File: LuaRulesParams.h

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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */

#ifndef LUA_RULESPARAMS_H
#define LUA_RULESPARAMS_H

#include <string>
#include <vector>
#include <map>
#include "System/creg/creg_cond.h"

namespace LuaRulesParams
{
	enum {
		RULESPARAMLOS_PRIVATE = 1,  //! only readable by the ally (default)
		RULESPARAMLOS_ALLIED  = 2,  //! readable for ally + ingame allied
		RULESPARAMLOS_INLOS   = 4,  //! readable if the unit is in LOS
		RULESPARAMLOS_INRADAR = 8,  //! readable if the unit is in AirLOS
		RULESPARAMLOS_PUBLIC  = 16, //! readable for all

		//! note: that the following constants include all states beneath it (e.g. PRIVATE_MASK includes PUBLIC,ALLIED,INLOS,...)
		RULESPARAMLOS_PRIVATE_MASK = 31,
		RULESPARAMLOS_ALLIED_MASK  = 30,
		RULESPARAMLOS_INLOS_MASK   = 28,
		RULESPARAMLOS_INRADAR_MASK = 24,
		RULESPARAMLOS_PUBLIC_MASK  = 16
	};

	struct Param {
		CR_DECLARE(Param);

		Param() : value(0.0f),los(RULESPARAMLOS_PRIVATE) {};

		float value;
		int   los;
	};

	typedef std::vector<Param>         Params;
	typedef std::map<std::string, int> HashMap;
}

#endif // LUA_RULESPARAMS_H