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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef GAMEINFO_H
#define GAMEINFO_H
#include "InputReceiver.h"
class CGameInfo : public CInputReceiver
{
public:
static void Enable();
static void Disable();
static bool IsActive();
protected:
CGameInfo(void);
~CGameInfo(void);
bool MousePress(int x, int y, int button);
void MouseRelease(int x, int y, int button);
bool KeyPressed(unsigned short key, bool isRepeat);
bool IsAbove(int x, int y);
std::string GetTooltip(int x,int y);
void Draw();
protected:
ContainerBox box;
protected:
static CGameInfo* instance;
};
#endif /* GAMEINFO_H */
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