File: LuaCallInCheck.cpp

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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */

#include "System/mmgr.h"

#include "LuaCallInCheck.h"
#include "LuaInclude.h"
#include "System/Log/ILog.h"


/******************************************************************************/
/******************************************************************************/

LuaCallInCheck::LuaCallInCheck(lua_State* _L, const char* name)
{
	L = _L;
	startTop = lua_gettop(L);
	funcName = name;
}


LuaCallInCheck::~LuaCallInCheck()
{
	const int endTop = lua_gettop(L);
	if (startTop != endTop) {
		LOG_L(L_WARNING,
				"LuaCallInCheck mismatch for %s():  start = %i,  end = %i",
				funcName, startTop, endTop);
	}
}


/******************************************************************************/
/******************************************************************************/