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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef _LUA_ZIP_H_
#define _LUA_ZIP_H_
#include <string>
class IArchive;
struct lua_State;
#ifndef zipFile
// might be defined through zip.h already
typedef void* zipFile;
#endif
class LuaZipFileWriter {
public:
LuaZipFileWriter();
~LuaZipFileWriter();
static bool PushSynced(lua_State* L);
static bool PushUnsynced(lua_State* L);
static bool PushNew(lua_State* L, const std::string& filename, zipFile zip);
private: // metatable methods
static bool CreateMetatable(lua_State* L);
static int open(lua_State* L);
static int meta_gc(lua_State* L);
static int meta_open(lua_State* L);
static int meta_write(lua_State* L);
};
class LuaZipFileReader {
public:
LuaZipFileReader();
~LuaZipFileReader();
static bool PushSynced(lua_State* L);
static bool PushUnsynced(lua_State* L);
static bool PushNew(lua_State* L, const std::string& filename, IArchive* archive);
private: // metatable methods
static bool CreateMetatable(lua_State* L);
static int open(lua_State* L);
static int meta_gc(lua_State* L);
static int meta_open(lua_State* L);
static int meta_read(lua_State* L);
};
#endif /* _LUA_ZIP_H_ */
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