File: TraceRay.h

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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */

#ifndef _TRACE_RAY_H
#define _TRACE_RAY_H

class float3;
class CUnit;
class CFeature;
class CSolidObject;

namespace Collision {
	enum {
		NOENEMIES    = 1,
		NOFRIENDLIES = 2,
		NOFEATURES   = 4,
		NONEUTRALS   = 8,
		NOGROUND     = 16,
		BOOLEAN      = 32, // skip further testings after the first collision
		NOUNITS = NOENEMIES | NOFRIENDLIES | NONEUTRALS
	};
}

namespace TraceRay {
	float TraceRay(const float3& start, const float3& dir, float length, int collisionFlags, const CUnit* owner, CUnit*& hitUnit, CFeature*& hitFeature);
	float GuiTraceRay(const float3& start, const float3& dir, float length, bool useRadar, const CUnit* exclude, CUnit*& hitUnit, CFeature*& hitFeature);

	bool LineFeatureCol(const float3& start, const float3& dir, float length);

	/**
	 * @return true if there is an object (allied/neutral unit, feature)
	 * within the firing cone of \<owner\> (that might be hit)
	 */
	bool TestCone(
		const float3& from,
		const float3& dir,
		float length,
		float spread,
		int allyteam,
		bool testFriendly,
		bool testNeutral,
		bool testFeatures,
		CUnit* owner);

	/**
	 * @return true if there is an object (allied/neutral unit, feature)
	 *  within the firing trajectory of \<owner\> (that might be hit)
	 */
	bool TestTrajectoryCone(
		const float3& from,
		const float3& dir,
		float length,
		float linear,
		float quadratic,
		float spread,
		float baseSize,
		int allyteam,
		bool testFriendly,
		bool testNeutral,
		bool testFeatures,
		CUnit* owner);
}

#endif // _TRACE_RAY_H