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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef _MAP_DAMAGE_H_
#define _MAP_DAMAGE_H_
#include "System/float3.h"
class IMapDamage
{
public:
static IMapDamage* GetMapDamage();
public:
IMapDamage();
virtual ~IMapDamage();
virtual void Explosion(const float3& pos, float strength, float radius) = 0;
virtual void RecalcArea(int x1, int x2, int y1, int y2) = 0;
virtual void Update() {}
bool disabled;
float mapHardness;
};
extern IMapDamage* mapDamage;
#endif // _MAP_DAMAGE_H_
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