->GetArchiveCompleteChecksum(mapArchive));
good_fpu_control_registers("before CGameServer creation");
startupData->SetSetup(setup->gameSetupText);
gameServer = new CGameServer(settings->hostIP, settings->hostPort, startupData, setup);
delete startupData;
gameServer->AddLocalClient(settings->myPlayerName, SpringVersion::GetFull());
good_fpu_control_registers("after CGameServer creation");
}
void CPreGame::UpdateClientNet()
{
if (net->CheckTimeout(0, true)) {
LOG_L(L_WARNING, "Server not reachable");
gu->globalQuit = true;
return;
}
boost::shared_ptr<const RawPacket> packet;
while ((packet = net->GetData(gs->frameNum)))
{
const unsigned char* inbuf = packet->data;
switch (inbuf[0]) {
case NETMSG_QUIT: {
try {
netcode::UnpackPacket pckt(packet, 3);
std::string message;
pckt >> message;
LOG("%s", message.c_str());
handleerror(NULL, "Remote requested quit: " + message, "Quit message", MBF_OK | MBF_EXCL);
} catch (const netcode::UnpackPacketException& ex) {
LOG_L(L_ERROR, "Got invalid QuitMessage: %s", ex.what());
}
break;
}
case NETMSG_CREATE_NEWPLAYER: {
// server will send this first if we're using mid-game join
// feature, to let us know about ourself (we won't be in
// gamedata), otherwise skip to gamedata
try {
netcode::UnpackPacket pckt(packet, 3);
unsigned char spectator, team, playerNum;
std::string name;
// since the >> operator uses dest size to extract data from
// the packet, we need to use temp variables of the same
// size of the packet, before converting to dest variable
pckt >> playerNum;
pckt >> spectator;
pckt >> team;
pckt >> name;
CPlayer player;
player.name = name;
player.spectator = spectator;
player.team = team;
player.playerNum = playerNum;
// add ourself, to avoid crashing if our player num gets
// queried we will receive the same message later, in the
// game class, which is the global broadcast version
// the global broadcast will overwrite the user with the
// same values as here
playerHandler->AddPlayer(player);
} catch (const netcode::UnpackPacketException& ex) {
LOG_L(L_ERROR, "Got invalid New player message: %s", ex.what());
}
break;
}
case NETMSG_GAMEDATA: {
// server first sends this to let us know about teams, allyteams
// etc.
// (not if we are joining mid-game as extra players)
// see NETMSG_SETPLAYERNUM
if (gameSetup)
throw content_error("Duplicate game data received from server");
GameDataReceived(packet);
break;
}
case NETMSG_SETPLAYERNUM: {
// this is sent after NETMSG_GAMEDATA, to let us know which
// playernum we have
if (!gameSetup)
throw content_error("No game data received from server");
unsigned char playerNum = packet->data[1];
if (!playerHandler->IsValidPlayer(playerNum))
throw content_error("Invalid player number received from server");
gu->SetMyPlayer(playerNum);
LOG("User number %i (team %i, allyteam %i)",
gu->myPlayerNum, gu->myTeam, gu->myAllyTeam);
CLoadScreen::CreateInstance(gameSetup->MapFile(), modArchive, savefile);
pregame = NULL;
delete this;
return;
}
default: {
LOG_L(L_WARNING, "Unknown net-msg received from CPreGame: %i",
(int)(packet->data[0]));
break;
}
}
}
}
void CPreGame::ReadDataFromDemo(const std::string& demoName)
{
ScopedOnceTimer startserver("PreGame::ReadDataFromDemo");
assert(!gameServer);
LOG("Pre-scanning demo file for game data...");
CDemoReader scanner(demoName, 0);
boost::shared_ptr<const RawPacket> buf(scanner.GetData(static_cast<float>(FLT_MAX )));
while ( buf )
{
if (buf->data[0] == NETMSG_GAMEDATA)
{
GameData* data = NULL;
try {
data = new GameData(boost::shared_ptr<const RawPacket>(buf));
} catch (const netcode::UnpackPacketException& ex) {
throw content_error(std::string("Demo contains invalid GameData: ") + ex.what());
}
CGameSetup* demoScript = new CGameSetup();
if (!demoScript->Init(data->GetSetup()))
{
throw content_error("Demo contains incorrect script");
}
// modify the startscriptscript so it can be used to watch the demo
TdfParser script(data->GetSetup().c_str(), data->GetSetup().size());
TdfParser::TdfSection* tgame = script.GetRootSection()->sections["game"];
tgame->AddPair("MapName", demoScript->mapName);
tgame->AddPair("Gametype", demoScript->modName);
tgame->AddPair("Demofile", demoName);
tgame->AddPair("OnlyLocal", 1);
for (std::map<std::string, TdfParser::TdfSection*>::iterator it = tgame->sections.begin(); it != tgame->sections.end(); ++it)
{
if (it->first.size() > 6 && it->first.substr(0, 6) == "player")
{
it->second->AddPair("isfromdemo", 1);
}
}
// add local spectator (and assert we didn't already have MAX_PLAYERS players)
int myPlayerNum;
string playerStr;
for (myPlayerNum = MAX_PLAYERS - 1; myPlayerNum >= 0; --myPlayerNum) {
char section[50];
sprintf(section, "game\\player%i", myPlayerNum);
string s(section);
if (script.SectionExist(s)) {
++myPlayerNum;
sprintf(section, "player%i", myPlayerNum);
playerStr = std::string(section);
break;
}
}
assert(!playerStr.empty());
TdfParser::TdfSection* me = tgame->construct_subsection(playerStr);
me->AddPair("name", settings->myPlayerName);
me->AddPair("spectator", 1);
tgame->AddPair("myplayername", settings->myPlayerName);
TdfParser::TdfSection* modopts = tgame->construct_subsection("MODOPTIONS");
modopts->AddPair("MaxSpeed", 20);
std::ostringstream buf;
script.print(buf);
data->SetSetup(buf.str());
CGameSetup* tempSetup = new CGameSetup();
if (!tempSetup->Init(buf.str()))
{
throw content_error("Demo contains incorrect script");
}
LOG("Starting GameServer");
good_fpu_control_registers("before CGameServer creation");
gameServer = new CGameServer(settings->hostIP, settings->hostPort, data, tempSetup);
gameServer->AddLocalClient(settings->myPlayerName, SpringVersion::GetFull());
delete data;
good_fpu_control_registers("after CGameServer creation");
LOG("GameServer started");
break;
}
if (scanner.ReachedEnd())
{
throw content_error("End of demo reached and no game data found");
}
buf.reset(scanner.GetData(FLT_MAX));
}
assert(gameServer);
}
void CPreGame::GameDataReceived(boost::shared_ptr<const netcode::RawPacket> packet)
{
ScopedOnceTimer startserver("PreGame::GameDataReceived");
try {
gameData.reset(new GameData(packet));
} catch (const netcode::UnpackPacketException& ex) {
throw content_error(std::string("Server sent us invalid GameData: ") + ex.what());
}
CGameSetup* temp = new CGameSetup();
if (temp->Init(gameData->GetSetup())) {
if (settings->isHost) {
const std::string& setupTextStr = gameData->GetSetup();
std::fstream setupTextFile("_script.txt", std::ios::out);
setupTextFile.write(setupTextStr.c_str(), setupTextStr.size());
setupTextFile.close();
}
gameSetup = temp;
gu->LoadFromSetup(gameSetup);
gs->LoadFromSetup(gameSetup);
CPlayer::UpdateControlledTeams();
} else {
throw content_error("Server sent us incorrect script");
}
// some sanity checks
for (int p = 0; p < playerHandler->ActivePlayers(); ++p) {
const CPlayer* player = playerHandler->Player(p);
if (!playerHandler->IsValidPlayer(player->playerNum)) {
throw content_error("Invalid player in game data");
}
if (!teamHandler->IsValidTeam(player->team)) {
throw content_error("Invalid team in game data");
}
if (!teamHandler->IsValidAllyTeam(teamHandler->AllyTeam(player->team))) { // TODO: seems not to make sense really
throw content_error("Invalid ally team in game data");
}
}
gs->SetRandSeed(gameData->GetRandomSeed(), true);
LOG("Using map: %s", gameSetup->mapName.c_str());
vfsHandler->AddArchiveWithDeps(gameSetup->mapName, false);
try {
archiveScanner->CheckArchive(gameSetup->mapName, gameData->GetMapChecksum());
} catch (const content_error& ex) {
LOG_L(L_WARNING, "Incompatible map-checksum: %s", ex.what());
}
LOG("Using game: %s", gameSetup->modName.c_str());
vfsHandler->AddArchiveWithDeps(gameSetup->modName, false);
modArchive = archiveScanner->ArchiveFromName(gameSetup->modName);
LOG("Using game archive: %s", modArchive.c_str());
try {
archiveScanner->CheckArchive(modArchive, gameData->GetModChecksum());
} catch (const content_error& ex) {
LOG_L(L_WARNING, "Incompatible game-checksum: %s", ex.what());
}
if (net != NULL && wantDemo) {
assert(net->GetDemoRecorder() == NULL);
CDemoRecorder* recorder = new CDemoRecorder(gameSetup->mapName, gameSetup->modName);
recorder->WriteSetupText(gameData->GetSetup());
recorder->SaveToDemo(packet->data, packet->length, net->GetPacketTime(gs->frameNum));
net->SetDemoRecorder(recorder);
LOG("recording demo: %s", (recorder->GetName()).c_str());
}
}
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