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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef LUA_HELPER_H
#define LUA_HELPER_H
#include "Sim/Misc/TeamHandler.h"
/******************************************************************************/
/******************************************************************************/
//
// Access helpers
//
static inline bool FullCtrl(const lua_State *L)
{
return CLuaHandle::GetFullCtrl(L);
}
static inline int CtrlTeam(const lua_State *L)
{
return CLuaHandle::GetCtrlTeam(L);
}
static inline int CtrlAllyTeam(const lua_State *L)
{
const int ctrlTeam = CtrlTeam(L);
if (ctrlTeam < 0) {
return ctrlTeam;
}
return teamHandler->AllyTeam(ctrlTeam);
}
static inline bool CanControlTeam(const lua_State *L, int teamID)
{
const int ctrlTeam = CtrlTeam(L);
if (ctrlTeam < 0) {
return (ctrlTeam == CEventClient::AllAccessTeam) ? true : false;
}
return (ctrlTeam == teamID);
}
static inline bool CanControlAllyTeam(const lua_State *L, int allyTeamID)
{
const int ctrlTeam = CtrlTeam(L);
if (ctrlTeam < 0) {
return (ctrlTeam == CEventClient::AllAccessTeam) ? true : false;
}
return (teamHandler->AllyTeam(ctrlTeam) == allyTeamID);
}
static inline bool CanControlUnit(const lua_State *L, const CUnit* unit)
{
const int ctrlTeam = CtrlTeam(L);
if (ctrlTeam < 0) {
return (ctrlTeam == CEventClient::AllAccessTeam) ? true : false;
}
return (ctrlTeam == unit->team);
}
static inline bool CanControlFeatureAllyTeam(const lua_State *L, int allyTeamID)
{
const int ctrlTeam = CtrlTeam(L);
if (ctrlTeam < 0) {
return (ctrlTeam == CEventClient::AllAccessTeam) ? true : false;
}
if (allyTeamID < 0) {
return (ctrlTeam == teamHandler->GaiaTeamID());
}
return (teamHandler->AllyTeam(ctrlTeam) == allyTeamID);
}
static inline bool CanControlFeature(const lua_State *L, const CFeature* feature)
{
return CanControlFeatureAllyTeam(L, feature->allyteam);
}
static inline bool CanControlProjectileAllyTeam(const lua_State *L, int allyTeamID)
{
const int ctrlTeam = CtrlTeam(L);
if (ctrlTeam < 0) {
return (ctrlTeam == CEventClient::AllAccessTeam) ? true : false;
}
if (allyTeamID < 0) {
return false;
}
return (teamHandler->AllyTeam(ctrlTeam) == allyTeamID);
}
#endif // LUA_HELPER_H
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