File: LuaGaia.cpp

package info (click to toggle)
spring 88.0%2Bdfsg1-1.1
  • links: PTS, VCS
  • area: main
  • in suites: wheezy
  • size: 41,524 kB
  • sloc: cpp: 343,114; ansic: 38,414; python: 12,257; java: 12,203; awk: 5,748; sh: 1,204; xml: 997; perl: 405; objc: 192; makefile: 181; php: 134; sed: 2
file content (113 lines) | stat: -rwxr-xr-x 2,342 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */


#include <set>
#include <cctype>

#include "System/mmgr.h"

#include "LuaGaia.h"

#include "LuaInclude.h"

#include "LuaUtils.h"
#include "LuaSyncedCtrl.h"
#include "LuaSyncedRead.h"
#include "LuaUnitDefs.h"
#include "LuaWeaponDefs.h"
#include "LuaOpenGL.h"

#include "Rendering/UnitDrawer.h"
#include "Sim/Misc/GlobalSynced.h"
#include "Sim/Misc/TeamHandler.h"
#include "Sim/Units/Unit.h"
#include "Sim/Units/UnitDef.h"
#include "Sim/Units/CommandAI/Command.h"
#include "System/FileSystem/FileHandler.h"
#include "System/FileSystem/FileSystem.h"
#include "System/Util.h"


CLuaGaia* luaGaia = NULL;

static const char* LuaGaiaSyncedFilename   = "LuaGaia/main.lua";
static const char* LuaGaiaUnsyncedFilename = "LuaGaia/draw.lua";


/******************************************************************************/
/******************************************************************************/

void CLuaGaia::LoadHandler()
{
	//FIXME GML: this needs a mutex!!!

	if (luaGaia) {
		return;
	}

	new CLuaGaia();

	if (!luaGaia->IsValid()) {
		delete luaGaia;
	}
}


void CLuaGaia::FreeHandler()
{
	//FIXME GML: this needs a mutex!!!
	delete luaGaia;
}


/******************************************************************************/
/******************************************************************************/

CLuaGaia::CLuaGaia()
: CLuaHandleSynced("LuaGaia", LUA_HANDLE_ORDER_GAIA)
{
	luaGaia = this;

	if (!IsValid()) {
		return;
	}

	teamsLocked = true;

	SetFullCtrl(true, true);
	SetFullRead(true, true);
	SetCtrlTeam(AllAccessTeam, true); //teamHandler->GaiaTeamID();
	SetReadTeam(AllAccessTeam, true);
	SetReadAllyTeam(AllAccessTeam, true);
	SetSelectTeam(teamHandler->GaiaTeamID(), true);

	Init(LuaGaiaSyncedFilename, LuaGaiaUnsyncedFilename, SPRING_VFS_MAP);
}


CLuaGaia::~CLuaGaia()
{
	if (L_Sim != NULL || L_Draw != NULL) {
		Shutdown();
		KillLua();
	}
	luaGaia = NULL;
}


bool CLuaGaia::AddSyncedCode(lua_State *L)
{
	return true;
}


bool CLuaGaia::AddUnsyncedCode(lua_State *L)
{
	/*lua_pushliteral(L, "UNSYNCED");
	lua_gettable(L, LUA_REGISTRYINDEX);*/

	return true;
}

/******************************************************************************/
/******************************************************************************/