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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#include "System/mmgr.h"
#include "MapDamage.h"
#include "BasicMapDamage.h"
#include "NoMapDamage.h"
#include "ReadMap.h"
#include "MapInfo.h"
#include "Game/GameSetup.h"
IMapDamage* mapDamage;
IMapDamage::IMapDamage() :
disabled(true),
mapHardness(0.0f)
{
}
IMapDamage::~IMapDamage()
{
}
IMapDamage* IMapDamage::GetMapDamage()
{
bool disable = false;
if (mapInfo->map.notDeformable)
disable = true;
else if (gameSetup && gameSetup->disableMapDamage)
disable = true;
if (disable)
return new CNoMapDamage;
else
return new CBasicMapDamage;
}
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