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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef MAP_PARSER_H
#define MAP_PARSER_H
#include "Lua/LuaParser.h"
#include <string>
class float3;
class MapParser
{
public:
static std::string GetMapConfigName(const std::string& mapFileName);
public:
MapParser(const std::string& mapFileName);
~MapParser();
LuaParser* GetParser() { return parser; }
LuaTable GetRoot();
bool IsValid() const;
std::string GetErrorLog() const;
bool GetStartPos(int team, float3& pos) const;
private:
LuaParser* parser;
mutable std::string errorLog;
};
#endif // MAP_PARSER_H
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