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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#include <cstdlib>
#include "System/mmgr.h"
#include "ReadMap.h"
#include "MapDamage.h"
#include "MapInfo.h"
#include "MetalMap.h"
#include "SM3/SM3Map.h"
#include "SMF/SMFReadMap.h"
#include "lib/gml/gmlmut.h"
#include "Game/LoadScreen.h"
#include "System/bitops.h"
#include "System/EventHandler.h"
#include "System/Exceptions.h"
#include "System/myMath.h"
#include "System/TimeProfiler.h"
#include "System/FileSystem/ArchiveScanner.h"
#include "System/FileSystem/FileHandler.h"
#include "System/FileSystem/FileSystem.h"
#include "System/LoadSave/LoadSaveInterface.h"
#include "System/Misc/RectangleOptimizer.h"
#ifdef USE_UNSYNCED_HEIGHTMAP
#include "Game/GlobalUnsynced.h"
#include "Sim/Misc/LosHandler.h"
#endif
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
// assigned to in CGame::CGame ("readmap = CReadMap::LoadMap(mapname)")
CReadMap* readmap = 0;
CR_BIND_INTERFACE(CReadMap)
CR_REG_METADATA(CReadMap, (
CR_SERIALIZER(Serialize)
));
CReadMap* CReadMap::LoadMap(const std::string& mapname)
{
if (mapname.length() < 3)
throw content_error("CReadMap::LoadMap(): mapname '" + mapname + "' too short");
const std::string extension = FileSystem::GetExtension(mapname);
CReadMap* rm = NULL;
if (extension == "sm3") {
rm = new CSM3ReadMap(mapname);
} else {
rm = new CSMFReadMap(mapname);
}
if (!rm) {
return NULL;
}
/* Read metal map */
MapBitmapInfo mbi;
unsigned char* metalmapPtr = rm->GetInfoMap("metal", &mbi);
assert(mbi.width == (rm->width >> 1));
assert(mbi.height == (rm->height >> 1));
rm->metalMap = new CMetalMap(metalmapPtr, mbi.width, mbi.height, mapInfo->map.maxMetal);
if (metalmapPtr != NULL) {
rm->FreeInfoMap("metal", metalmapPtr);
}
/* Read type map */
MapBitmapInfo tbi;
unsigned char* typemapPtr = rm->GetInfoMap("type", &tbi);
if (typemapPtr && tbi.width == (rm->width >> 1) && tbi.height == (rm->height >> 1)) {
assert(gs->hmapx == tbi.width && gs->hmapy == tbi.height);
rm->typeMap.resize(tbi.width * tbi.height);
memcpy(&rm->typeMap[0], typemapPtr, tbi.width * tbi.height);
} else
throw content_error("Bad/no terrain type map.");
if (typemapPtr)
rm->FreeInfoMap("type", typemapPtr);
return rm;
}
void CReadMap::Serialize(creg::ISerializer& s)
{
// remove the const
const float* cshm = GetCornerHeightMapSynced();
float* shm = const_cast<float*>(cshm);
s.Serialize(shm, 4 * gs->mapxp1 * gs->mapyp1);
if (!s.IsWriting())
mapDamage->RecalcArea(2, gs->mapx - 3, 2, gs->mapy - 3);
}
CReadMap::CReadMap()
: metalMap(NULL)
, width(0)
, height(0)
, initMinHeight(0.0f)
, initMaxHeight(0.0f)
, currMinHeight(0.0f)
, currMaxHeight(0.0f)
, mapChecksum(0)
, heightMapSynced(NULL)
, heightMapUnsynced(NULL)
{
}
CReadMap::~CReadMap()
{
delete metalMap;
}
void CReadMap::Initialize()
{
// set global map info (TODO: move these to ReadMap!)
gs->mapx = width;
gs->mapxm1 = width - 1;
gs->mapxp1 = width + 1;
gs->mapy = height;
gs->mapym1 = height - 1;
gs->mapyp1 = height + 1;
gs->mapSquares = gs->mapx * gs->mapy;
gs->hmapx = gs->mapx >> 1;
gs->hmapy = gs->mapy >> 1;
gs->pwr2mapx = next_power_of_2(gs->mapx);
gs->pwr2mapy = next_power_of_2(gs->mapy);
{
char loadMsg[512];
const char* fmtString = "Loading Map (%u MB)";
unsigned int reqMemFootPrintKB =
((( gs->mapxp1) * gs->mapyp1 * 2 * sizeof(float)) / 1024) + // cornerHeightMap{Synced, Unsynced}
((( gs->mapxp1) * gs->mapyp1 * sizeof(float)) / 1024) + // originalHeightMap
(( gs->mapx * gs->mapy * 2 * 2 * sizeof(float3)) / 1024) + // faceNormals{Synced, Unsynced}
(( gs->mapx * gs->mapy * 2 * sizeof(float3)) / 1024) + // centerNormals{Synced, Unsynced}
((( gs->mapxp1) * gs->mapyp1 * sizeof(float3)) / 1024) + // VisVertexNormals
(( gs->mapx * gs->mapy * sizeof(float)) / 1024) + // centerHeightMap
(( gs->hmapx * gs->hmapy * sizeof(float)) / 1024) + // slopeMap
(( gs->hmapx * gs->hmapy * sizeof(float)) / 1024) + // MetalMap::extractionMap
(( gs->hmapx * gs->hmapy * sizeof(unsigned char)) / 1024); // MetalMap::metalMap
// mipCenterHeightMaps[i]
for (int i = 1; i < numHeightMipMaps; i++) {
reqMemFootPrintKB += ((((gs->mapx >> i) * (gs->mapy >> i)) * sizeof(float)) / 1024);
}
sprintf(loadMsg, fmtString, reqMemFootPrintKB / 1024);
loadscreen->SetLoadMessage(loadMsg);
}
float3::maxxpos = gs->mapx * SQUARE_SIZE - 1;
float3::maxzpos = gs->mapy * SQUARE_SIZE - 1;
originalHeightMap.resize(gs->mapxp1 * gs->mapyp1);
faceNormalsSynced.resize(gs->mapx * gs->mapy * 2);
faceNormalsUnsynced.resize(gs->mapx * gs->mapy * 2);
centerNormalsSynced.resize(gs->mapx * gs->mapy);
centerNormalsUnsynced.resize(gs->mapx * gs->mapy);
centerHeightMap.resize(gs->mapx * gs->mapy);
mipCenterHeightMaps.resize(numHeightMipMaps - 1);
mipPointerHeightMaps.resize(numHeightMipMaps, NULL);
mipPointerHeightMaps[0] = ¢erHeightMap[0];
for (int i = 1; i < numHeightMipMaps; i++) {
mipCenterHeightMaps[i - 1].resize((gs->mapx >> i) * (gs->mapy >> i));
mipPointerHeightMaps[i] = &mipCenterHeightMaps[i - 1][0];
}
slopeMap.resize(gs->hmapx * gs->hmapy);
visVertexNormals.resize(gs->mapxp1 * gs->mapyp1);
assert(heightMapSynced != NULL);
assert(heightMapUnsynced != NULL);
CalcHeightmapChecksum();
UpdateHeightMapSynced(0, 0, gs->mapx, gs->mapy);
//FIXME can't call that yet cause sky & skyLight aren't created yet (crashes in SMFReadMap.cpp)
//UpdateDraw();
}
void CReadMap::CalcHeightmapChecksum()
{
const float* heightmap = GetCornerHeightMapSynced();
initMinHeight = std::numeric_limits<float>::max();
initMaxHeight = -std::numeric_limits<float>::max();
mapChecksum = 0;
for (int i = 0; i < (gs->mapxp1 * gs->mapyp1); ++i) {
originalHeightMap[i] = heightmap[i];
if (heightmap[i] < initMinHeight) { initMinHeight = heightmap[i]; }
if (heightmap[i] > initMaxHeight) { initMaxHeight = heightmap[i]; }
mapChecksum += (unsigned int) (heightmap[i] * 100);
mapChecksum ^= *(unsigned int*) &heightmap[i];
}
currMinHeight = initMinHeight;
currMaxHeight = initMaxHeight;
}
void CReadMap::UpdateDraw() {
std::list<HeightMapUpdate> ushmu;
std::list<HeightMapUpdate>::const_iterator ushmuIt;
{
GML_STDMUTEX_LOCK(map); // UpdateDraw
static const float MIN_UNSYNCED_UPDATES_RATIO = 0.0625f;
static const size_t MIN_UNSYNCED_UPDATES = 32U;
const size_t maxUpdates = unsyncedHeightMapUpdates.size();
const size_t minUpdates = maxUpdates * MIN_UNSYNCED_UPDATES_RATIO;
const size_t numUpdates = std::min(maxUpdates, std::max(MIN_UNSYNCED_UPDATES, minUpdates));
// process the first <numUpdates> pending updates
for (size_t n = 0; n < numUpdates; n++) {
ushmu.push_back(unsyncedHeightMapUpdates.front());
unsyncedHeightMapUpdates.pop_front();
}
}
SCOPED_TIMER("ReadMap::UpdateHeightMapUnsynced");
for (ushmuIt = ushmu.begin(); ushmuIt != ushmu.end(); ++ushmuIt) {
UpdateHeightMapUnsynced(*ushmuIt);
const SRectangle rect(ushmuIt->x1, ushmuIt->y1, ushmuIt->x2, ushmuIt->y2);
eventHandler.UnsyncedHeightMapUpdate(rect);
}
}
void CReadMap::UpdateHeightMapSynced(int x1, int z1, int x2, int z2)
{
if ((x1 >= x2) || (z1 >= z2)) {
// do not bother with zero-area updates
return;
}
SCOPED_TIMER("ReadMap::UpdateHeightMapSynced");
x1 = std::max( 0, x1 - 1);
z1 = std::max( 0, z1 - 1);
x2 = std::min(gs->mapxm1, x2 + 1);
z2 = std::min(gs->mapym1, z2 + 1);
UpdateCenterHeightmap(x1, z1, x2, z2);
UpdateMipHeightmaps(x1, z1, x2, z2);
UpdateFaceNormals(x1, z1, x2, z2);
UpdateSlopemap(x1, z1, x2, z2); // must happen after UpdateFaceNormals()!
// push the unsynced update
PushVisibleHeightMapUpdate(x1, z1, x2, z2, false);
}
void CReadMap::UpdateCenterHeightmap(const int x1, const int z1, const int x2, const int z2)
{
const float* heightmapSynced = GetCornerHeightMapSynced();
for (int y = z1; y <= z2; y++) {
for (int x = x1; x <= x2; x++) {
const int idxTL = (y ) * gs->mapxp1 + x;
const int idxTR = (y ) * gs->mapxp1 + x + 1;
const int idxBL = (y + 1) * gs->mapxp1 + x;
const int idxBR = (y + 1) * gs->mapxp1 + x + 1;
const float height =
heightmapSynced[idxTL] +
heightmapSynced[idxTR] +
heightmapSynced[idxBL] +
heightmapSynced[idxBR];
centerHeightMap[y * gs->mapx + x] = height * 0.25f;
}
}
}
void CReadMap::UpdateMipHeightmaps(const int x1, const int z1, const int x2, const int z2)
{
for (int i = 0; i < numHeightMipMaps - 1; i++) {
const int hmapx = gs->mapx >> i;
for (int y = ((z1 >> i) & (~1)); y < (z2 >> i); y += 2) {
for (int x = ((x1 >> i) & (~1)); x < (x2 >> i); x += 2) {
const float height =
mipPointerHeightMaps[i][(x ) + (y ) * hmapx] +
mipPointerHeightMaps[i][(x ) + (y + 1) * hmapx] +
mipPointerHeightMaps[i][(x + 1) + (y ) * hmapx] +
mipPointerHeightMaps[i][(x + 1) + (y + 1) * hmapx];
mipPointerHeightMaps[i + 1][(x / 2) + (y / 2) * hmapx / 2] = height * 0.25f;
}
}
}
}
void CReadMap::UpdateFaceNormals(int x1, int z1, int x2, int z2)
{
const float* heightmapSynced = GetCornerHeightMapSynced();
z1 = std::max( 0, z1 - 1);
x1 = std::max( 0, x1 - 1);
z2 = std::min(gs->mapym1, z2 + 1);
x2 = std::min(gs->mapxm1, x2 + 1);
int y;
#pragma omp parallel for private(y)
for (y = z1; y <= z2; y++) {
float3 fnTL;
float3 fnBR;
for (int x = x1; x <= x2; x++) {
const int idxTL = (y ) * gs->mapxp1 + x; // TL
const int idxBL = (y + 1) * gs->mapxp1 + x; // BL
const float& hTL = heightmapSynced[idxTL ];
const float& hTR = heightmapSynced[idxTL + 1];
const float& hBL = heightmapSynced[idxBL ];
const float& hBR = heightmapSynced[idxBL + 1];
// normal of top-left triangle (face) in square
//
// *---> e1
// |
// |
// v
// e2
//const float3 e1( SQUARE_SIZE, hTR - hTL, 0);
//const float3 e2( 0, hBL - hTL, SQUARE_SIZE);
//const float3 fnTL = (e2.cross(e1)).Normalize();
fnTL.y = SQUARE_SIZE;
fnTL.x = - (hTR - hTL);
fnTL.z = - (hBL - hTL);
fnTL.Normalize();
// normal of bottom-right triangle (face) in square
//
// e3
// ^
// |
// |
// e4 <---*
//const float3 e3(-SQUARE_SIZE, hBL - hBR, 0);
//const float3 e4( 0, hTR - hBR,-SQUARE_SIZE);
//const float3 fnBR = (e4.cross(e3)).Normalize();
fnBR.y = SQUARE_SIZE;
fnBR.x = (hBL - hBR);
fnBR.z = (hTR - hBR);
fnBR.Normalize();
faceNormalsSynced[(y * gs->mapx + x) * 2 ] = fnTL;
faceNormalsSynced[(y * gs->mapx + x) * 2 + 1] = fnBR;
// square-normal
centerNormalsSynced[y * gs->mapx + x] = (fnTL + fnBR).Normalize();
}
}
}
void CReadMap::UpdateSlopemap(const int x1, const int z1, const int x2, const int z2)
{
for (int y = std::max(0, (z1 / 2) - 1); y <= std::min(gs->hmapy - 1, (z2 / 2) + 1); y++) {
for (int x = std::max(0, (x1 / 2) - 1); x <= std::min(gs->hmapx - 1, (x2 / 2) + 1); x++) {
const int idx0 = (y*2 ) * (gs->mapx) + x*2;
const int idx1 = (y*2 + 1) * (gs->mapx) + x*2;
float avgslope = 0.0f;
avgslope += faceNormalsSynced[(idx0 ) * 2 ].y;
avgslope += faceNormalsSynced[(idx0 ) * 2 + 1].y;
avgslope += faceNormalsSynced[(idx0 + 1) * 2 ].y;
avgslope += faceNormalsSynced[(idx0 + 1) * 2 + 1].y;
avgslope += faceNormalsSynced[(idx1 ) * 2 ].y;
avgslope += faceNormalsSynced[(idx1 ) * 2 + 1].y;
avgslope += faceNormalsSynced[(idx1 + 1) * 2 ].y;
avgslope += faceNormalsSynced[(idx1 + 1) * 2 + 1].y;
avgslope *= 0.125f;
float maxslope = faceNormalsSynced[(idx0 ) * 2 ].y;
maxslope = std::min(maxslope, faceNormalsSynced[(idx0 ) * 2 + 1].y);
maxslope = std::min(maxslope, faceNormalsSynced[(idx0 + 1) * 2 ].y);
maxslope = std::min(maxslope, faceNormalsSynced[(idx0 + 1) * 2 + 1].y);
maxslope = std::min(maxslope, faceNormalsSynced[(idx1 ) * 2 ].y);
maxslope = std::min(maxslope, faceNormalsSynced[(idx1 ) * 2 + 1].y);
maxslope = std::min(maxslope, faceNormalsSynced[(idx1 + 1) * 2 ].y);
maxslope = std::min(maxslope, faceNormalsSynced[(idx1 + 1) * 2 + 1].y);
// smooth it a bit, so small holes don't block huge tanks
const float lerp = maxslope / avgslope;
const float slope = mix(maxslope, avgslope, lerp);
slopeMap[y * gs->hmapx + x] = 1.0f - slope;
}
}
}
void CReadMap::PushVisibleHeightMapUpdate(int x1, int z1, int x2, int z2, bool losMapCall)
{
GML_STDMUTEX_LOCK(map); // PushVisibleHeightMapUpdate
#ifdef USE_UNSYNCED_HEIGHTMAP
if (gs->frameNum <= 0) {
// NOTE:
// loshandler does not exist on startup when the map is loaded
// rather than duplicating LosHandler member variables here to
// avoid this special case, just push the entire update at once
unsyncedHeightMapUpdates.push_back(HeightMapUpdate(x1, x2, z1, z2, true));
} else {
static const int losSqSizeX = loshandler->losSizeX;
static const int losSqSizeY = loshandler->losSizeY;
static const int losSquaresX = (gs->mapx / losSqSizeX);
static const int losSquaresY = (gs->mapy / losSqSizeY);
static std::vector<HeightMapUpdateFilter> updateFilters((losSquaresX + 1) * (losSquaresY + 1));
// split the update into multiple invididual (los-square) chunks:
// we need to do this because the reduced-rate unsynced updating
// can mean a chunk has gone out of LOS again by the time it gets
// processed in UpdateHeightMapUnsynced
//
// terrain deformations can overlap, so also check if chunks have
// have not already been marked before pushing them
//
// find the losMap squares covered by the update rectangle
const int lmxTL = x1 / losSqSizeX, lmxBR = x2 / losSqSizeX;
const int lmzTL = z1 / losSqSizeY, lmzBR = z2 / losSqSizeY;
for (int lmx = lmxTL; lmx <= lmxBR; ++lmx) {
const int hmx = lmx * losSqSizeX;
for (int lmz = lmzTL; lmz <= lmzBR; ++lmz) {
HeightMapUpdateFilter& f = updateFilters[lmz * losSquaresX + lmx];
// if the unsynced heightmap has not actually been modified for this LOS block, skip it
// (assumes deformations occur first and LOS is obtained *after* ::update has been set)
if (losMapCall && !f.update)
continue;
// note: calls can come from losMap even when spectatingFullView
const int hmz = lmz * losSqSizeY;
const bool inlos = losMapCall || gu->spectatingFullView || loshandler->InLos(hmx, hmz, gu->myAllyTeam);
// create a new filter for this los-square
HeightMapUpdateFilter fnew(
Clamp(hmx, x1, x2), Clamp(hmx + losSqSizeX - 1, x1, x2),
Clamp(hmz, z1, z2), Clamp(hmz + losSqSizeY - 1, z1, z2),
true
);
if (!inlos) {
// the heightmap has been modified, but the block is not currently in LOS
// if this block was never visited (ever, or since coming into LOS before)
// then set a filter for it, otherwise expand (this heightmap update might
// cover a larger area than the previous)
if (!f.update) {
f = fnew;
} else {
f.Expand(fnew);
}
} else if (losMapCall) {
// the block has now come into LOS: any subsequent deformations whose area
// includes this block do not need to update the squares covered by it (so
// long as it remains visible)
fnew = f;
f.update = false;
}
HeightMapUpdate hmUpdate = HeightMapUpdate(
fnew.minx, std::min(gs->mapxm1, fnew.maxx),
fnew.miny, std::min(gs->mapym1, fnew.maxy),
inlos
);
unsyncedHeightMapUpdates.push_back(hmUpdate);
}
}
}
#else
// only reached from UpdateHeightMapSynced, los-state is irrelevant
// (however, could still split chunk to save some CPU in UpdateDraw)
unsyncedHeightMapUpdates.push_back(HeightMapUpdate(x1, x2, z1, z2));
#endif
}
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